Guild Wars Wiki:Requests for research

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Requests for research

Requests for research are for assisting editors in gathering empirical results from in-game research and testing. These should be relatively short and easily accomplished tasks. For lengthy tasks or long-term data gathering efforts, create or participate in a project instead (and perhaps add just a few of the most pressing questions here). User {{resolved}} to mark tasks as completed. Old resolved tasks can be removed.

To create a new request: add a description of the test to the bottom of the list below. Be as specific as necessary to avoid ambiguous answers. Any user is welcome to assist with a request by running the test and posting the results here. While the following resembles a talk page, avoid lengthy discussions on the results. Consider moving long discussions to a talk page to avoid cluttering this page.

For more areas where research has been requested, see the research needed category.

[edit] Disease

Does a Creeping Carp, Scuttle Fish or Irukandji transmit disease to any of the other 2 types of creatures? Please specify which type was diseased, and which type the disease did or did not spread to. Recommend testing in Archipelagos or Rhea's Crater. --Rezyk 00:41, 27 June 2007 (UTC)

It seems to spread between all three, I can confirm that it spreads from Irukandji to Scuttle Fish and from Creeping Carp to Scuttle Fish. -- Gordon Ecker 03:23, 10 March 2008 (UTC)
So therefore also between Irukandji and Creeping Carp... Calor Talk 03:24, 10 March 2008 (UTC)

[edit] Celestial Haste

The description says "For 15 seconds, your entire party has 50% fast casting and all skills recharge 25% faster."
What does that mean? Having reached 10 of 20 possible ranks in fast casting, or when i am able to cast my spells 50% faster - which would relate to 15 ranks in fast casting?
There is also a lacking mention of faster signet casting - that wasn't something fc could do when this skill was born. Maybe others do not actually have fast casting, and the description simply wants to say that your party casts spells 50% faster instead... —ZerphatalkThe Improver 15:25, 10 March 2008 (UTC)

Ok, i tried it out with my mesmer. I had 0 Fast Casting, used the skill, and still had 0 Fast Casting. I activated Healing Signet under the effects of Celestial Haste and could not notice any faster casting. So i suppose the description is simply bad, and wants to express "For 15 seconds, your entire party casts spells 50% faster and all skills recharge 25% faster." —ZerphatalkThe Improver 13:38, 12 March 2008 (UTC)
The description is ambiguous. 50% fast casting means that your fast casting is cut in half, which is not at all hasty. More likely, the intent was +50% fast casting (or more accurately 150% fast casting). In either case, the 0 Fast Casting would be unaffected because 0 * 0.5 = 0 and 0 * 1.5 = 0. To really test this you would have to put your FC at 4. If the skill works as implied, then you should be casting as if your FC was at 6. --Ronduwil 17:08, 14 May 2008 (UTC)
Does it apply only to spells, or all skills? poke | talk 12:19, 14 May 2008 (UTC)
I had the attribute/skills panel open when using the skill and didn't see an increased fast casting attribute once i tried it with more than 0 fast casting as far as i can remember.
As well, i tried using signets while this skill was active and couldn't notice a decreased casting time. As i said, i strongly suppose "fast casting" is only a bad description for "casts spells 50% faster" —ZerphatalkThe Improver 19:31, 16 May 2008 (UTC)

[edit] Summon Mursaat

The damage type the summon inflicts is supposed to be Lightning damage. This could be tested by using Iron Mist. —ZerphatalkThe Improver 14:54, 17 March 2008 (UTC)

Tested this with Iron Mist at the Isle of the Nameless. The mursaat deals lightning damage. Tedium 00:03, 17 May 2008 (UTC)
Me too. Tested all 5 EotN summons with Iron Mist and Mark of Troggy. They do as expected; Mursaat lightning, Djinn fire and the rest some other type. Backsword 16:22, 17 May 2008 (UTC)

[edit] Charr or not?

Someone with a Charrslayer weapons could use Wild Blow or other steady damage skill to attack these enemies to determine if they are affected:

Tested Charr Effigy on CoF-HM with Candy Cane Bow (doing 2 damage) and Ebon Battle Standard of Honor at r8 (doing +13 damage for a total of 15). Not charr according to the test.--Fighterdoken 07:55, 17 June 2008 (UTC)
Tested Charr Hunter Beast using Rebel Yell, confirmed not charr. ST47 22:28, 22 July 2008 (UTC)

[edit] Stonefist Insignia

Does Stonefist Insignia lengthen the knockdown duration of certain spells like Meteor Shower and Meteor? This could be tested by having a W/E made in PvP with some Radiant Insignias, then fighting a Warrior team in Zaishen Elite/Zaishen Challenge. Calor Talk 02:34, 18 May 2008 (UTC)

Tested. it appears that the stonefist insignia does lengthen the knockdown time for these spells. It should also be noted that when Meteor Shower is casted, only two knockdowns will occur. the lengthened knockdown will pass into when the second knockdown occurs. so they will not be knocked down a second time. hope that made sense.... --Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 03:03, 18 May 2008 (UTC)
It does. Thanks. I'll revert the changes made by the anon to the Stonefist Insignia page and the Meteor Shower page. Calor Talk 03:08, 18 May 2008 (UTC)

[edit] Iceblood's Warstaff

The description states it has HCT 40% chance, though that is unusual as staves normally can only have twice 20% HCT (giving a 32% chance to half casting time and a 4% chance to quarter it). Either this staff's stats are really unique, or that's simply a goof that came up when trying to shorten the description. (Note: That's also duscussed on Guru) —ZerphatalkThe Improver 07:55, 1 June 2008 (UTC)

Description changed, it was a wording error only. —ZerphatalkThe Improver 16:39, 7 June 2008 (UTC)

[edit] Critical Strikes

Someone with a pile of consumables to spare could test the energy return for ranks 18, 19 and 20. Backsword 06:07, 10 June 2008 (UTC)

[edit] Keymaster of Murakai boss status

Confirmation is needed about if Keymaster of Murakai is indeed a boss or not. Using Signet of Capture and checking if skills can be captured from him is adviced for this, due to the existance of Boss-like creatures in EotN.--Fighterdoken 21:44, 4 July 2008 (UTC)

Just checked this. He did not respond to SoC for me. -- Wandering Traveler 02:20, 5 July 2008 (UTC)

[edit] Brohn Stonehart name

Confirmation is needed about Brohn Stonehart's name under english language settings, due to reports showing him with another simmilar name.--Fighterdoken 22:38, 6 July 2008 (UTC)

[edit] Ice Golems, Siege Ice Golems and Stone Summit Badges

Do these still drop Stone Summit Badges, or did they stop when they started dropping Icy Lodestones? -- Gordon Ecker 03:48, 11 July 2008 (UTC)

Ice Golems do not - having gotten 7 icy lodestones, and no badges. ST47 23:14, 22 July 2008 (UTC)

[edit] "Show me the money!"

How does this inscription interact with weapons' values? I created a subpage on Inscription/Research. —ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)

[edit] Duncan's Defense

Confirmation is required about this skill reflecting or not the damage from Backfire, Spoil Victor, Spiteful Spirit and Pain Inverter.--Fighterdoken 05:13, 16 August 2008 (UTC)

The last time I fought him, damage from Pain Inverer and health loss from Spoil Victor didn't get reflected back. I'm not sure about the other skills. -- Gordon Ecker 06:41, 16 August 2008 (UTC)

[edit] Damage calculation: percentile damage reduction and damage multipliers

How do percentile damage reduction and damage multipliers fit into the order of operation for damage calculation? I suspect they take effect at some point before additive and subtractive damage modifiers. -- Gordon Ecker 00:45, 25 August 2008 (UTC)

Testing with Frezy, the Lightbringer buff and Mending against Heralds of Nightmares using Shatter Enchantment confirms that subtractive damage modifiers take effect after damage multipliers. I'm marking this as resolved since determining whether multipliers take place before, during or after the armour effect may not be testable depending on when rounding is done. -- Gordon Ecker 02:28, 25 August 2008 (UTC)
Actually there's still an unresolved issue. Is bonus damage from attack skills calculated before or after damage multipliers? -- Gordon Ecker 02:32, 25 August 2008 (UTC)

[edit] Southern Shiverpeak Grawl

Are they weak against lightning damage? [1] Eloc 20:29, 25 August 2008 (UTC)

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