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Game updates:May 2009
From Guild Wars Wiki
May 2009 updates
[edit] Update 2 - Thursday, May 14, 2009
[edit] Bug Fix
- Fixed a crash bug.
[edit] Update - Thursday, May 14, 2009
[edit] Skill Updates
[edit] PvE and PvP
[edit] Assassin
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Heart of Shadow: functionality changed to: "You are healed for 30...126...150, and you Shadow Step to a nearby location directly away from your target."
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Shadow Fang: added an after-cast delay.
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Viper's Defense: functionality changed to: "All adjacent foes are Poisoned for 5...17...20 seconds, and you Shadow Step to a nearby location, directly away from your target."
[edit] Elementalist
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Mirror of Ice: functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex."
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Steam: functionality changed to: "Target foe is struck for 5...41...50 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds."
[edit] Mesmer
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Illusionary Weaponry: decreased Energy cost to 5.
[edit] Monk
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Castigation Signet: increased recharge to 20 seconds.
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Peace and Harmony: decreased duration to 1...3...3 seconds; increased recharge to 12 seconds.
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Word of Healing: decreased non-conditional healing to 5...81...100; increased conditional healing to 30...98...115.
[edit] Necromancer
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Foul Feast: increased recharge to 5 seconds.
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Lingering Curse: decreased healing reduction to 20%.
[edit] Ranger
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Hunter's Shot: functionality changed to: "If this attack hits, your target bleeds for 3...21...25 seconds."
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Melandru's Shot: functionality change to: "If this attack hits, your target bleeds for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is crippled for +5...13...15 seconds."
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Keen Arrow: decreased conditional damage to 5...21...25.
[edit] Ritualist
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Protective Was Kaolai: increased recharge to 25 seconds.
[edit] PvP
[edit] Monk
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Strength of Honor (PvP): decreased damage to 1...4...5.
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Aegis (PvP): reduced casting time to .25. Functionality changed to: "For 1...3...3 seconds, hostile spells and attacks against 'target other ally' fail."
[edit] Warrior
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Warrior's Endurance (PvP): this skill is now a stance.
[edit] PvE
[edit] Dwarf
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Low Blow: functionality changed to: "Strike target foe for 45...65...70 damage. If target foe is knocked down, that foe takes an additional 30...46...50 damage and suffers from Cracked Armor for 14..20 seconds."
[edit] Faction Skills
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Elemental Lord: functionality changed to: "For 40...56...60 seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy Storage, and you are healed for 100...260...300% of the Energy cost each time you cast a spell."
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Summon Spirits: decreased recharge time to 5 seconds.
[edit] Mesmer
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Fragility: this skill now also affects adjacent foes.
[edit] Monk
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Strength of Honor: increased damage to 5...21...25.
[edit] Vanguard
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Tryptophan Signet: this skill no longer requires touch range.
[edit] Bug Fixes
- Fixed a bug that prevented pet names from displaying properly in some languages.
[edit] Miscellaneous
- Master Architect Gunther in Fort Aspenwood now destroys any masterless Minions within earshot.
- A Xunlai Agent and Chest has arrived in the Zaishen Menagerie.
- Ai Tei [Merchant] has arrived in the Great Temple of Balthazar.
- Moss Spiders and Black Moas now grow appropriately as they evolve.
- Adjusted the amount of dishonor points given out by the Dishonorable Combatant System.
[edit] Guild Wars Wiki notes
- A bug with Heart of Shadow disconnected everyone in the same instance when used. It was fixed in a subsequent update.
- This update also removed the activation time of Hunter's Shot and increased its' recharge time to 10 seconds.
- This update also lowered the energy cost of Aegis (PvP) from 15 to 10.
- This update also lowered the activation time of Sharpen Daggers from 2 seconds to 1 second, and changed its duration from 30 seconds to 5...25...30 seconds.
- For more information about these skill updates, see the developer update.
- Gunther destroys masterless minions with a new NPC skill, Gunther's Gaze.
[edit] Update - Thursday, May 7
[edit] Xunlai Tournament House 2.0
- The Xunlai Tournament House has received a variety of exciting improvements!
- Players will now log in to the Xunlai Tournament House with their Guild Wars username and password.
- The interface and functionality of the Xunlai Tournament House has been greatly improved. To read about the changes, see this article.
[edit] Updated Zaishen Rewards
- Updated the Zaishen Chest drops to replace the Unseen Tonic with the Phantasmal Tonic for the month of May. More information on Zaishen Rewards can be found here.
[edit] Automated Tournaments
- Updated Automated Tournament map rotations.
[edit] Bug Fixes
- Fixed a bug that prevented some players from turning in collectible items to Nicholas Sandford.
- Fixed a bug that allowed some pets to evolve at level 14.
- Fixed a bug that prevented some pets from being added to the Fellowship monument.
[edit] Miscellaneous
- Xunlai Tournament Agents now offer prizes for the April tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
- Zaishen Combat Quests are now repeatable.
- When multiple quests have been completed, players are now able to select which quest they would like to turn in.
- Reduced the cost of Zaishen Summoning Stones from 5 Silver Zaishen Coins to 3.
[edit] Guild Wars Wiki notes
- Removed the Rainbow Phoenixes from the heroes that could charm them due to a previously fixed bug.
[edit] Update - Friday, May 1, 2009
[edit] Bug Fixes
- Fixed a bug that incorrectly awarded credit for a Zaishen Combat Quest.
[edit] Guild Wars Wiki notes
- This bug fix refers to the Fort Aspenwood quest, you would be awarded credit for a win regardless of the outcome of the battle.
- This update also removed the possibility to have multiple instances of the same Zaishen Quest on a single character.