Game updates:June 2007

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Update - Thursday, June 28, 2007[edit]

Miscellaneous[edit]

  • Updated the map rotation for GvG and HvH tournaments.
  • Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.

Bug Fixes[edit]

  • Fixed an exploit in The Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.

Guild Wars Wiki notes[edit]

  • Fixed a bug where some characters would receive a Code 19 error which would not allow them to log back into the game if they logged out in a guild hall or an observer mode match.

Update - Friday, June 22, 2007[edit]

Alliance Battles[edit]

To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:

  • During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
  • After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.

Competitive Missions[edit]

To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:

The Jade Quarry[edit]

  • After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.

Fort Aspenwood[edit]

After the mission, players will now receive the following rewards:

  • Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
  • Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
  • Players on the winning team will be awarded a further bonus of 600 faction points.

Auto Targeting[edit]

  • Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11).
  • Auto Targeting will no longer select an item that is reserved for another player.

Miscellaneous[edit]

  • Made preparations for the Monthly Automated Tournament Playoff Event.

Guild Wars Wiki Notes[edit]

  • Hero Battles group size has increased from 8-64 players to 8-128 players. Now 7 rounds are played instead of 6, because of increased group size.
  • Gold Charr Salvage Kits now drop in pre-Searing. They are the equivalent of a 5 use Expert Salvage Kit.
  • For the GvG monthly tournament two lists are shown, one for swiss round and one for single elimination. Single elimination is implemented for the monthly tournaments.

Update - Tuesday, June 19, 2007[edit]

Skill Updates[edit]

Assassin[edit]

  • Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.

Elementalist[edit]

Mesmer[edit]

Monk[edit]

Necromancer[edit]

Ranger[edit]

Warrior[edit]

Update - Monday, June 18, 2007[edit]

Skill Updates[edit]

As a part of this playbalance test week, we’ve made the following skill changes:

Assassin[edit]

Elementalist[edit]

  • Elemental Lord: decreased the bonus to Elemental attributes to 1.
  • Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.

Mesmer[edit]

Paragon[edit]

Ritualist[edit]

  • Vampirism: increased duration to 30..150 seconds.

Faction Reward NPCs[edit]

  • Characters must now be level 20 to learn Kurzick or Luxon skills.
  • Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.

Miscellaneous[edit]

  • Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
  • Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
  • Updated the Korean game ratings icons.

Guild Wars Wiki Notes[edit]

  • The Paragon skill modified was actually "There's Nothing to Fear!".
  • This update fixed a bug which caused the skill trainer and skill monitor tooltips for "There's Nothing to Fear!" to erroneously display the skill's healing range as 20...51 rather than 20...52.
  • The Assassin skill Critical Agility only refreshes for the base 4 seconds for each critical you land, rather than the full duration granted from having points in Critical Strikes. (This was a bug and has been fixed)

Update 2 - Friday, June 15, 2007[edit]

Skill Updates[edit]

Elementalist[edit]

Mesmer[edit]

Warrior[edit]

  • Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds. Applied the casting time to the proper skill, Agonizing Chop.

Bug Fixes[edit]

Update 1 - Friday, June 15, 2007[edit]

Skill Updates[edit]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[edit]

Elementalist[edit]

Mesmer[edit]

Monk[edit]

Necromancer[edit]

  • Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
  • Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
  • Spiteful Spirit: increased Energy cost to 15.
  • Well of Blood: decreased casting time to 1 second.
  • Well of Darkness: decreased casting time to 1 second.
  • Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
  • Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
  • Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
  • Well of Weariness: decreased Energy cost to 5.

Paragon[edit]

Ranger[edit]

  • Barrage: fixed a bug that caused it to remove Glyphs.
  • Crippling Shot: decreased Energy cost to 10.
  • Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
  • Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.

Ritualist[edit]

Warrior[edit]

PvE Skills[edit]

We will be evaluating these new skills over the course of the next week. It is likely that we will make play balance adjustments to them during that time.

Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).

  • To acquire a Sunspear skill, talk to a Sunspear Hero Skill Trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
  • Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
  • To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.

Title Updates[edit]

In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:

  • The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
  • The Faction Transfer and Faction Rewards NPCs have been combined.
  • Exchanging faction points for amber or jade now gives progress toward these titles.
  • The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
  • Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.

Targeting Refinements[edit]

  • Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
  • Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
  • The Target Display now has a button that clears your target.

Miscellaneous[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update 2 - Thursday, June 07, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
  • Removed inaccurate changes to several skill and attribute descriptions.

Miscellaneous[edit]

Guild Wars Wiki Notes[edit]

  • Added a bug in Alliance Battles where a Ritualist spirit cast before the starting timer reaches 0:00 will stop the battle from commencing.

Update 1 - Thursday, June 07, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.

Miscellaneous[edit]

Guild Wars Wiki Notes[edit]

  • This update introduced a number of bugs, which were fixed in the second update:
    • Players were unable to select Hard Mode in Challenge Mission outposts.
    • The description of Soul Reaping in the Skills and Attributes Panel erroneously read: "For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You may only gain Energy in this way 3 times every 15 seconds. You only gain Energy from Spirits you control."
    • The description of Fast Casting erroneously read: "Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%."
    • The description of Spawning Power erroneously read: "For each rank of Spawing Power, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer[sic]. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."
    • All mesmer changes were reverted back to original state. (Many mesmer skills that only work if your foe was casting a spell, such as Power Drain, Power Spike, Power Block or Power Flux, had their descriptions altered to state that they also worked on chants.)

Update - Friday, June 01, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that caused players to return to the character selection screen immediately after creating a new character.
  • Fixed a bug that prevented players from upgrading certain tournament reward items.

Miscellaneous[edit]

Guild Wars wiki notes[edit]