From Guild Wars Wiki
[edit] Update 2 - Thursday, June 07, 2007
[edit] Bug Fixes
- Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
- Removed inaccurate changes to several skill and attribute descriptions.
[edit] Miscellaneous
[edit] Guild Wars Wiki Notes
- Added a bug in Alliance Battles where a Ritualist spirit cast before the starting timer reaches 0:00 will stop the battle from commencing.
[edit] Update 1 - Thursday, June 07, 2007
[edit] Bug Fixes
- Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
[edit] Miscellaneous
[edit] Guild Wars Wiki Notes
- This update introduced a number of bugs, which were fixed in the second update:
- Players were unable to select Hard Mode in Challenge Mission outposts.
- The description of Soul Reaping in the Skills and Attributes Panel erroneously read: "For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You may only gain Energy in this way 3 times every 15 seconds. You only gain Energy from Spirits you control."
- The description of Fast Casting erroneously read: "Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%."
- The description of Spawning Power erroneously read: "For each rank of Spawing Power, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer[sic]. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."
- All mesmer changes were reverted back to original state. (Many mesmer skills that only work if your foe was casting a spell, such as Power Drain, Power Spike, Power Block or Power Flux, had their descriptions altered to state that they also worked on chants.)