Heal

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Healing a character makes that player gain Health points, up to their full Health. The healing player and healed player see blue numbers showing the amount healed. Blue numbers are shown even when no HP are actually gained (usually because the character is at full Health).

[edit] Healing modifiers

The Aura of Faith, Healer's Boon and Life Attunement enchantments increase healing, and the Defile Flesh, Lingering Curse, Malign Intervention, Mark of Death hexes and Deep Wound condition reduce healing. These effects stack multiplicatively. Healing reduction from multiple sources only stacks to -40%, however Lingering Curse, as a single source, can exceed the cap on its' own.

[edit] Healing vs. Health gain

Healing is not the only source of Health gain. Health regeneration, Life stealing and most effects described as causing the target to "gain Health" rather than be "healed" do not count as healing, bypassing healing reduction and the effects of hexes triggered by healing.

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