Game updates:2007
From Guild Wars Wiki
[edit] Update - Sunday, December 30, 2007
[edit] Bug Fixes
- Fixed an exploit which allowed players to access outposts they had not previously unlocked.
[edit] Update - Thursday, December 27, 2007
[edit] Bug Fixes
- Fixed a bug that prevented some players from previewing Guild Halls.
[edit] Update - Friday, December 21, 2007
[edit] Bug Fixes
- Fixed a bug with the prize offerings from the Xunlai Tournament House NPC.
[edit] Miscellaneous
- Updated text in the In-Game Store to reflect the extension to the 50% off promotion on Skill and Item Unlock Packs.
[edit] Update - Thursday, December 20, 2007
[edit] Wintersday
- Wintersday is here! Kamadan, Lion's Arch, Droknar's Forge, and Ascalon City are decorated for the occasion. Over the coming days, holiday activities will begin as special guests arrive to join the festivities. Everything leads up to the big Wintersday celebration on January 1, which will take place every three hours in Lion’s Arch [sic] and Kamadan (on the hour in Lion’s Arch [sic] and 15 minutes past the hour in Kamadan). Be sure to collect candy cane shards for the big celebration!
[edit] Bug Fixes
- Fixed a bug in the Bonus Mission Pack missions to make player armor equal across classes and armor levels.
- Fixed a bug that caused Star Strike to be affected by Death Magic attribute.
- Fixed a bug that gave players premature access to an area they hadn't previously visited.
[edit] Miscellaneous
- Added an option to toggle name tag fading of distant targets.
- The Imperial Herald located in the Great Temple of Balthazar has been updated with additional information about the $100,000 Tournament series and the Skill and Item Unlock Pack promotion.
- The Xunlai Tournament House NPC is now offering prizes for December, and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
[edit] Guild Wars Wiki notes
- Yuletide now sets all primary attributes to 0.
[edit] Update - Tuesday, December 11, 2007
[edit] Bug Fixes
- Fixed a bug that prevented some Elonian characters from being able to complete the "Terror in Tyria" and "Plague in Cantha" quests that would take them to Tyria and Cantha for the first time.
[edit] Miscellaneous
- The Xunlai Tournament House NPC now offers prizes for November and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
- Updated missing localized strings for the Eye of the North free trial promotion button.
- Fixed a bug with the Bonus Mission Pack that caused a decrease in frame rate for the Battle of Jahai.
- Updated the button art for the In-Game Store.
[edit] Update - Friday, December 7, 2007
[edit] Bug Fixes
- Fixed a bug that prevented holiday keys from working.
- Fixed a bug that prevented players from changing weapon art with Tolkano.
- Fixed the Journey to the North buff that caused Warrior attributes to be incorrectly assigned when a player wielded several weapon types.
- Fixed a bug that caused candy canes to spawn in Kamadan.
- Fixed a bug that caused only one Xunlai chest to spawn in Kamadan, Jewel of Istan.
[edit] Guild Wars Wiki notes
- Added a button to the character select screen that brings you to the free GW:EN access key.
- Made the button for the online store smaller.
- The "Don't Feed the Dwarf" signpost and fence in Kamadan has been removed.
[edit] Update - Thursday, December 6, 2007
[edit] Lowered Level Access for Entry into Eye of the North
- Characters can now enter Eye of the North as early as level 10 by accepting the quest "What Lies Beneath" from Len Caldoron in Lion's Arch, "I Feel the Earth Move Under Cantha's Feet" from Minister of Maintenance Raiugyon in Kaineng Center, or "Hole of Istan" from Bendah in Kamadan.
- Players who are between levels 10 and 19 and are in Eye of the North maps will automatically receive a buff called Journey to the North. This buff grants players a base Health of 480 and bonuses to their attributes, and replaces their current armor level with the max armor level for that class until they reach level 20.
- The Journey to the North buff sets one attribute to rank 12 and three additional attributes to rank 9. The effect overrides the player's current ranks in all attributes and places 12 ranks in the attribute of the weapon the player is wielding, 9 ranks in that player's primary attribute, 9 ranks based on the attribute of the focus or shield the player is wearing (if applicable), and 9 ranks based on the skills on the player's Skill Bar until the player has three attributes with 9 ranks in them.
- Upon reaching level 20, the Journey to the North buff goes away the next time that player enters a new zone.
- Players new to Eye of the North can now receive a basic max damage weapon by completing the Hero Tutorial quest given by Burol Ironfist in Boreal Station. Once completed, players receive a Burol Ironfist's Commendation item that can be turned in to Arkor Leadfoot in Boreal Station for a weapon of their choosing.
- A new armorer, Jolvor Stoneforge, has been added to Boreal Station to give players a cheaper source of basic max level armor in the Eye of the North expansion.
[edit] Updated PvP Rewards
- Tolkano, the Tournament NPC, now sells Zaishen Keys for either 5,000 Balthazar faction or 5 Tournament Reward Points. These keys open the Zaishen Chest on the Isle of the Nameless. Tolkano can be found in the Great Temple of Balthazar, the Hero Battles outpost, and all guild halls.
- The Zaishen Chest is located on the Isle of the Nameless at the top of the stairs near the location of The Guide.
- The Hall of Heroes chest now grants players a Zaishen Key in addition to the normal drops they receive.
[edit] Guild Hall
Three new NPC upgrades are available for guild halls. Members may speak to the Guild Lord in their hall to purchase these upgrades for their guild.
- Canthan Ambassador: allows viewing of guild halls available for purchase
- Guild Emblemer: allows the guild leader to change the guild's cape without leaving the guild hall.
- Festival Hat Keeper: gives guild members access to an NPC who can remember and reproduce special festival hats they have acquired.
[edit] Bug Fixes
- Fixed a bug that caused players to complete the first discovery location in the Tengu Peace Accords [sic] bonus mission pack mission during the end cinematic while in Discovery Mode.
[edit] Miscellaneous
- Flasks of Firewater now provide 3 minutes of drunk effect upon a single consumption.
- Lockpicks now drop in Eye of the North maps in normal mode at the same rate that keys drop in other regions.
- Updated the Ursan Strike, Volfen Claw, and Raven Talons skills to touch range to make them more consistent between the mission versions and the Norn title versions.
[edit] Guild Wars Wiki notes
- Added a sign post in Kamadan which reads "Don't Feed The Dwarf." The Xunlai Chests and Xunlai Agent previously in the location where the sign post is now were relocated to be next to the Sun Docks entrance.
[edit] Update - Thursday, November 29, 2007
[edit] Bonus Mission Pack
The Bonus Mission Pack has been enabled for those players who made qualifying purchases in the online store during the Bonus Mission Pack promotion.
- To access the Bonus Mission Pack missions, speak to Durmand [Historian] in any of the major port cities: Lion's Arch, Kaineng Center, or Kamadan.
- For each mission, you will receive a book that tells the story leading up to the mission, along with any weapons your character will use during that mission.
- To launch the mission, equip any provided weapons and click the “enter mission” button found inside the story book.
- The Bonus Mission Pack missions are all single player adventures where you play as the characters from each story book. You will become that character for the duration of the mission and your normal skill bar will be replaced with that character's set of skills.
- Upon completing a Bonus Mission Pack mission, you will be returned to the port city you were in previously or to your character's home port city. Your story book will have three new pages added at this point, summarizing the events that occurred during the mission as well as the effect those events had on the Guild Wars world.
- You can take completed books back to Durmand to have the stories authorized. You can then trade in authorized stories to one of the four story scribes (located next to Durmand in each port city) for a customized weapon from the historic period you witnessed during the mission. However, you will no longer be able to keep the book in your Xunlai storage once it has been authorized.
- Completing each mission also unlocks “Discovery Mode” for that mission, adding three hidden, bonus goals for you to discover. For each bonus goal you complete, Durmand will give any one character on your account an additional authorized story. The additional stories can only be earned once for each account.
[edit] Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
[edit] Assassin
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Deadly Paradox: increased Energy cost to 15.
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Shadow Prison: increased recharge time to 25 seconds.
[edit] Mesmer
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Clumsiness: increased recharge time to 7 seconds; decreased duration to 4 seconds.
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Cry of Pain: decreased recharge time to 12 seconds.
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Empathy: increased damage to 10..55.
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Overload: increased non conditional damage to 5..40.
[edit] Bug Fixes
- Fixed a bug that caused Black Lotus Strike to fail if the target was not Hexed.
- Fixed a bug that caused an improper error message to appear when Signet of Return or "Finish Him!" was used against an invalid target.
- Fixed a bug that caused Magebane Shot to disable non-spell skills.
- Fixed a bug that caused a character's tattoos to disappear and skin tones to appear altered when wearing the Ritualist's Opulent Raiment, Scale Leggings, and Beaded Shoes.
[edit] Miscellaneous
- Siege Devourer Feast now shows the proper error message when there is no exploitable corpse within range.
- Replaced the oozes and rats in Lion's Arch, Kaineng Center, and Kamadan that were removed at the end of the Halloween Event.
- Added effects for the skill Spectral Agony when used by Mursaat.
- Updated an old version of the Diessa Icon to use the most current statistics for that item. The earlier version contained a +10% enchantment-lengthening bonus that is not supposed to exist on focus items.
- Updated Automated Tournament map rotations.
[edit] Guild Wars Wiki notes
- Added a Zaishen Chest to the Isle of the Nameless. This chest could be opened for free and gave a random gold drop or tome. It is unknown if this is a bug or not. After a second (undocumented) update, this appears to have disappeared.
[edit] Update - Wednesday, November 28, 2007
[edit] Miscellaneous
- Added support for the Guild Café’s: Rawr Cup tournament.
[edit] Guild Wars Wiki notes
- Observe list, specifically Top Guild Battles and Top GvG Tournament Battles, now presents recent 10 games.
[edit] Update - Wednesday, November 21, 2007
[edit] Guild Wars In-Game Store Updates
- Updated localized strings for the In-Game Store.
[edit] Update - Friday, November 16, 2007
[edit] Guild Wars In-Game Store Updates
- Updated wording in the In-Game Store to clarify that players must own either the corresponding campaign (the original Guild Wars campaign, Factions, Nightfall or Eye of the North) or the PvP Access Kit before they can purchase the skill pack.
[edit] Bug Fixes
- Fixed a bug that allowed players to exploit their pet's corpse.
[edit] Update - Thursday, November 15, 2007
[edit] Guild Wars In-Game Store Updates
- Added In-Game Store support for both the Holiday and the Unlock Pack promotions. For more information on the promotions and the new Unlock Packs, please visit the In-Game Store or the Guild Wars website.
[edit] Imperial Herald
- The Imperial Herald located in the Great Temple of Balthazar has been updated with new announcements about the Xunlai House, the Unlock Pack promotion, the $100,000 Tournament series, new Guild Wars merchandise, and the Wintersday contest.
[edit] Bug fixes
- Fixed a bug on the second level of the Bloodstone Caves dungeon that caused a large group of bats to spawn on top of a resurrection shrine.
- Updated Confessor Dorian's model to correct some graphical errors.
- Fixed a bug that allowed Glyph of Swiftness to give its 25% recharge bonus to more than 3 spells; fixed a bug that prevented some projectiles from receiving their proper speed bonus.
- Fixed a bug with the Asuran Scan skill that prevented some damage types from being properly multiplied.
- Fixed a bug that prevented some visual effects from the Healing Springs [sic] skill from matching the in-game effect.
[edit] Miscellaneous
- The Xunlai Tournament House NPC now has rewards for the October Tournament.
- Reduced the healing attributes of Forgotten Priests in the Thirsty River to compensate for the increased effectiveness of their Word of Healing skill.
[edit] Guild Wars Wiki notes
- The text descriptions when calling status effects like conditions, enchantments, and stances have changed.
- The text description of Hypochondria has been re-worded.
- This update introduced a possible bug where many in-game NPCs have new (and sometimes incongruous) voice files.
- The total size of the update is about 34mb using the -image shortcut command.
[edit] Update - Tuesday, November 13, 2007
[edit] Play Balance Updates
We will be evaluating the following changes over the course of this week. Additional adjustments may be made during this time period.
[edit] Assassin
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Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack.
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Expose Defenses: decreased duration to 1..11 seconds.
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Horns of the Ox: decreased damage to 1..11.
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Impale: increased casting time to 1 second.
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Trampling Ox: decreased damage to 5..20.
[edit] Mesmer
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Ineptitude: increased recharge time to 20 seconds.
[edit] Monk
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Word of Healing: decreased unconditional heal amount to 5..130.
[edit] Necromancer
- Soul Reaping: no longer gains any benefit from Spirits.
[edit] Ranger
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Barrage: increased damage to 5..20 damage.
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Energizing Wind: decreased duration to 1..31 seconds.
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Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
- Player Pets: no longer leave exploitable corpses.
[edit] Miscellaneous
- Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
[edit] Guild Wars Wiki notes
- Many Korean accounts were permanently banned.
- The new description for Black Lotus Strike states that it is now possible to hit a non-hexed foe, but not gain energy. In reality, the attack will fail if used on a non-hexed foe.
[edit] Update - Thursday, November 08, 2007
[edit] Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
[edit] Assassin
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Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.
[edit] Dervish
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Mystic Healing: decreased heal amount to 5...53...65.
[edit] Elementalist
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Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.
[edit] Mesmer
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Conjure Nightmare: decreased Energy cost to 15.
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Shrinking Armor: increased Health degeneration to 1...3...4.
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Signet of Illusions: fixed a bug that allowed this Signet to stack with itself.
[edit] Monk
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Blessed Light: increased heal amount to 10...114...140.
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Cure Hex: now affected by Healer's Boon.
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Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10...94...115.
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Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10...46...55 seconds and no longer ends after a number of Spells are cast.
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Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4...8...9.
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Healing Ribbon: now affected by Healer's Boon.
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Heal Party: increased heal amount to 30...78...90.
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Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5...57...70; now affects all party members regardless of Health.
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Restful Breeze: increased duration to 8...16...18 seconds.
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Vigorous Spirit: decreased casting time to .25 seconds.
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Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25...125...150; decreased recharge time to 3 seconds.
[edit] Necromancer
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Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
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Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5...17...20 second(s)."
[edit] Ranger
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Energizing Wind: increased Energy cost to 15; decreased duration to 30...78...90 seconds; decreased Spirit's level to 1...5...6.
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Fertile Season: increased Energy cost to 15; decreased Health bonus to 50...130...150; decreased armor bonus to 8.
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Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."
[edit] Ritualist
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Ancestors' Rage: this Skill is no longer considered an Enchantment.
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Spiritleech Aura: fixed a bug that swapped duration and effect time.
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Weapon of Warding: increased duration to 5...9...10 seconds.
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Splinter Weapon: functionality changed to: "For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage on up to 3 adjacent foes."
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Sundering Weapon: increased duration to 5...17...20 seconds.
[edit] Warrior
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Body Blow: now works properly with scythes.
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Symbolic Strike: now works properly with scythes.
[edit] PvE-Only Skills
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Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.
[edit] Miscellaneous
- Added a trophy to the Great Temple of Balthazar to commemorate the current winners of the 2007 $100,000 Tournament Series.
- Removed the Celestial Tournament season PvP trophy from the Great Temple of Balthazar.
- Fixed an exploit in Regent Valley that allowed players to kill pet bears repeatedly to obtain multiple ale rewards from the Bear Hunters.
- Moved a patrol of Stone Summit Dwarves who often traveled too close to the entrance in Duncan the Black's level of Slaver's Exile.
- Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks.
[edit] Guild Wars Wiki notes
- The update notes are ambiguous about whether the duration increase for Sundering Weapon affected the duration of the Weapon Spell itself or the Cracked Armor condition inflicted by it. The duration increase was for the condition.
- The skill type of Ancestors' Rage was changed from Enchantment Spell to Skill.
[edit] Update - Thursday, November 01, 2007
[edit] Team Arena Map Updates
- Temporarily added Hero Battle maps to the Team Arena map rotation. We will be evaluating the addition of these maps over the course of the week. Additional adjustments may be made during that time period.
[edit] Bug Fixes
- Fixed a bug that placed some players in an English language district upon leaving a PvP mission even though they had previously set their district to a non-English language. (Note that in order to save a language district selection, players must first log out of the game while in their preferred language district.)
- Fixed a bug that prevented some players from completing the Factions quest "Little Creatures" on Shing Jea Island.
- Fixed a bug that displayed Pekk [Collector] as a Sentient Vine Collector rather than a Fungal Roots Collector.
- Fixed a bug that removed several NPCs from Lion's Arch.
[edit] Miscellaneous
- Updated the Automated Tournament map rotation.
[edit] Guild Wars Wiki notes
- Halloween decorations and NPCs have been removed.
- The Imperial Herald no longer mentions the Bonus Mission Pack. This is because the final date to become eligible for the pack was on October 31st.
- The Hero Battle Maps have been introduced into the Random Arenas as well.
[edit] Update 2 - Friday October 26
[edit] Guild Wars Bonus Mission Pack Preparations
- Made preparations for the final week of the Guild Wars Bonus Mission Pack Promotion. At approximately 12:01 AM (-7 GMT) on October 27, players will be able to check their Guild Wars account (using the in-game option "Edit Account") to determine whether they have qualified for the Bonus Mission Pack. Eligibility is not updated automatically. Account status will be updated periodically from Monday through Wednesday of next week.
[edit] Update - Friday, October 26, 2007
[edit] Bug Fixes
- Fixed a bug that caused some Halloween NPCs to appear more than once.
- Fixed a bug that caused deaths in the Costume Brawl to be added to a character's total death count. This fix does not retroactively remove deaths incurred while the bug was in effect.
[edit] Update 2 - Thursday, October 25, 2007
- Fixed a bug that allowed the Costume Brawl skills to be used outside of the Costume Brawl.
[edit] Update - Thursday, October 25, 2007
- When sunlight wanes to shadow
- And mists fill nights once clear
- 'Tis time to think of monarchs
- Who visit once a year.
- Hail, Thorn, the king demented,
- Whose laughter fills the air
- Where cunning gifts are given
- With wit and deadly flair!
- And as the season passes
- Remember what you've seen
- In Lion's Arch and Kamadan
- On this good Halloween.
[edit] Bug Fixes
- Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode.
- Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
- Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
- Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt".
- Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles.
- Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
- Fixed a bug that allowed players to use Lacerate to kill Polymock opponents.
- Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed.
- Fixed a bug in the Courtyard map of Heroes’ Ascent that allowed the gate levers to open and close the gates faster than intended.
- Fixed a graphical bug that caused several character models and armor sets to appear as wireframes.
[edit] Miscellaneous
- The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes.
- To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
[edit] Guild Wars Wiki notes
- Caused duplication of several skills at the Priest of Balthazar [Rewards]:
Anthem of Weariness
Blessed Light
Burning Arrow
Complicate
Crippling Slash
Desecrate Enchantments
Enfeeble
Enraging Charge
Falling Lotus Strike
Flame Djinn's Haste
Glowing Gaze
Insidious Parasite
Liquid Flame
Natural Stride
Pious Fury
Reaper's Mark
Searing Flames
Shield of Absorption
Signet of Lost Souls
Smite Condition
Steam
Sun and Moon Slash
Tiger Stance
- These duplicates could be equipped to your bar, excepting the elite skills. This was a bug and has been fixed.
- Lion's Arch and Kamadan were redecorated for Halloween.
[edit] Update - Saturday, October 20, 2007
[edit] Bug fixes
- Fixed an exploit that could be used to crash the game for every player in an instance.
[edit] Guild Wars Wiki notes
- This update had a bug which caused many players to be disconnected with "Error 7", and it was quickly followed by a second emergency build to fix the problem.
[edit] Update - Thursday, October 18, 2007
[edit] Bug Fixes
- Fixed a bug that prevented Lightbringer skills from functioning in the Domain of Anguish.
- Fixed a bug that caused Hero panels to open and close after traveling between maps.
[edit] Miscellaneous
- Removed an excessively large spawn of incubus that appeared in Arbor Bay while in Hard Mode.
- The Dwarven Ghost allies revealed by the Light of Deldrimor skill are now more durable in Hard Mode.
- Updated Factions pets so they increase in size when they evolve. This affects both new and existing pets.
- Rewards gained by vanquishing an area are now visible in the player's Chat log.
- Heroes will now only attack if they have weapons equipped
[edit] Update - Tuesday, October 16, 2007
[edit] Skill Updates
[edit] Assassin
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Deadly Paradox: decreased the activation and recharge time of Assassin Skills to 33%.
[edit] Monk
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Shield of Regeneration: reverted this Skill to its original behavior.
[edit] Mesmer
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Keystone Signet: reverted this Skill to its original behavior.
[edit] Guild Wars Wiki notes
- The Miniature Ceratadon became available shortly after this update.
[edit] Update - Monday, October 15, 2007
- Fixed a rare crash bug.
[edit] Update 3 - Friday, October 12, 2007
[edit] Bug Fixes
- Fixed a bug that allowed players to repeat Eye of the North primary quests.
[edit] Update 2 - Friday, October 12, 2007
[edit] Bug Fixes
- Fixed a bug that prevented some players from accessing Eye of the North Hard Mode.
[edit] Update - Friday, October 12, 2007
[edit] Eye of the North Hard Mode
Hard Mode has been introduced for Guild Wars: Eye of the North. Players who have completed the expansion can now try playing it again in Hard Mode for an additional challenge.
[edit] Accessing Hard Mode in Eye of the North
- To gain access to Hard Mode in Eye of the North, you must first defeat the final primary quest in Normal Mode.
- Once you defeat the Eye of the North quest "A Time for Heroes" with any character on your account, every level 20 character on that same account will have access to Hard Mode in Eye of the North.
[edit] Hard Mode Rewards in Eye of the North
- Reputation point bonuses for completing primary quests and dungeons are 50% higher than in Normal Mode.
- Reputation points received from bounties are approximately 50% higher than in Normal Mode.
- Random loot found within final dungeon chests is doubled from what is given in Normal Mode.
[edit] Hero's Handbook and Master Dungeon Guide
- Pages acquired for missions completed without a Hero’s Handbook in your inventory can now be added to a Hero’s Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
- The following Eye of the North title NPCs can now update books with missing pages:
- Gedral of Ascalon [sic] [Vanguard Herald] inside the Eye of the North
- Kodan [Dwarven Recruitment Officer] in Gunnar's Hold
- Tyr the Skaald [Norn Storyteller] in Gunnar's Hold
- Lexx [Asuran Talent Scout] in Rata Sum
- These NPCs now give rewards for any Hero’s Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:
Master Dungeon Guide rewards Pages Rep (Normal) Rep (Hard) XP (Normal) XP (Hard) Gold (Normal) Gold (Hard) 9 11,000 16,500 22,000 33,000 2,200 3,300 10 12,000 18,000 24,000 36,000 2,400 3,600 11 13,000 19,500 26,000 39,000 2,600 3,900 12 14,000 21,000 28,000 42,000 2,800 4,200 13 16,000 24,000 32,000 48,000 3,200 4,800 14 18,000 27,000 36,000 54,000 3,600 5,400 15 21,000 31,500 42,000 63,000 4,200 6,300 16 25,000 37,500 50,000 75,000 5,000 7,500 17 30,000 45,000 60,000 90,000 6,000 9,000 18 40,000 60,000 80,000 120,000 8,000 12,000
Hero's Handbook rewards Pages Rep (Normal) Rep (Hard) XP (Normal) XP (Hard) Gold (Normal) Gold (Hard) 8 2,000 3,000 4,000 6,000 400 600 9 3,000 4,500 6,000 9,000 600 900 10 4,000 6,000 8,000 12,000 800 1,200 11 6,000 9,000 12,000 18,000 1,200 1,800 12 8,000 12,000 16,000 24,000 1,600 2,400 13 10,000 15,000 20,000 30,000 2,000 3,000 14 12,000 18,000 24,000 36,000 2,400 3,600 15 15,000 22,500 30,000 45,000 3,000 4,500 16 20,000 30,000 40,000 60,000 4,000 6,000
[edit] Hall of Monuments
- Miniatures no longer need to be customized when displayed in a player's Hall of Monuments.
- Miniatures displayed in the Monument to Devotion are now marked as "dedicated" rather than "customized."
- Players can use the Monument to Devotion to switch existing miniatures from being "customized" to being "dedicated."
- Miniatures that have been dedicated in a Hall of Monuments cannot be dedicated again, but they can be used by any character.
- To prevent trade scams, the Trade panel will warn you if someone tries to trade you a miniature that has already been dedicated.
[edit] Report Command
After reviewing the usage of the report command during last weekend’s test, we have decided to enable the command officially. The text describing the spamming and verbal abuse report commands have been updated to more clearly explain how they work. Players are never banned merely because of the volume of reports issued against them. Reports alert the GM team to review the actual chat logs of the reported player. The GM team then uses the same disciplinary policies that have always been applied to emailed reports of spamming and verbal abuse.
- To use the report command, type "/report."
- Targeting a player and typing /report or /report followed by a player's name opens a new Report Dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed to and reviewed by the Guild Wars Support team.
- You can report a player for leeching if you are in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. Note that you can only report members of your own party or team for leeching.
- Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
- A single account cannot use the /report command more than 50 times in a 24-hour period.
We will continue to monitor this feature and make further adjustments as necessary.
[edit] Underworld and Fissure of Woe Updates
- When entering into these regions, players will now receive a Mission Objective list in their Quest Log. This list informs players how many quests they must complete to finish the regions for the purposes of full completion and credit for the Hall of Monuments.
- Quests yet to be obtained are marked as "?????" in the Mission Objective list until they are discovered by at least one party member.
- Chests now spawn upon completion of all quests in either of these regions.
[edit] Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
[edit] All
- Decreased the Health of all Spirits by 50; allowed Burning to affect Spirits.
[edit] Assassin
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Death's Charge: increased conditional Health to 65...173...200.
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Golden Fang Strike: fixed a bug that allowed the use of Golden Fang Strike without a lead attack.
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Shadow Refuge: increased duration to 6 seconds.
[edit] Dervish
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Wearying Strike: decreased damage to 5...17...20.
[edit] Elementalist
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Ash Blast: increased damage to 35...59...65.
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Chilling Winds: increased damage to 25...45...50.
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Conjure Frost,
Conjure Flame, and
Conjure Lightning: now directly increase the damage you do when you hit with an attack (previously, they dealt damage as a second, additional strike); decreased damage to 5...17...20.
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Ebon Hawk: increased damage to 45...89...100.
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Enervating Charge: increased damage to 25...45...50.
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Glyph of Swiftness: fixed a bug that increased the projectile speed.
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Ice Spikes: decreased recharge time to 10 seconds.
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Searing Flames: increased Burning duration to 1...6...7 seconds.
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Steam: increased conditional damage to 40...88...100; increased damage to 25...61...70.
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Stoning: increased damage to 45...93...105.
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Ward Against Melee: increased Energy cost to 15; decreased duration to 5...17...20 seconds.
[edit] Mesmer
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Air of Disenchantment: decreased casting time to .25 seconds.
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Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7...13...15; added a heal effect of 40...104...120 when an Enchantment is removed.
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Enchanter's Conundrum: decreased Energy cost to 10; decreased casting time to 1 second; increased damage to 30...102...120; fixed a bug that caused multiple hits of damage when stacked.
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Energy Burn: increased damage multiplier to 12.
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Energy Surge: increased damage multiplier to 12.
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Extend Conditions: decreased recharge time to 5 seconds.
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Hex Eater Vortex: increased recharge time to 12 seconds.
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Illusion of Haste: decreased Energy cost to 5.
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Ineptitude: decreased recharge time to 15 seconds.
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Keystone Signet: decreased recharge time to 10 seconds.
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Mantra of Recovery: decreased recharge reduction to 33%.
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Power Drain: decreased recharge time to 20 seconds.
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Power Leak: decreased recharge time to 12 seconds.
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Power Spike: decreased Energy cost to 5.
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Shrinking Armor: fixed a bug that prevented the Health Bar from turning purple.
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Signet of Illusions: increased the number of Spells affected to 3.
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Signet of Midnight: decreased recharge time to 10 seconds.
[edit] Monk
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Reversal of Damage: fixed a bug that caused this Spell to stop all damage instead of the max damage listed.
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Shield of Deflection: increased recharge time to 10 seconds; increased duration to 3...9...10 seconds.
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Shield of Regeneration: increased recharge time to 12 seconds.
[edit] Necromancer
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Angorodon's Gaze: decreased Energy returned to 12.
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Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.
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Gaze of Contempt: decreased recharge time to 15 seconds.
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Putrid Bile: fixed a bug that prevented the Health Bar from turning purple.
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Rend Enchantments: decreased recharge time to 20 seconds.
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Rigor Mortis: decreased recharge time to 20 seconds; decreased casting time to 1 second.
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Rip Enchantment: decreased Health lost to 15...7...5.
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Strip Enchantment: decreased recharge time to 15 seconds.
[edit] Ranger
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Nature's Renewal: decreased Spirit levels to 1...8...10.
[edit] Paragon
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Aggressive Refrain: now causes Cracked Armor for 20 seconds when applied.
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"Go for the Eyes!": increased recharge time to 4 seconds.
[edit] Warrior
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Agonizing Chop: increased activation time to 1 second.
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"Charge!": increased movement speed to 33%.
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Critical Chop: increased activation time to 1 second.