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Health loss
From Guild Wars Wiki
Health loss is the decrease of health. Health loss can be caused by seven different mechanics:
- Damage
- Health degeneration
- Sacrifice
- Life stealing and Life Draining
- Health decrease due to a decrease in maximum Health
- The loss of all health due to an instant death effect
- Direct health loss which does not fit into any of the above categories
[edit] Related skills
Often health loss is used to refer specifically to this final category of health loss. When a skill's description refers to health loss, this is the type of health loss it refers to. The following skills cause direct health loss.
[edit] Skill that cause health loss on self
Infuse Health - lose half your current health
Dark Aura - whenever target ally sacrifices life
Grenth's Balance (elite) - if you have more health than target foe
Order of Apostasy (elite) - for each Monk enchantment removed
Order of Undeath (elite) - lose 2% of your maximum health every time your minions hit
Rend Enchantments - for each Monk enchantment removed
Illusion of Weakness - health loss is regained when damage drops your health below 25% of your maximum
Ether Prodigy (elite) - for each point of energy you have, when it ends
Flesh of My Flesh - lose half your current health
Signet of Binding - when activated
[edit] Skill that cause health loss on foes
Enfeebling Touch - also inflicts weakness
Grenth's Balance (elite) - if target foe has more health than you
Pain of Disenchantment (elite) - upon enchantment removal; possesses adjacent range
Spoil Victor (elite) - whenever target foe attacks or casts a spell on a creature with less health
Agony - affects all foes within earshot