Game updates:January 2007

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Update - Monday January 22, 2007[edit]

  • Reverted the changes made to the skills and to the Hall of Heroes for the test event weekend.
  • Added the evade mechanic back into the game. This was listed as a permanent change in the last update notes but has been added back into the game pending further analysis.

Update - Saturday January 20, 2007[edit]

Skill Balance Changes[edit]

Ritualist[edit]

Monk[edit]

Update - Friday January 19, 2007[edit]

Permanent Changes:[edit]

  • Fixed a bug that allowed players to walk through some walls on the Isle of Weeping Stone guild battle map.
  • Fixed a bug that caused Heroes to deal extra damage with attacks.
  • If a player has the Lightbringer title track selected, that player's Heroes now gain the benefits provided by this title.
  • Fixed a bug that made it difficult to repair the attacker's catapult on the Warrior's Isle guild battle map.
  • Adjusted the positions of several of the defenders in the Isle of Solitude guild battle map to more effectively defend the Guild Lord.
  • Screenshots are now saved as JPG files.

Heroes' Ascent[edit]

  • Re-introduced the Burial Mounds map into rotation, with some map alterations to make it more conducive to a 1v1 map.
  • Removed the Scarred Earth map from rotation.

Changes for this Weekend's Testing Event:[edit]

Broken Tower and Courtyard[edit]

The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.

  • Every time a team kills an opposing player, that team is awarded one point.
  • Killing a Ghostly Hero awards a team double points.
  • The first kill of a match awards double points.
  • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
  • The team holding the altar receives a 10% damage boost.
  • When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
  • On Broken Tower, the team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
  • On Courtyard, teams resurrect every minute at their shrine while their Priest is alive. The team holding the altar resurrects there instead of at their shrine.
  • Increased the time limit to 10 minutes.
  • Players no longer incur a death penalty (DP) on these maps.

Hall of Heroes[edit]

  • Increased the time limit to 8 minutes.
  • Players no longer incur a death penalty on this map.
  • The contents of the reward chest have been updated, and its location has been moved. You can find the new location by looking on your Compass after you've won a match. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
  • When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from three options. These three options are described below.
    • Kill Count
      • Every time a team kills an opposing player, that team is awarded one point.
      • Killing a Ghostly Hero awards a team double points.
      • The first kill of a match awards double points.
      • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
      • The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
      • Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
      • When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.
    • Murder Ball
      • Three Heroes are spawned, one for each team, at equal distances away from the altar.
      • One relic is spawned on the altar in the middle of the map.
      • Players bring the relic to their Ghostly Hero to score a point.
      • When a player picks up the relic, a timer starts counting down 60 seconds. When that time is up, the relic respawns at its start location.
      • If a player is holding the relic when the timer is up, that player dies.
      • If a Ghostly Hero is killed, he resurrects after 10 seconds at the place where he stood.
      • Teams resurrect at their shrine every minute.
      • When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.
    • Capture Points
      • There are 4 capture points on the map: one on the altar and one at each teams' resurrection shrine.
      • Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
      • Every 30 seconds, teams are awarded a point for each capture point they are holding.
      • Teams resurrect with their Ghostly Hero every minute at their shrine.
      • When time is up, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.


Skill Balance Changes[edit]

General[edit]

Permanent Change:

  • The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.

Temporary Change for this Weekend's Testing Event:

  • Weakness now causes -1 to all attributes.

Assassin[edit]

  • Assassin's Remedy Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
  • Assault Enchantments Assault Enchantments: decreased recharge time to 2 seconds.
  • Augury of Death Augury of Death: now causes a Deep Wound.
  • Beguiling Haze Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 5..11 second[s]."
  • Black Mantis Thrust Black Mantis Thrust: decreased recharge time to 4 seconds.
  • Blades of Steel Blades of Steel: increased damage per recharging dagger attack to 5..20, up to a maximum bonus of 80.
  • Critical Defenses Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
  • Critical Eye Critical Eye: increased critical strike bonus to 3..15%.
  • Critical Strike Critical Strike: now gives 1..3 Energy per critical hit, based on Critical Strikes attribute.
  • Dancing Daggers Dancing Daggers: increased damage to 10..25.
  • Death Blossom Death Blossom: decreased recharge time to 4 seconds.
  • Exhausting Assault Exhausting Assault: now must follow a lead attack.
  • Feigned Neutrality Feigned Neutrality: decreased duration to 4..10.
  • Flashing Blades Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
  • Heart of Shadow Heart of Shadow: increased healing to 30...150.
  • Impale Impale: now causes a Deep Wound.
  • Lift Enchantment Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
  • Locust's Fury Locust's Fury: increased double strike chance to 5..50%, based on the Critical Strikes attribute.
  • Nine Tail Strike Nine Tail Strike: decreased Energy cost to 5.
  • Shadow of Haste Shadow of Haste: decreased duration to 15..45, increased recharge time to 45 seconds.
  • Shadowy Burden Shadowy Burden: decreased cast time to .25 seconds.
  • Sharpen Daggers Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
  • Shattering Assault Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
  • Shroud of Distress Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 36..60.

Dervish[edit]

  • All avatar forms: increased recharge time to 30 seconds.
  • Avatar of Dwayna Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
  • Avatar of Lyssa Avatar of Lyssa: increased maximum Energy to 20.
  • Ebon Dust Aura Ebon Dust Aura: adjusted duration to 5..35 seconds.
  • Harrier's Grasp Harrier's Grasp: adjusted duration to 5..25 seconds.
  • Pious Haste Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.

Elementalist[edit]

  • Arc Lightning Arc Lightning: increased Conditional damage to 15..60.
  • Bed of Coals Bed of Coals: decreased Energy cost to 10.
  • Blinding Surge Blinding Surge: increased Energy cost to 10.
  • Breath of Fire Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
  • Churning Earth Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
  • Eruption Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
  • Fire Storm Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
  • Flare Flare: increased damage to 20..65.
  • Frigid Armor Frigid Armor: decreased casting time to 1 second.
  • Frozen Burst Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
  • Glowing Gaze Glowing Gaze: increased recharge time to 8 seconds.
  • Grasping Earth Grasping Earth: no longer adds armor to targets.
  • Icy Prism Icy Prism: decreased recharge to 2 seconds.
  • Icy Shackles Icy Shackles: increased recharge time to 15 seconds, decreased duration to 4..10 seconds, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
  • Immolate Immolate: decreased recharge time to 3 seconds.
  • Incendiary Bonds Incendiary Bonds: increased area-of-effect to "nearby."
  • Lava Arrows Lava Arrows: increased damage to 20..65.
  • Lightning Bolt Lightning Bolt: increased Conditional damage 5..50.
  • Lightning Hammer Lightning Hammer: decreased recharge time to 2 seconds.
  • Mark of Rodgort Mark of Rodgort: increased area-of-effect to "nearby."
  • Mind Freeze Mind Freeze: increased duration to 1..10.
  • Phoenix Phoenix: reduced casting time to 2 seconds.
  • Savannah Heat Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
  • Searing Flames Searing Flames: decreased Burning duration to 1..5 seconds.
  • Searing Heat Searing Heat/Teinai's Heat Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
  • Shard Storm Shard Storm: increased damage to 10..85.
  • Shockwave Shockwave: increased damage to 15..60.
  • Smoldering Embers Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
  • Stone Daggers Stone Daggers: increased damage to 8..33.
  • Stoning Stoning: increased damage to 15..105.
  • Unsteady Ground Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
  • Water Trident Water Trident: increased projectile speed by 25%.

Mesmer[edit]

Monk[edit]

Necromancer[edit]

  • Barbs Barbs: increased damage to 1..15.
  • Chilblains Chilblains: decreased recharge time to 8 seconds.
  • Corrupt Enchantment Corrupt Enchantment: decreased Energy cost to 5.
  • Deathly Chill Deathly Chill: increased Conditional damage to 5..50.
  • Deathly Swarm Deathly Swarm: increased damage to 30..90.
  • Defile Flesh Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
  • Depravity Depravity: decreased recharge time to 10 seconds.
  • Discord Discord: Increased damage to 30..110.
  • Envenom Enchantments Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 25.
  • Gaze of Contempt Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 2 seconds, increased recharge time to 25 seconds.
  • Insidious Parasite Insidious Parasite: decreased recharge time to 12 seconds.
  • Malaise Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends."
  • Malign Intervention Malign Intervention: decreased recharge time to 5 seconds. Created minion does not exploit the corpse.
  • Mark of Fury Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
  • Price of Failure Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
  • Reaper's Mark Reaper's Mark: decreased Energy return to 5..15.
  • Rend Enchantments Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
  • Rip Enchantment Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
  • Rising Bile Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
  • Spoil Victor Spoil Victor: decreased duration to 20 seconds.
  • Suffering Suffering: decreased casting time to 1 second.
  • Toxic Chill Toxic Chill: decreased recharge time to 5 seconds.
  • Ulcerous Lungs Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
  • Vile Touch Vile Touch: decreased recharge time to 2 seconds.
  • Wither Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends that foe takes 15..75 damage."

Paragon[edit]

Ranger[edit]

Ritualist[edit]

  • All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a spirit."
  • Ancestors' Rage Ancestors' Rage: increased damage to 30..130.
  • Anguished Was Lingwah Anguished Was Lingwah: decreased Energy cost to 15, decreased casting time to 3 seconds, decreased recharge time to 30 seconds.
  • Blind Was Mingson Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
  • Bloodsong Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. Skill moved to the Channeling Attribute.
  • Brutal Weapon Brutal Weapon: increased duration 5..35.
  • Caretaker's Charge Caretaker's Charge: increased healing and damage done to 20..75, decreased Energy gained to 5.
  • Channeled Strike Channeled Strike: decreased recharge time to 4 seconds.
  • Cruel Was Daoshen Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
  • Death Pact Signet Death Pact Signet: changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
  • Destruction Destruction: decreased Energy cost to 5, decreased recharge time to 15.
  • Destructive was Glaive Destructive was Glaive: holding this bundle now causes Ritualist damage spells to have 25% armor penetration.
  • Displacement Displacement:decreased block rate to 75%.
  • Empowerment Empowerment: decreased recharge time to 30 seconds.
  • Explosive Growth Explosive Growth: decreased Energy cost to 5 Energy.
  • Flesh of My Flesh Flesh of My Flesh: decreased casting time to 4 seconds.
  • Gaze from Beyond Gaze from Beyond: decreased the amount of Health lost to 10..30, increased damage done per Health lost to 4.
  • Ghostly Haste Ghostly Haste: decreased recharge time to 20 seconds.
  • Grasping Was Kuurong Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
  • Guided Weapon Guided Weapon: reduced recharge time to 5 seconds.
  • Lamentation Lamentation: decreased recharge time to 20 seconds.
  • Life Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second it was alive to 1..7.
  • Mighty Was Vorizun Mighty Was Vorizun: increased Energy gained to 30.
  • Nightmare Weapon Nightmare Weapon: now works on the next 2..5 attacks.
  • Offering of Spirit Offering of Spirit: increased Energy gained to 8..17.
  • Preservation Preservation: decreased recharge time to 20 seconds, increased duration to 90 seconds.
  • Protective Was Kaolai Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
  • Resilient Was Xiko Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
  • Resilient Weapon Resilient Weapon: decreased Energy cost to 5.
  • Signet of Ghostly Might Signet of Ghostly Might: increased damage to 5..35.
  • Signet of Spirits Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
  • Spirit Channeling Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
  • Spirit Light Weapon Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
  • Spirit Light Spirit Light: increased healing to 60..180.
  • Spirit Rift Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
  • Spirit Transfer Spirit Transfer: decreased the amount of Heath lost by the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
  • Splinter Weapon Splinter Weapon: now works on the next 1..5 attacks.
  • Tranquil Was Tanasen Tranquil Was Tanasen: decreased casting time to 1 second.
  • Vital Weapon Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
  • Wailing Weapon Wailing Weapon: decreased Energy cost to 5.
  • Warmonger's Weapon Warmonger's Weapon: decreased Energy cost to 10.
  • Weapon of Fury Weapon of Fury: increased duration to 5..20.
  • Weapon of Quickening Weapon of Quickening: increased recharge bonus to 33%.
  • Weapon of Shadow Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
  • Weapon of Warding Weapon of Warding: decreased casting time to 1 second.
  • Wielder's Boon Wielder's Boon: decreased casting time to .25 seconds.

Warrior[edit]

  • Counterattack Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
  • Critical Chop Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
  • Defensive Stance Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • Deflect Arrows Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Disciplined Stance Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
  • Frenzied Defense Frenzied Defense: increased duration to 8 seconds.
  • Gladiator's Defense Gladiator's Defense: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
  • Griffon's Sweep Griffon's Sweep: increased recharge time to 8 seconds.
  • Leviathan's Sweep Leviathan's Sweep: increased recharge time to 8 seconds.
  • Power Attack Power Attack: decreased recharge time to 2 seconds, increased damage to 10..40.
  • Shield Stance Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • "Shields Up!" "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
  • Soldier's Defense Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Soldier's Strike Soldier's Strike: increased damage to 10..40.
  • Thrill of Victory Thrill of Victory: increased damage to 15..45.
  • Wary Stance Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
  • "You're All Alone!" "You're All Alone!": decreased Condition durations to 7 seconds.


Update - Wednesday January 17, 2007[edit]

  • Made preparations for the launch of Guild Wars in China.

Update - Thursday January 11, 2007[edit]