Guide to running
|This article was recently split and has several redundant points, and now needs to be cleaned up, see Running for details.|
A good running build accomplishes two aims, Speed and Survivability.
Most professions in Guild Wars have skills that increase movement speed; the exceptions being Monk, Ritualist, and Necromancer. Individual speed boosts vary in intensity, with the fastest rated at 50%. Speed is essential to survivability. The faster a player can get past a group of monsters, the less effect that mob has on him. Therefore, coupling shadow steps with high-intensity speed boosts ensures that the runner will receive minimal impact from a mob. Proper usage of shadow steps and speed boosts to receive as little damage and effects as possible is a practiced art and when mastered, can make tough runs such as Icedome quite simple.
The ability to offset any damage or adverse affect to the character via counters is important when speed just isn't enough. Usually, degeneration is not an issue and does not need to be removed or countered with health regeneration. The problem lies in knockdown, hexes which reduce movement speed, cripple, spells that remove enchantments, and high amounts of damage which occur in a small time frame (e.g. Icedome mobs).
Here is a list of the most common skills used to counter each adverse affect:
- Knockdown Counters: "I Am Unstoppable!" (Also used for cripple removal/prevention), Dwarven Stability and "Don't Trip!".
- Spell Protection: Vow of Silence, Shadow Form and Spell Breaker.
- High Damage Density: Shadow Steps which heal (Death's Charge and Heart of Shadow), Shroud of Distress, Shadow Sanctuary
 Armor and Weapons
Armor and weapon sets increase survivability and energy management, and should compliment the skill set as well as the area being ran.
The runner usually outfits their armor with Radiant Insignias and Runes of Attunement for increased energy. Higher energy means the runner can go longer distances at maintained speeds. For areas which are damage-heavy, it may be advisable for the runner to use Survivor Insignias, a Rune of Vigor, and Runes of Vitae. In place of Survivor Insignias, the runner may opt to use insignias which increase armor such as Sentry's Insignias.
The primary weapon of a runner should be a staff. Defensive sets can be used if you are taking too much damage.
 Choosing skills
A typical running build will contain at least one speed buff, such as the Dervish's Pious Haste, a source of healing, spell protection, and "I Am Unstoppable!" for anti-knockdown and anti-cripple. Primary or secondary Assassin builds often use Shadow step skills both to increase overall speed and provide moderate healing. Healing can also be achieved via skills such as Shadow Sanctuary and Shroud of Distress. The Assassin and the Dervish have protection against enemy spellcasters through the use of Shadow Form and Vow of Silence respectively.
 General running tips
The following tips will help you no matter what profession you plan to run on.
- Don't stop running. The reason why most beginner runners die is NOT because of mistimed skills or forgetting to use a certain skill, but because the runner does not get away from monsters fast enough. If you get away fast enough, you won't be taking any major damage that needs healing (thus also simplify the run: less skills to be used). The only time you need to stop running is when waiting for certain skills to recharge that you will need to get by an upcoming mob.
- Learn to Shadow step. Generally your secondary profession should be Assassin if it isn't your primary. Learning how to shadow step properly will help greatly in speed, and is the first bridge between beginner and adept runners.
- Timing is cruicial. Many skills like IAU and Don't Trip need to be timed properly.
 Learning from others
Often the best way to learn is to join a running guild, have an experienced runner teach you, or to watch an experienced runner successfully complete a run. This can be achieved by running alongside the runner, or simply dying and observing the runner as they go. Ask for permission if you can run alongside them. If the runner does not wish to have you run with them, dying offers a convenient way to watch the runner and see what they do. After you die, simply click on the surviving runner's name in the Party List and observe. You will be able see what skills they are using, and where they use them, giving you an idea of what you should do to succeed.
 Game Configuration
- Note that these changes can hinder you in non-running activities, e.g. speed clearing and PvP
Navigate to the "General" tab of the game options. Make sure the following options have checkmarks in the checkboxes beside them.
- Disable Mouse Walking (Disabling this prevents accidental movement via mouse clicks.)
- Double Click to Attack/Interact (Having this option enabled allows you to target an enemy and not move there by clicking on them once. This prevents lag created by auto-moving to a target via clicking the target once. You can still auto-run to the target by double clicking them.)
Make sure the following options do NOT have checkmarks in the checkboxes beside them
- Auto-target foes when there’s no chosen target (Disabling this prevents the game from choosing your target. The player should always be in control of target selection.)
- Auto-target NPC’s, items, and interactive objects when there’s no chosen target (Disabling this prevents the game from choosing your target. The player should always be in control of target selection.)
Runners use many different controls which most people never even use.
Navigate to the "Controls" tab of the game options. Make sure the following controls have keys assigned to them.
- Targeting: Show Targets (Using this allows you to show all the enemies within your range. Once highlighted with a keyboard key, you are free to click the name of any enemy to target them.)
- Targeting: Show Others (Using this allows you to show all the allies within your range. Once highlighted with a keyboard key, you are free to click the name of any ally to target them.)
A combination of keyboard and mouse should be used. Skills should be used with keyboard when possible, and moving can be done either with mouse or the keyboard depending on your personal preference.
Having a screen that is easy to see is more beneficial to a runner.
Navigate to the "Controls" tab of the game options. Make sure the following option does NOT have a checkmark in the checkbox beside it.
- Enable post-process effects (Using post-processing creates an annoying glow and also displays the full effects of being drunk. To make running easier, it is suggested that post processing is disabled.)
Some Texmod modifications can be used to ease the view of the game while running. Some modifications of note:
- Red Flash Remover - stops the red flashes when you take damage.
- Snow Remover - stops snowfall, especially useful during the drok's run.
- Sulphurous Haze Highlighter - shows where not to stand on the Desolation during the Vabbi run.
A small interface with minimal miscellaneous information is best suited for running. Consider removing the following elements:
- Dialogues 1 & 2
- Mission Progress
- Experience Bar
- Performance Monitor
- Damage Monitor
- Mission Goals
Sizing and positioning of certain elements in your interface is also quite important.
- Compass (Semi-large and positioned close to your Target Display.)
- Energy/Health Bars (Don’t need to be big but keep them near your skill bar.)
- Skill Bar (adjust so you can accurately see the recharges of each skill.)
- There are Running guilds within the community that you can join. Many (if not most) include lots of players that will be glad to help you learn the finer points of running.
- If you are just starting out learning to run, try one of the easier runs, e.g. Ascalon City to Lion's Arch.
 See also
- Guide to modifying in-game graphics/Player made modifications (includes runner-oriented mods)