Game updates/20070201

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Update 2 - Thursday February 1, 2007[edit]

  • Reverted several unintended skill balance changes that were part of the previous update but were not included in the update notes.

Update - Thursday February 1, 2007[edit]

Broken Tower and Courtyard[edit]

The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.

  • Every time a team kills an opposing player, that team is awarded one point.
  • Killing a Ghostly Hero awards double points.
  • The first kill of a match awards double points.
  • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
  • The team holding the altar receives a 10% damage boost.
  • When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
  • Teams resurrect every minute on these maps.
  • Added resurrection shrines to the Broken Tower map.
  • Players no longer incur a death penalty (DP) on these maps.
  • Increased the time limit to 7 minutes.

Hall of Heroes[edit]

  • Increased the time limit to 8 minutes.
  • Players no longer incur a death penalty (DP) on this map.
  • Updated the Hall of Heroes map so that it is more open.
  • The contents of the reward chest have been updated, and its location has been moved. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
  • When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from four options. These four options are described below.

Kill Count[edit]

  • Every time a team kills an opposing player, that team is awarded one point.
  • Killing a Ghostly Hero awards double points.
  • The first kill of a match awards double points.
  • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
  • The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
  • Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
  • When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.

Murder Ball[edit]

  • Three relics are spawned, one for each team, at equal distances from the altar.
  • Players bring their relic to the central altar to score a point.
  • A relic returns to its start point if an opposing team member picks it up.
  • Teams resurrect at their shrine every minute.
  • When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.

Capture Points[edit]

  • There are 4 capture points on the map: one on the altar and one at each team's resurrection shrine.
  • Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
  • Every 30 seconds, teams are awarded one point for each capture point they are holding.
  • Teams resurrect at their shrine every minute, along with their Ghostly Hero.
  • When time runs out, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.

King of the Hill[edit]

  • Bring your Ghostly Hero to the central altar. Once he is in range of the central altar, he will attempt to claim it. When he has done so, he moves to the center to hold it.
  • Every 30 seconds, the team holding the altar receives one point.
  • When time runs out, the team with the most points wins. In cases of a tie, the team to have held the altar last wins.
  • Claim Resource: casting time reduced to 2 seconds, Energy cost reduced to 0.

Other Maps[edit]

  • Fixed a bug in the Isle of Solitude map that allowed the defending team to enter the attacking team’s guild hall without their Guild Thief.

Skill Changes[edit]

General[edit]

  • Updated Trap skill descriptions to match the damage they do in-game.
  • Fixed a bug that prevented players from seeing the damage caused by their own Traps.
  • The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.
  • Weakness now causes -1 to all attributes.

Assassin[edit]

  • Feigned Neutrality Feigned Neutrality: decreased duration to 4..10.
  • Shadow of Haste Shadow of Haste: decreased duration to 10..40, increased recharge time to 45 seconds.
  • Assault Enchantments Assault Enchantments: decreased recharge time to 2 seconds.
  • Augury of Death Augury of Death: now causes a Deep Wound.
  • Beguiling Haze Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1..7 second[s]."
  • Black Mantis Thrust Black Mantis Thrust: decreased recharge time to 4 seconds.
  • Impale Impale: now causes a Deep Wound.
  • Deadly Paradox Deadly Paradox: fixed a bug that caused this skill to affect Assassin Stances.
  • Death Blossom Death Blossom: decreased recharge time to 2 seconds.
  • Critical Strike Critical Strike: now gives 1..3 Energy per critical hit, based on the Critical Strikes attribute.
  • Blades of Steel Blades of Steel: increased damage per recharging dagger attack to 5..16, up to a maximum bonus of 65.
  • Exhausting Assault Exhausting Assault: must now follow a lead attack.
  • Nine Tail Strike Nine Tail Strike: decreased Energy cost to 5.
  • Shattering Assault Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
  • Critical Defenses Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
  • Flashing Blades Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
  • Shroud of Distress Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 30..60.
  • Critical Eye Critical Eye: increased critical strike bonus to 3..15%.
  • Assassin's Remedy Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
  • Sharpen Daggers Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
  • Locust's Fury Locust's Fury: increased the chance to double strike to 50%.
  • Shadowy Burden Shadowy Burden: decreased cast time to .25 seconds.
  • Dancing Daggers Dancing Daggers: increased damage to 10..25.
  • Heart of Shadow Heart of Shadow: increased healing to 30...150.
  • Lift Enchantment Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.

Ritualist[edit]

  • Bloodsong Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. This Skill now falls under the Channeling attribute.
  • Mighty Was Vorizun Mighty Was Vorizun: increased Energy gained to 30.
  • Cruel Was Daoshen Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
  • Blind Was Mingson Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
  • Grasping Was Kuurong Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
  • Protective Was Kaolai Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
  • Tranquil Was Tanasen Tranquil Was Tanasen: decreased casting time to 1 second.
  • Resilient Was Xiko Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
  • Anguished Was Lingwah Anguished Was Lingwah: decreased casting time to 3 seconds, decreased recharge time to 30 seconds, increased Energy cost to 15.
  • Destructive was Glaive Destructive was Glaive: holding this item now causes Ritualist damage spells to have 10% armor penetration.
  • Splinter Weapon Splinter Weapon: now works on the next 1..5 attacks.
  • Weapon of Shadow Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
  • Weapon of Warding Weapon of Warding: decreased casting time to 1 second.
  • Vital Weapon Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
  • Spirit Light Weapon Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
  • Wailing Weapon Wailing Weapon: decreased Energy cost to 5.
  • Brutal Weapon Brutal Weapon: increased duration to 5..35.
  • Guided Weapon Guided Weapon: reduced recharge time to 5 seconds.
  • Weapon of Quickening Weapon of Quickening: increased recharge bonus to 33%.
  • Nightmare Weapon Nightmare Weapon: now works on the next 3 attacks.
  • Weapon of Fury Weapon of Fury: increased duration to 5..20.
  • Warmonger's Weapon Warmonger's Weapon: decreased Energy cost to 10.
  • Destruction Destruction: decreased Energy cost to 5, decreased recharge time to 15.
  • Displacement Displacement: decreased block rate to 75%.
  • Preservation Preservation: decreased recharge time to 20 seconds, increased duration to 90.
  • Life Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second that the Spirit was alive to 1..7.
  • Empowerment Empowerment: decreased recharge time to 30 seconds.
  • Lamentation Lamentation: decreased recharge time to 20 seconds.
  • Signet of Spirits Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
  • Spirit Rift Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
  • Ancestors' Rage Ancestors' Rage: increased damage to 30..130.
  • Offering of Spirit Offering of Spirit: increased Energy gained to 8..17.
  • Spirit Light Spirit Light: increased healing to 60..180.
  • Wielder's Boon Wielder's Boon: decreased casting time to .25 seconds.
  • Channeled Strike Channeled Strike: decreased recharge time to 4 seconds.
  • Caretaker's Charge Caretaker's Charge: increased damage done to 20..75, decreased healing to 5..50, decreased Energy gained to 5.
  • Signet of Ghostly Might Signet of Ghostly Might: increased damage to 5..35.
  • Spirit Transfer Spirit Transfer: decreased the amount of Heath lost to the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
  • Gaze from Beyond Gaze from Beyond: decreased the amount of Health lost to 10..30%, increased damage done per Health lost to 4.
  • Explosive Growth Explosive Growth: decreased Energy cost to 5.
  • Spirit Channeling Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
  • Ghostly Haste Ghostly Haste: decreased recharge time to 20 seconds.
  • Death Pact Signet Death Pact Signet: functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
  • All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a Spirit."
  • Flesh of My Flesh Flesh of My Flesh: decreased casting time to 4 seconds.

Paragon[edit]

Dervish[edit]

Mesmer[edit]

  • Energy Surge Energy Surge: reduced area-of-effect to "nearby."
  • Spiritual Pain Spiritual Pain: functionality changed to: "Target foe takes 15..75 damage. If this Spell hits a Spirit, all nearby foes take 15..75 damage, and this Spell recharges instantly."
  • Mantra of Recovery Mantra of Recovery: decreased Energy cost to 5.
  • Sympathetic Visage Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
  • Ancestor's Visage Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
  • Illusion of Pain Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
  • Unnatural Signet Unnatural Signet: now does double damage to summoned creatures.
  • Price of Pride Price of Pride: decreased Energy cost to 5, decreased recharge time to 8 seconds, decreased Energy loss to 1..7.
  • Hex Eater Vortex Hex Eater Vortex: decreased Energy cost to 10.
  • Mirror of Disenchantment Mirror of Disenchantment: decreased recharge time to 10 seconds.
  • Simple Thievery Simple Thievery: decreased recharge time to 0 seconds.
  • Arcane Larceny Arcane Larceny: decreased recharge time to 0 seconds.
  • Arcane Thievery Arcane Thievery: decreased recharge time to 0 seconds.
  • Power Flux Power Flux: decreased recharge time to 10 seconds.
  • Power Leak Power Leak: decreased recharge time to 15, decreased Energy loss to 5..20.
  • Power Block Power Block: decreased recharge time to 20.
  • Power Leech Power Leech: decreased recharge time to 10.
  • Panic Panic: Increased casting time to 1 second.

Necromancer[edit]

  • Spoil Victor Spoil Victor: decreased duration to 5..20 seconds.
  • Reaper's Mark Reaper's Mark: decreased Energy return to 5..15, decreased Health degeneration to 1..5.
  • Deathly Swarm Deathly Swarm: increased damage to 30..90.
  • Vile Touch Vile Touch: decreased recharge time to 2 seconds.
  • Deathly Chill Deathly Chill: increased Conditional damage to 5..50.
  • Toxic Chill Toxic Chill: decreased recharge time to 5 seconds.
  • Discord Discord: Increased damage to 30..110.
  • Chilblains Chilblains: decreased recharge time to 8 seconds.
  • Corrupt Enchantment Corrupt Enchantment: decreased Energy cost to 5.
  • Envenom Enchantments Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
  • Gaze of Contempt Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 1 second, increased recharge time to 25 seconds.
  • Jagged Bones Jagged Bones: Increased Recharge time to 15 seconds.
  • Rend Enchantments Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
  • Rip Enchantment Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
  • Barbs Barbs: increased damage to 1..15.
  • Suffering Suffering: decreased casting time to 1 second.
  • Defile Flesh Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
  • Price of Failure Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
  • Malign Intervention Malign Intervention: decreased recharge time to 5 seconds. The created minion does not exploit the corpse.
  • Insidious Parasite Insidious Parasite: decreased recharge time to 12 seconds.
  • Malaise Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5..50 damage."
  • Wither Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15..75 damage."
  • Rising Bile Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
  • Ulcerous Lungs Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
  • Depravity Depravity: decreased recharge time to 15 seconds, decreased Energy loss to 1..5.
  • Mark of Fury Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.

Elementalist[edit]

  • Blinding Surge Blinding Surge: increased Energy cost to 10.
  • Searing Flames Searing Flames: decreased Burning duration to 1..5 seconds.
  • Glowing Gaze Glowing Gaze: increased recharge time to 8 seconds.
  • Gale Gale: decreased knock down duration to 2 seconds.
  • Searing Heat Searing Heat/Teinai's Heat Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
  • Fire Storm Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
  • Breath of Fire Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
  • Bed of Coals Bed of Coals: decreased Energy cost to 10.
  • Sandstorm Sandstorm: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.
  • Eruption Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
  • Unsteady Ground Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
  • Churning Earth Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
  • Savannah Heat Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
  • Arc Lightning Arc Lightning: increased Conditional damage to 15..60.
  • Lightning Hammer Lightning Hammer: decreased recharge time to 4 seconds.
  • Lightning Bolt Lightning Bolt: increased Conditional damage 5..50.
  • Mind Freeze Mind Freeze: increased duration to 1..10.
  • Frozen Burst Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
  • Shard Storm Shard Storm: increased damage to 10..85.
  • Water Trident Water Trident: increased projectile speed by 25%.
  • Icy Prism Icy Prism: decreased recharge time to 2 seconds.
  • Frigid Armor Frigid Armor: decreased casting time to 1 second.
  • Icy Shackles Icy Shackles: increased recharge time to 12 seconds, decreased duration to 4..10, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
  • Immolate Immolate: decreased recharge time to 3 seconds.
  • Flare Flare: increased damage to 20..65.
  • Incendiary Bonds Incendiary Bonds: increased area-of-effect to "nearby."
  • Mark of Rodgort Mark of Rodgort: increased area-of-effect to "nearby."
  • Phoenix Phoenix: reduced casting time to 2 seconds.
  • Smoldering Embers Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
  • Lava Arrows Lava Arrows: increased damage to 20..65.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
  • Stoning Stoning: increased damage to 15..105.
  • Stone Daggers Stone Daggers: increased damage to 8..33.
  • Grasping Earth Grasping Earth: no longer adds armor to targets.
  • Shockwave Shockwave: increased damage to 15..60.

Monk[edit]

Warrior[edit]

  • Critical Chop Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
  • "You're All Alone!" "You're All Alone!": decreased Condition durations to 7 seconds.
  • Defensive Stance Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • Deflect Arrows Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Disciplined Stance Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
  • Wary Stance Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
  • Shield Stance Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • Soldier's Defense Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Frenzied Defense Frenzied Defense: increased duration to 8 seconds.
  • "Shields Up!" "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
  • Griffon's Sweep Griffon's Sweep: increased recharge time to 8 seconds.
  • Leviathan's Sweep Leviathan's Sweep: increased recharge time to 8 seconds.
  • Power Attack Power Attack: decreased recharge time to 3 seconds, increased damage to 10..40.
  • Counterattack Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
  • Soldier's Strike Soldier's Strike: increased damage to 10..40.
  • Thrill of Victory Thrill of Victory: increased damage to 15..45.
  • Wild Blow Wild Blow: increased recharge time to 8 seconds.
  • Steady Stance Steady Stance: increased recharge time to 6, reduced Energy gained to 1..6.

Ranger[edit]

Guild Wars Wiki notes[edit]

  • Word of Healing Word of Healing already had a conditional healing range of 15...100 prior to this update. The update actually increased the unconditional healing to 15...100.