Game updates/20060302

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[edit] Update - Thursday March 2, 2006

[edit] General Updates

  • Updated Adrenaline behavior so that death removes all Adrenaline.
  • Updated Exhaustion behavior so that if you cast an Exhaustion spell while your maximum energy is below 10, your maximum energy can be reduced to below zero.
  • Fixed a bug that allowed attack speeds to stack past 33%.
  • Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).
  • Fixed a bug that kept speed boosts from having an effect on you if you had a debuff slowing you by 50%.
  • You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
  • Fixed a bug that caused attack skills with non-weapon attributes to calculate damage and critical hit chance incorrectly.
  • Clarified various skill descriptions.

[edit] Equipment Updates

  • Added two +30 Health, Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.
  • Shields on the PvP character creation screen with the "while Hexed" bonus now have +60 Health and -3 damage reduction.
  • Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.
  • Increased the Monk’s PvP Ascetic Leg Design to +2 Energy to match the armor bought off of vendors.
  • Increased the PvP hammer with additional damage while hexed to 20%.

[edit] Mesmer

[edit] Necromancer

  • Offering of Blood Offering of Blood: increased sacrifice to 20%.
  • Unholy Feast Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
  • Enfeebling Blood Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
  • Chilblains Chilblains: Poison now only lasts 10 seconds.
  • Deathly Chill Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
  • Shadow of Fear Shadow of Fear: reduced recharge time to 5 seconds.
  • Plague Sending Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
  • Blood Renewal Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
  • Insidious Parasite Insidious Parasite: fixed a bug that prevented the numbers from displaying.
  • Mark of Subversion Mark of Subversion and Soul Leech Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
  • Order of the Vampire Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.

[edit] Elementalist

[edit] Monk

[edit] Warrior

  • Eviscerate Eviscerate: increased adrenaline cost to 8 swings.
  • "I Will Avenge You!" "I Will Avenge You!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
  • Thrill of Victory Thrill of Victory: decreased recharge time to 8 seconds.
  • Bull's Strike Bull's Strike: now triggers on moving instead of fleeing.
  • Defensive Stance Defensive Stance: increased duration to 5..20 seconds.
  • Crude Swing Crude Swing: increased damage to 1..20.
  • Shield Bash Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
  • "Shields Up!" "Shields Up!": now blocks 50% of the time.
  • Defy Pain Defy Pain: decreased adrenaline cost to 6 swings.
  • Protector's Strike Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
  • Griffon's Sweep Griffon's Sweep: increased damage to 5..20.
  • Deflect Arrows Deflect Arrows: now ends only when you successfully hit with an attack.
  • Warrior's Endurance Warrior's Endurance: increased duration to 10..23 seconds.
  • Dwarven Battle Stance Dwarven Battle Stance: now also increases attack speed by 10%.
  • Disciplined Stance Disciplined Stance: reduced recharge time to 45 seconds.
  • Wary Stance Wary Stance: reduced recharge time to 45 seconds.
  • Riposte Riposte: increased damage to 20..80.
  • Deadly Riposte Deadly Riposte: increased damage to 15..75.
  • Shield Stance Shield Stance: decreased recharge time to 45 seconds.
  • Flurry Flurry: fixed a bug that reduced your damage more than 25%.
  • Thrill of Victory Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
  • Gash Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
  • Bull's Charge Bull's Charge: now triggers on moving foes instead of fleeing foes.

[edit] Ranger

[edit] Guild Battle Updates

  • Added silver and gold trims for the guild capes of tournament season winners and runners-up.
  • Improved the paths that guild NPCs take when running out of their guild hall during Victory or Death.

[edit] Map and Quest Updates

[edit] User Interface Updates

  • Expanded availability of Japanese language support to include non-Japanese accounts.
  • Fixed a target calling bug that prevented secondary called targets from being promoted to the primary called target when the previous primary called target expired.
  • Fixed several bugs that caused the incorrect display of Energy.
  • Changed the color of GM chat text from green to purple.
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