Guild:Celtic Wild Hunt
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The contents of this page are player-managed and do not represent official Guild Wars lore. Any roleplaying, fictional, speculative, or opinionated claims on this page apply solely to the players in the guild, not to the Guild Wars canon. Guild pages must comply with the guild pages policy.
Formed on 15th November 2005 [Celt] has been going strong ever since. Always holding about 20 members it is a PvE and PvP guild, with focus mainly on PvE.
Formed in GW2 on 25th August 2012 [Celt] is still active, with the core of its players playing continuously since 2005. We can be found on the Piken Square Server [RP].
Loads and loads of group stuff, whether it is planning on completing a mission, a dungeon, a jumping puzzle, or simply exploring and completing the game together. Guild activities are common and usually can muster up a group of 5 or more people to do whatever task appeals at the time. People who need help can get it as it's all in the fun of the game!
 Who can Join?
Now that we're in GW2, the rules haven't changed much: In GW1 we don't recruit anymore. In GW2 we don't accept random invites and mostly recruit old GW1 members and allies, siblings, spouses or very close RL friends by recommendation. On a rare occasion we sometimes recruit players we've played with for a while. The guild is mature and kept smallish and very personal, with people who are considered friends, not members. Those who do join us are asked to treat everyone in the guild and the alliance with respect and that they are over 22 years old. No exceptions.
 Guild/Alliance Rules
 What drives us as a guild
Similar to what our allies in Angel Sharks say: We want to be a community of close-knit friends and not only a random assortment of people.
 Guild Members
 Friend of the following guilds:
|Celtic Wild Hunt Alliance|
|Leader||Celtic Wild Hunt|
|Members||Last Sanctuary • Angel Sharks • The Big Team • Avenging Angles Of Eternal Hate • Esrg Knights • Guild Nirvana • Gerbils Secretly Rule The World • Labyrinth Of Night|