Guild:Orphans Of Kukai

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[edit] Image:Guild Orphans Of Kukai Symb Small.jpg The Orphans of Kukai [OOK]

Orphans Of Kukai [OOK]
Territory America
Faction Kurzick
Type Roleplaying
No. of members 55
Guild Hall Wizard's Isle
Webpage The Good Alderman Tavern

Founded by Eva Di Oceanne more than three years ago, the Orphans of Kukai [OOK] is one of the very few roleplaying guilds that have been recognized as a Guild of the Week (May of 2006). The Orphans of Kukai has a long standing tradition of being in-character as much as possible, and this earns the guild a type "E" guild classification as defined by the GWRPA. The Orphans of Kukai was one of the three original founders of the Silver Circle Alliance, and the Orphans of Kukai has remained true to the original founding vision and purpose.

True to its own purpose, the guild doesn't exist for the sake of PvE or PvP, but focuses almost entirely on RP. To this end, many guild members run small-scale plotlines which are easy to get involved with, and often feature some interesting twists. Originally, membership in the Orphans of Kukai was considered to be both in-character and out-of-character, which lead the guild to be predominantly good-aligned, given that the guild's charter sets forth fellowship and kindness as main driving elements. This has greatly shifted since the original writing of the charter, however, as the guild now has a significant number of evil-aligned characters who are not in-character members of the guild. Since these characters aren't bound by the charter in-character, they are essentially free to be antagonists for plotlines, creating much needed conflict and excitement for everyone.

The Orphans of Kukai was formed on the 23rd of July, 2005. Although small in number at first, the guild exhibited a high level of cohesion, and these original eight to ten members laid the precedence of remaining in-character as much as possible. December of 2005 signaled the true beginning of the Orphans of Kukai as the guild doubled in population due to both individual recruitment and a merger of another roleplaying guild into its bulk. Over the next year, recruitment maintained an accelerated pace up until the guild's nomination to Guild of the Week, during which time it experienced a large boom. This period saw the emergence of several events such as Under the Chyminy Tree (the bi-weekly guild meeting) and Moonlighter's Monday (the weekly Monday Orphan get-together). More importantly, however, this period witnessed the growth of the guild's roleplaying experience and its transition from a guild learning to do roleplay to a guild that did roleplaying.

[edit] Image:Guild Orphans Of Kukai Symb Small.jpg Major Plotlines

The true basis of any roleplaying guild lies within its plotlines- that is, the stories that are told through the characters, the conflicts they face, and the solutions they employ. Plotlines are the main facilitator of character development and progression, allowing characters to establish reputations and unique personalities amongst their fellow guildmates. Several of the mainstream plotlines (past and present) are described below:

[edit] Image:Guild Orphans Of Kukai Symb Small.jpg Recruitment

The only requirements to joining the Orphans of Kukai is to either be a roleplayer, or someone looking to become a roleplayer in the near future, and to agree with the charter out-of-character. The Orphans of Kukai is a community in its own right, and everyone participates, contributes and respects each other out of their own free will. For those looking to learn to roleplay, the Orphans of Kukai has published a number of articles on the art of roleplaying.

Once admitted, members are required to remain active in the guild up to a period of one month, after which the member in question will be removed from the guild roster due to inactivity. However, for those who return and become active again, rejoining the guild is a simple matter with the guild's policy of "Once An Orphan, Always An Orphan," which states that readmission is automatic for former Orphans of Kukai, so long as the player left the guild in good standing.

Recruitment is managed by Tylarc The Great and Mira Lantis, so those looking to join or have questions answered should either contact them in-game or from the Good Alderman Tavern.

[edit] Image:Guild Orphans Of Kukai Symb Small.jpg History

Nation of Kukai

Kukai was an island nation of great glory, rich culture, and advanced knowledge. A lone jewel proudly rising from great seas. Its people were refined, a product of their great and ancient heritage. Rulers were chosen using specific criteria and were never from the current ruler's family. The next to be appointed, Princess Eva Di Oceanne, chosen among many other children, was about to claim her throne when the country was stricken by a horrible plague. It was not so much a plague of the body, but of the mind. Those who were so concerned with prestige and cultural status that they forgot how to love, became vulnerable to the plague.

Princess Eva, who was born with a pure heart and wisdom beyond her age, accurately perceived the danger her nation posed to itself and understood the responsibilities now placed upon her shoulders. She actively tried to reverse the trend of narcissism and self indulgence. But centuries of habit were hard to break, even for Kukai's great leader. Eventually, Kukai's folk succumbed to the plague, and the nation descended into internal strife. Eva had no choice but to escape her island, since traitorous nobles were attempting to take advantage of Kukai's misfortune and were igniting the whole land into a bonfire of civil war. The country imploded.


Eva's Flight

The year was 1070 AE (after exodus) of the Ascalonian calendar. It was the season of the Phoenix, normally a time of renewal, but not for the plague-stricken Kukai. Helped by the few faithful servants unaffected by the plague, Eva secretly made her way to Ascalon; safe from the evil machinations of Kukai's remaining lost souls and corrupted political elites. But she was alone and lovesick. Alone in a land besieged by the Charr. Left with nothing but her bow, arrows, and survival gear, she sought meaning and purpose. At first she tried to help the local populous with various problems, gaining the trust of Ascalon's ruling establishment. However, their attention was quickly diverted when the skies of Ascalon rained fire and destruction. The Searing had begun.


A Guild of Orphans

During the season of the Colossus, 1072 AE, Eva was aiding Prince Rurik in his quest to save what remained of Ascalon. During a reconnaissance mission, Eva chanced upon some of her former subjects, Ophelia Sara, Alicia Kal, and Anya Shan. They had escaped Kukai around the same time as Eva and were surprised at the survival of Kukai's Princess. Sara and Alicia tried to persuade her to return to Kukai so it could be reclaimed. But Eva wisely decided that the time was not right, and the danger too great to those unaffected by the plague. Besides, she thought it was also a good thing to hide her identity as the country's queen. Eva had a purpose now, to help all those affected by the plague, the Searing, or any other tragedy. She would band together all those lost in the world of Tyria, and lost in their own grief. That season, she established The Orphans of Kukai.


Wiloughby Cottage

Wiloughby Cottage

Yak's Bend quickly became the base for Eva, Chyminy, and the rest of the Orphans. It was not only strategically important but also held a special place in their hearts as the center of the Orphan fellowship. Orphans spent many nights huddled around the Bend's campfires discussing the affairs of the day and making plans for the guild.

One day, Chyminy came upon a Yak herder who had the look of desperation. His herd was suffering and he needed to raise some cash for his family. While not a rich man, this herder owned several properties and asked Chyminy if she would be interested in purchasing one. Chyminy reluctantly agreed to take a look and followed the herder into the snowy and wooded foothills. They came across a cottage, nestled in a secret place, seemingly safe from Tyria's violence. The cottage was small but charming. Its thatched roof was covered in snow and a warm glow escaped from its leaded windows. Chyminy's eyes gazed in wonderment. "How much?" she calmly asked, trying not to betray her hidden enthusiasm.

Chyminy paid the herder 1,000 gold from her meager savings. It was 200 gold more than the herder asked for, but Chyminy felt his family needed it. The herder counted the gold in his hand with great excitement. With a smile, he looked at Chyminy and handed her the key. "Enjoy Wiloughby, young Miss. You will never find a cottage of more rugged construction and friendly warmth." The herder put his money back into his bag and hurried home to give his family the good news.

"Wiloughby, what a charming name." She took the key and entered the cottage slowly, savoring the magic of the moment. The cabin radiated warmth, and a tender glow reached out from the fireplace. "It's perfect," Chyminy thought to herself. "Eva is going to be so pleased." She smiled to herself.

The next day, Chyminy met Eva and exclaimed "My friend, I have a surprise for you!" She took Eva by the hand and drew her toward the clearing that held Wiloughby. Before the cottage became visible, Chyminy turned to Eva "I know we don't have the size and money for a guild hall Eva, but let this be a start." Chyminy covered Eva's eyes and lead her into the clearing. As she removed her hands, Eva's gaze turned wide. "Chyminy! This is wonderful!" The two entered the cottage and enjoyed a warm evening filled with laughter, a good meal, and enchanting tales in the flickering light of the hearth's flame.

Orphans spent many joyful nights in Wiloughby following that fateful day. And to this day, it still serves as a safe refuge for the Orphans. While a guild hall was later purchased, Wiloughby remained the heart and soul of the guild, offering a resting place and a meeting place for merriment and mirth.

[edit] Image:Guild Orphans Of Kukai Symb Small.jpg Channel Conventions

Due to the persistent in-character nature of the guild, all talk channels are usually regarded as being in-character.

[edit] Image:Guild Orphans Of Kukai Symb Small.jpg Contact Information

Guild Leaders: Mira Lantis (Leader), Eva Di Oceanne (Founder), Chyminy Riquet (Officer), Leel Ponchis (Officer), Tylarc the Great (Officer), Euron Rahvin (Officer), Kasen Sorel (Officer), Lance Katarn (Officer)

Wiloughby Cottage (Recruitment Information): Link

The Good Alderman Tavern (Guild Forums, News, Links): Link



The Silver Circle Alliance Alliance
Leader The Silver Circle Alliance
Members Order Of Ghaldron Terrace • Orphans Of Kukai • Vagrants Redux • Guild Of DriantisKeepers Of TwilightSentinels Of The New WorldCelestial Arrows Of The Phoenix