Gates of Kryta
From Guild Wars Wiki
This article is about a mission. This name is also used for an outpost and a Zaishen mission.
| Gates of Kryta | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Kryta |
| Type | Cooperative |
| Party size | 6 |
| Duration | Medium |
| Preceded by | To Kryta: Journey's End |
| Followed by | Report to the White Mantle |
Contents |
[edit] Mission information
[edit] Objectives
Secure a safe place for your people to settle.
- Make contact with the local authorities at Lion's Arch.
- Head south across the beach to find Justiciar Hablion.
- Help Justiciar Hablion clear the swamp of undead.
- *BONUS* Retrieve the Orrian text and have it translated.
[edit] Rewards
| Normal Mode | Rewards | ||
|---|---|---|---|
| Mission | 1,000 XP
| 1 | |
| Bonus | 1,000 XP
| ||
| Hard Mode | Rewards | ||
| Mission | 2,000 XP
| 1 | |
| Bonus | 2,000 XP
| 1 | |
- Non-Prophecies characters will not receive any reward for completing this mission on normal mode.
[edit] Walkthrough
Head south until you reach the village (point 2). To open the gate, you must defeat all the undead in the open area along the route. Once inside, speak to Justiciar Toriimo to open the southern exit from the village and head over the bridge at the beach.
Even though you are prompted to speak to Justiciar Hablion, consider not engaging him in conversation; you can complete the mission without him, but it will fail if he dies. Hablion tends to run ahead of the party, getting himself killed or aggroing foes before you are ready.
Proceed to the swamp; eliminating all undead there triggers the final cinematic.
If you want to capture a skill from one of the two bosses in the swamp, be sure to kill him early.
[edit] Bonus
Talk to the pig named Oink (point 1) to get it to follow you; lead it back to Cheswick (the owner) (point 2). Follow the water north from the beach until you find a chest (point 3) that contains the Orrian Text. Picking up the book will popup several Smoke Phantoms: these should only present a problem for lower-level teams. Along the way, you will encounter several more trigger points; again, fight rather than run. You get credit for the bonus when you return the text to the Orrian Historian McClain (point 2).
Alternatively, you can go straight to the chest (point 3) after getting Oink to follow you, bypassing both McClain and Cheswick. Oink will tank your enemies, allowing you to easily defeat them (the pig's damage output is next to nothing, but it is invincible to your enemies). (You could retrieve the book without Oink, but (a) he must be with you to get credit for the bonus and (b) you would lose his help along the way.)
[edit] Skill recommendations
- Almost all foes are vulnerable to Holy damage, making things much easier, especially in Hard Mode. Good choices include Judge's Insight or Heart of Holy Flame for converting attack damage to holy damage, as well as most Smiting Prayers skills.
- Most of the enemies are not fleshy; think twice before bringing skills that inflict poison, bleeding, or disease. Similarly, minion masters are less effective here because there are few exploitable corpses.
- Bring condition removal and hex counters, especially in hard mode. In particular, Skeleton Mesmer's Fragility and Ineptitude can cause trouble.
[edit] NPCs
[edit] Allies
8 (20) Oink
1 (20) Cheswick
10 (20) Josephine
10 (20) Orrian Historian McClain
10 (20) Farmer
8 (20) Kryta Female
8 (20) Kryta Male
10 (20) Merchant
Humans (Lionguard)
Humans (White Mantle)
18 (20) Justiciar Hablion
15 (20) Justiciar Toriimo
15 (20) Lion's Arch Guard
15 (20) White Mantle Knight
12 (20) White Mantle Seeker
15 (20) White Mantle Abbot
15 (20) White Mantle Savant
[edit] Charmable animals
5 Lynx
[edit] Foes
18 (25) Lightning Drake
14 (24) Mergoyle
12 (24) Mergoyle Wavebreaker
17 (25) Smoke Phantom
Skeletons (Undead)
16 (25) Hellhound
13 (24) Skeleton Ranger
13 (24) Skeleton Mesmer
13 (24) Skeleton Sorcerer
Zombies (Undead)
11 (24) Grasping Ghoul
18 (25) Necrid Horseman
14 (24) Zombie Warlock
[edit] Bosses
14 (28) Sayad the Bloodless
15 (28) Ijan the Cursed
15 (28) Onan the Spiritless
15 (28) Nazeem the Damned
Zombies (Undead)
15 (28) Haja Bloodwail
15 (28) Bakkir the Forsaken
[edit] Objects
- Chest (provides Orrian Text)
- Krytan Chest
[edit] Dialogue
- White Mantle Seeker: The scriptures speak of the walking dead. Soon the true seers will be revealed.
Between a Recruit and Veteran:
- Recruit: "Do you think this will be like the standoff at the Temple of Mercy?"
- Veteran: "I understand. But keeping this location safe is also important."
- Recruit: "This is bunk. Stuck here while everyone else is out fighting."
- Veteran: "Be patient. Your time will come."
- Recruit: "It's just that I feel so powerless here."
Between Josephine and a Merchant:
- Josephine: "You've got to be kidding me."
- Merchant: "I never kid."
- Josephine: "Four gold for a head of lettuce?"
- Merchant: "It's supply and demand."
- Josephine: "Well, then I demand my money back."
- Merchant: "Look, Joe, my whole crop was trampled by those ghouls."
- Josephine: "I don't care. I won't pay that much."
- Merchant: "Suit yourself."
- Merchant: "All right, look, how 'bout I give it to you for three gold."
- Josephine: "Three gold? For that much, I could clothe my entire family!"
- Merchant: "Then, what would you pay?"
- Josephine: "Hmm... For a gold piece each, I'll take three."
- Merchant: "I'll give you three heads of lettuce for four gold."
- Josephine: "I'll give you three heads of lettuce for four gold." [sic]
Between Cheswick and Orrian Historian McClain:
- Cheswick: "Dad, when will we be able to go back home?"
- Orrian Historian McClain: "When the white mantle have made sure everything is safe."
- Cheswick: "Do you think my pig will be safe?"
- Orrian Historian McClain: I don't know, son. I don't know."
- Cheswick: "Dad?"
- Orrian Historian McClain: Yes?"
- Cheswick: "Where are all these strange people from?"
- Orrian Historian McClain: They're from over the mountains. From Ascalon."
- Cheswick: "But I thought Ascalon was destroyed?"
- Orrian Historian McClain: Me too, son. Me too."
- Cheswick: "I'm scared."
- Cheswick: "Dad, when this is over, do you think we can go float some flowers for mom?"
- Orrian Historian McClain: How're you holding up?"
- Cheswick: "Can we light the candle, too?"
- Orrian Historian McClain: Well, I think you've been pretty brave today."
- Orrian Historian McClain: You bet."
- Orrian Historian McClain: Anything you want, son. Anything you want."
[edit] Cinematic
[edit] Notes
- Complete exploration of this mission contributes approximately 1.4% to the Tyrian Cartographer title.
- Players looking for the cartographer title can find a hidden path behind the house where Oink is found.
- Justiciar Hablion tends to run towards the undead mobs after you speak to him; in Hard mode, this can lead to mission failure since he is vulnerable left on his own. Your two choices are to (1) ignore him (simply do not speak to him and clear out the swamp on your own) or (2) protect him with spells and keep some of the team nearby at all times. His suicidal behavior is accentuated by skipping the cutscene that plays when he is spoken to.
- This mission is a popular place to power level and/or farm Decayed Orr Emblems (which have special collectors during Halloween and Wintersday).
- Have Oink follow you and continue down the path that leads behind the house near where you find him. At the bottom of the hill you will find a Hellhound. Attacking it will cause more undead to appear. Run back and the undead will crowd around Oink, allowing you to easily kill them.
- After completing this mission, your party will be teleported to Lion's Arch.
