Health degeneration

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Health degeneration is the constant loss of a creature's health caused by various effects, notably conditions and hexes. All effects that cause health degeneration stack and are negated 1:1 by health regeneration. If the total degeneration is stronger than total health regeneration, it is represented by left-facing pips on the health bar; each pip represents a loss of two health per second. The maximum degeneration is capped at 10 pips (i.e. a net loss of 20 health per second).

Sources[edit]

Conditions[edit]

Four of the ten conditions cause health degeneration.

Condition Pips
Bleeding Bleeding 3
Burning Burning 7
Disease Disease 4
Poison Poison 4
A health bar under degeneration from bleeding.
A health bar under degeneration from poison or disease.
A health bar under degeneration from a hex.

Skills[edit]

Necromancer Necromancer[edit]

Mesmer Mesmer[edit]

Ranger Ranger[edit]

Elementalist Elementalist[edit]

Assassin Assassin[edit]

Ritualist Ritualist[edit]

Any PvE only[edit]

Other[edit]

Notes[edit]

Anomaly Anomaly.The descriptions of the majority of skills causing health degeneration use the double negative phrasing of –[n] health degeneration rather than the more technically correct, –[n] health regeneration.

See also[edit]