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Game updates/20090806
From Guild Wars Wiki
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[edit] Update #2 - Thursday, August 6, 2009
[edit] Bug Fixes
- Fixed a bug preventing Golden Phoenix Strike's AoE damage from working.
- Fixed a bug preventing Jungle Strike's AoE damage from working.
- Fixed the casting time of Jagged Strike.
- Fixed a bug preventing Vow of Piety from reapplying when an enchantment ends.
- Fixed the description of Poisoned Heart to accurately refer to it as a spell rather than an enchantment.
- Fixed the duration of the poison applied by Poisonous Bite.
- Fixed a bug preventing Shroud of Distress from blocking attacks.
[edit] Guild Wars Wiki notes
Call of Haste (PvP) -- Skill had no effect. This was fixed in a later update.
Vow of Piety -- "Regeneration" in the concise description is still spelled incorrectly.
Jungle Strike -- The base bonus damage is not applied if target is crippled.
[edit] Update #1 - Thursday, August 6, 2009
[edit] Updated Zaishen Rewards
- Monthly Tonics available in the Zaishen Chest no longer require an update to change over each month. They will now change over on the 1st day of every month.
[edit] Automated Tournaments
- Updated Automated Tournament map rotations.
[edit] Skill Balance
For more information on these changes, please see the Developer Updates page.
[edit] PvE & PvP Changes
[edit] Assassin
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Black Lotus Strike: decreased recharge to 6 seconds; decreased Energy gain to 5..13.
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Black Mantis Thrust: decreased activation time to 1/2 second.
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Fox Fangs: decreased recharge to 3 seconds; increased damage to 10..35.
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Golden Lotus Strike: decreased recharge to 5 seconds; decreased Energy gain to 5..8.
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Golden Phoenix Strike: functionality changed to: "If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10..30 damage and all adjacent foes take 10..30 damage."
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Jagged Strike: decreased activation time to 1/2 second.
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Jungle Strike: functionality changed to: "Must follow a lead attack. If it hits, Jungle Strike strikes target foe for +10..25 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +1..31 damage.”
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Sharpen Daggers: functionality changed to: "For 5..30 seconds, your dagger attacks cause Bleeding for 5..15 seconds."
[edit] Dervish
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Armor of Sanctity: functionality changed to: "All adjacent foes suffer from Weakness for 5..15 seconds. For 10 seconds, you take 5..20 less damage from foes suffering from a condition."
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Aura Slicer: functionality changed to: "If this attack hits, you deal +10..25 damage. If you are enchanted or this attack hits an enchanted foe, that foe begins Bleeding for 5..15 seconds."
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Dwayna's Touch: increased recharge to 5 seconds.
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Meditation: increased recharge to 12 seconds. Functionality changed to: "You gain 20..125 Health. If you are not enchanted, you also gain 3..8 Energy."
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Natural Healing: functionality changed to: "You are healed for 40..100 Health and an additional 40..80 Health if you are not enchanted."
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Pious Restoration: increased recharge to 8 seconds; increased casting time to 1 second. Functionality changed to: "You gain 80..150 Health and lose 1 enchantment. If an enchantment was removed in this way, you also lose 1..3 hexes."
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Sand Shards: functionality changed to: "For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, it creates a sand storm at your location that deals 10..20 damage each second for 10 seconds to nearby foes."
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Vow of Piety: increased Energy cost to 15; reduced casting time to 0; increased recharge to 45 seconds. Functionality changed to: "Stance. For 20 seconds, you have +24 armor and +1..4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends."
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Winds of Disenchantment: moved to the Wind Prayers attribute. Functionality changed to: "Lose 1 enchantment. If an enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20..80 cold damage."
[edit] Elementalist
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Chain Lightning: reduced casting time to 2 seconds; now only causes Exhaustion if you are not enchanted.
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Earthen Shackles: reduced casting time to 1 second; decreased slow effect to 66%; now effects [sic] target and all adjacent foes.
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Ebon Hawk: reduced casting time to 1 second; reduced damage to 10..85. Functionality changed to: "Send a projectile that strikes for 10..85 earth damage and causes Weakness for 5..15 seconds if it hits."
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Elemental Flame: functionality changed to: "For 5..20 seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for 3..5 seconds."
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Invoke Lightning: reduced recharge to 10 seconds.
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Lava Arrows: No longer half-range.
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Slippery Ground: increased recharge to 20 seconds. Functionality changed to: "If target foe is Blind or moving, that foe is knocked down. (50%%[sic] failure chance with Water Magic 4 or less.)"
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Windborne Speed: reduced casting time to 3/4 seconds.
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Winter's Embrace: functionality changed to: "For 2..6 seconds, target foe moves 66% slower and takes 5..15 damage while moving."
[edit] Mesmer
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Confusing Images: increased Energy cost to 10; increased casting time to 2 seconds; increased recharge to 20 seconds. Functionality changed to: "For 6 seconds, target foe takes twice as long to activate non-attack skills."
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Illusion of Pain: increased recharge to 8 seconds. Functionality changed to: "For 10 seconds, target foe has -3..10 Health degeneration and takes 3..10 damage each second. After 10 seconds, that foe is healed for 45..150."
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Wastrel's Demise: decreased casting time to 1/4 second. Functionality changed to: "Hex Spell: Target foe takes 5..40 damage. If that foe was not using a skill, that foe suffers -1..3 Health degeneration for 10 seconds."
[edit] Monk
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Divine Boon: decreased Energy loss to 1; now only provides healing when you cast Protection Prayers or Divine Prayers [sic] spells.
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Shielding Hands: functionality changed to: "For 8 seconds, damage received by target ally is reduced by 3..18. When Shielding Hands ends, that ally is healed for 5..50 Health."
[edit] Necromancer
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Poisoned Heart: functionality changed to: "You and all adjacent foes are Poisoned for 5..15 seconds."
[edit] Paragon
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Finale of Restoration: increased recharge to 20 seconds. Functionality changed to: "For 10..35 seconds, the next 5 times that a chant or shout ends on target non-spirit ally, that ally is healed for 15..75 Health."
[edit] Ranger
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Melandru's Shot: increased recharge to 12 seconds.
[edit] PvE Only Changes
[edit] Assassin
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Shroud of Distress: functionality changed to: "For 30..60 seconds, if you are below 50% Health, you have +3..8 Health regeneration and a 75% chance to block attacks.
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Signet of Deadly Corruption: no longer follows a dual attack.
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Unseen Fury: increased recharge to 20 seconds. Functionality changed to: "All adjacent foes are Blinded for 3..10 seconds. For 10..30 seconds, you cannot be blocked by Blinded foes."
[edit] Dervish
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Conviction: functionality changed to: "For 10..35 seconds, you have +24 armor. If you are enchanted, you also have a 50% chance to block."
[edit] Monk
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Seed of Life: decreased recharge to 20 seconds.
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Selfless Spirit: reduced recharge to 15 seconds; decreased Energy reduction to 3. Functionality changed to: "For 15..20 seconds, spells you cast that target another ally cost 3 less Energy."
[edit] Necromancer
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Masochism: functionality changed to: "For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell."
[edit] Ranger
- Pets in PvE take 33% less damage and deal 33% more damage in combat.
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Call of Haste: increased movement and attack speed to 33%.
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Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."
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Enraged Lunge: functionality changed to: "Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage."
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Melandru's Assault: functionality changed to: "Your animal companion attempts a Melandru's Assault that deals +5..20 damage to all nearby foes."
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Predatory Bond: functionality changed to: "For 5..20 seconds, your animal companion attacks 25% faster and heals you for 1..31 Health with each attack."
[edit] PvP Only Changes
[edit] Monk
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Aegis (PvP): functionality changed to: "For 1..3 seconds, hostile spells and attacks against target other party member fail."
[edit] Bug Fixes
- Fixed a bug that sometimes caused the supply column to disappear during the quest "Supplies for the Duke."
- Fixed a bug that sometimes prevented players from getting credit for defeating Droughtlings during the quest "Secrets in the Shadow."
- Fixed a bug that sometimes prevented enemies from attacking during the Abaddon's Mouth mission.
- Fixed a bug that caused some parties to fail in the Unwaking Waters mission prior to reaching 60% DP.
- Fixed a bug that sometimes prevented all party members from getting credit for completion in the quest "Troubled Lands."
- Fixed a bug that prevented party members from getting credit for completing the quest "Army of Darkness" if they did not take the quest prior to the Unholy Text being turned in.
- Fixed a bug that prevented Signet of Creation from working in PvP.
- Fixed a bug that caused one of the Druids to get stuck during the bonus objective in the Bloodstone Fen mission.
- Fixed a bug that sometimes prevented parties from getting credit for killing the Slayer during the quest "Demon Assassin."
- Fixed a bug that sometimes prevented players from being killed by life-stealing skills.
- Fixed a bug that prevented canceling spells via weapon swapping to count toward skill-usage totals.
- Fixed a bug that sometimes prevented Flesh Golems summoned by Necromancers from leaving exploitable corpses.
- Fixed a bug that caused Expert Focus to apply to ranged attacks.
- Fixed a missing texture on the Asuran Paragon Raiment.
- Fixed a bug that allowed players to turn pets from the Zaishen Menagerie into Nehdukah for 100 gold.
- Fixed a bug that prevented short-duration enchantments from applying to characters hexed by Mark of Insecurity.
- Fixed a bug that caused animals in the Zaishen Menagerie to drop festival loot.
- Fixed a bug that prevented the counter for "Can't Touch This!" from refreshing upon recast.
- Fixed a bug when using "Air of Superiority" that prevented "Is there anything I can't do?" from recharging Norn forms.
- Fixed a bug when using Signet of Binding that prevented Restoration spirits from resurrecting members of the correct team.
[edit] Miscellaneous
- Added a Canthan Ambassador to Lion's Arch International Districts.
- Added a description for unlocking M.O.X.
- Updated the AI for Heroes so they will only use Epidemic when adjacent foes are present.
- Updated the AI for Heroes to improve their use of the Ritualist skill Splinter Weapon.
- Improved the response time of spirits created by the Ritualist skill Signet of Spirits.
- Removed Guild Registrar from Ascalon City International Districts.
- Tonics no longer make noise in a town or outpost.
[edit] Guild Wars Wiki notes
- This update introduced some skill bugs, which were fixed in the next update:
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Golden Phoenix Strike and
Jungle Strike dealt no damage to adjacent foes.
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Jagged Strike's activation did not change.
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Poisonous Bite: The poison duration was changed to 24 seconds.
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Poisoned Heart's description erroneously referred to it as an enchantment.
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Shroud of Distress did not block attacks.
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Vow of Piety's stance renewal was bugged and "regeneration" was misspelled in the concise description (the latter wasn't fixed).
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