Guild Wars Wiki talk:Formatting/Items
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[edit] Bundles
Was thinking. We use this formating for bundles, but since they are not the same sort of technical entity, much of it in non applicable. Especially goes for the infobox. Would anyone object to having a seperate infobox for bundles? Backsword 10:52, 27 April 2008 (UTC)
- No, I can't think of any issues that would arrise from a different infobox. — ク Eloc 貢 22:03, 27 April 2008 (UTC)
- What information do bundles have that is not handled by the item infobox? poke | talk 00:23, 28 April 2008 (UTC)
- Bundles are not kept in inventory after being picked up, so they do not have visible inventory icons, value or description. The only thing left would be autocategorization, but that can be done by setting the type of the item. Even if some bundles have associated effects, some items do have their own. The only thing left would be 'vanishes when dropped' for some bundles. There's nothing else. Mith
Talk 08:08, 28 April 2008 (UTC)
- As you say, it's primarily the things that shouldn't be listed. But also the fragility thing and the skills. Backsword 19:13, 29 April 2008 (UTC)
- Bundles are not kept in inventory after being picked up, so they do not have visible inventory icons, value or description. The only thing left would be autocategorization, but that can be done by setting the type of the item. Even if some bundles have associated effects, some items do have their own. The only thing left would be 'vanishes when dropped' for some bundles. There's nothing else. Mith
- What information do bundles have that is not handled by the item infobox? poke | talk 00:23, 28 April 2008 (UTC)
For all that don't see the need for a seperate {{Bundle infobox}} yet, take a look at the template, compare it with {{Item infobox}} and you'll notice how much bundles can differ from inventory items. Backsword and me also discussed here a bit about this, and he came up with the idea to change the color for interactive obects and use their color for bundles. That would seriously better i suppose. —Zerpha
The Improver 21:30, 10 May 2008 (UTC)
[edit] subcategorization for Trophies
as the article's talk page seemingly remained undiscovered, i thought i point to this again here, also because i will (as mentioned on the talk) categorize all the icons, and want a nice arrangement for Category:Trophy icons before preceeding. —Zerpha
The Improver 21:36, 10 May 2008 (UTC)
[edit] Bundles
Bundles are mostly following this formating, bar the infobox, but one thing I've noticed is the section for where you can find it: it's bout 50 50 for "acquisation" vs "location". Should something be done? Backsword 06:32, 15 June 2008 (UTC)
[edit] Salvage section?
I'm a recent convert to Official wiki, and I notice that some item pages have a 'Salvage' section (as well as the infobox), and some don't. Should it be in or out? I prefer it in, myself.
Examples with it in: Weaver Leg, Huge Jawbone.
Examples with it out: Abnormal Seed, Alpine Seed -- Elwynd 13:11, 12 July 2008 (UTC)
- (I tweaked your post so as to fix the broken links; you need to use the actual capitalization in-game to get the correct page).
Thank you - and thank you! Elwynd 16:15, 12 July 2008 (UTC)
[edit] Infobox params
I was thinking about adding two extra params, one for party points, the other for rarity. We do alcohol, so why not points? And rarity is one of those values everything has and tends to get noted in the text anyways. Opinions on this?Backsword 16:16, 23 July 2008 (UTC)
- if we add party pts, why not sweet pts too? also, how do u plan to indicate rarity? by the colors it comes in or just by how often it drops? --VVong|BA 20:45, 23 July 2008 (UTC)
- Yeah, you could include sweets too, by the same logic. Backsword 14:29, 26 July 2008 (UTC)
- I'm wondering about what you intend with rarity too. I see no issue with adding the party points and such. -- ab.er.rant
03:17, 25 July 2008 (UTC)
- I don't mean rarity in the common English meaning, but the offical ingame usage. Don't think the former is doable either, as creatures and chest have independents drop tables. Backsword 14:29, 26 July 2008 (UTC)
- Just implemented this. (bar any bugs). Two questions:
- Left the colours at the default despite finding them much to bright, as I think people will want to have specific input here.
- Didn't do any autocats, despite this being a quite suitabel setup. Anyone feels any specific ones are warranted?
- Backsword 11:08, 2 September 2008 (UTC)
[edit] Rearranging salvage research
I propose that we change the order in which salvage research columns are arranged. IMO it would be faster to add results if the fields followed the same order as the stat lines. In other words, rarity, base stats, req, HS, value. IMO skin should go before everything else, and material and amount should go after the stats since you don't get that information until it's too late to check the stats. IMO signature and timestamp should still go last. --
Gordon Ecker (talk) 00:05, 27 May 2009 (UTC)
[edit] Salvage Amounts
Is the number of possible items slavaged from a whatever supposed to be in the infobox? I swear I saw reverts for this in the past, (and I've done at least one myself, though that already had a note about slavage quantity that could be amended), but I've been noticing changes adding these being left alone lately and I've noticed the format appearing on a number of item pages.
Any thoughts? --Star Weaver 17:47, 1 June 2009 (UTC)
- Not all items have fixed amounts of salvaged items. Almost all trophies have limited amounts (never more than 12, never more than 30, never less than 5, always 1, etc), but almost all monster armor depend on armor rating and all weapon drops depend on req, so with those it's very hard to add an amount. Mith
Talk 10:52, 2 June 2009 (UTC)

