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Health degeneration
From Guild Wars Wiki
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Health degeneration is the constant loss of a creature's health caused by various effects, notably conditions and hexes. All effects that cause health degeneration stack and are negated 1:1 by health regeneration. If the total degeneration is stronger than total health regeneration, it is represented by left-facing pips on the health bar; each pip represents a loss of two health per second. The maximum degeneration is capped at 10 pips (i.e. a net loss of 20 health per second).
[edit] Sources
[edit] Conditions
Four of the ten conditions cause health degeneration.
| Condition | Pips |
|---|---|
| |
3 |
| |
7 |
| |
4 |
| |
4 |
A health bar under degeneration from bleeding.
A health bar under degeneration from a hex.
[edit] Skills
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[edit] Other
- Some environment effects apply health degeneration.
- Weapons with a Vampiric or Vampiric strength modifier cause 1 pip of degeneration each.
- Minions have inherent health degeneration.
- Drink from the Chalice of Corruption causes your character to suffer 2 pips of degeneration until the quest is resolved.
[edit] Notes
- Characters suffering health degeneration do not automatically regenerate health.