Hell's Precipice

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This is a mission entry. For information on the corresponding mission outpost, see Hell's Precipice (outpost).
Spoiler alert: The following text contains spoilers relating to the story of Prophecies.
Hell's Precipice
Campaign Prophecies
Region Ring of Fire Islands
Type Cooperative
Party size 8
Duration Medium/Long
Preceded by Abaddon's Mouth
Followed by Defend Droknar's Forge

The Lich is revealed, and now you must stop him before he unleashes his titan army across all of Tyria. Seek the Lich and destroy him!

Contents

[edit] Objectives

Stop the Lich from destroying the world.

  • Disable the Titan Portals.
  • Defeat Undead Rurik.
  • Destroy the Lich.
  • Bonus Destroy all three Armageddon Lords.

[edit] Walkthrough

Titans have the unique attribute that upon their death, some will spawn a new titan (or multiple titans) in their place. Thus it is imperative that players know what targets to prioritize and focus on one at a time. For this mission, know that Burning Titans are reborn as Risen Ashen Hulks. The Ashen Hulks further are reborn as a Hand of the Titans and a Fist of the Titans. Hands and Fists are not reborn into anything. Also, being adjacent to Burning Titans or Risen Ashen Hulks will apply Burning to players. Imps called Spark of the Titans join the titans groups and can deal massive area fire damage due to Mind Burn. Luckily, they are not reborn.

The first group gives you a taste of what fighting titans is like. Although you see a mere two titans, you'll quickly notice how much trouble they can cause when reborn. In general, the Risen Ashen Hulks are the least dangerous, so focus on the Burning Titan. Now you'll have two Ashen Hulks. Focus on one and wait for it to give rise to the Hand and Fist pair. Dispatch these before moving on to the other Ashen Hulk. Take out the Fists before the Hands, as the Fists use Hundred Blades and as such are more damaging to your party than the Hands.

Proceeding down the path, you'll see the Lich, but he will disappear, replaced with a level 1 Quickening Zephyr. You'll run into more titans. Take them out as you did the first two, focusing on one at a time to help control what spawns you face. At this point, you can continue south or across the bridge to the east. You'll also run into the Sparks which should be the priority target as their fire spells can quickly wreak havoc on your party's health.

Both paths rejoin eventually at the location where a boss will spawn out of a lava pool (start of the yellow path on the map). Several patrols containing hulks and sparks will then rush towards him. It is highly advisable to wait for them to disperse before proceeding as their combined forces are enough to anihilate any party, especially in hard mode. If you want to initiate the bonus, head to the Seer in the southeast. To continue with the mission, follow the path southwest. You'll run across the Lich again, and he'll repeat the disappearing act as before. The path will wrap around to the north and open into a large open area with three portals.

If you initiated the bonus, you'll see the three Armageddon Lords in the lava to the east. You'll also see a patrol of titans, a spark, and a titan boss along the western half where the portals are. Leave all these alone for now. Take out isolated foes that are scattered across the field while taking out spawns that emerge from the lava. Eventually, after two bosses have spawned out of the lava, the spawns will cease and it is safe to continue on. If doing the bonus, pull the Armageddon Lords out of the lava and dispatch them one at a time. When ready, pull the patrol away from the portals and take them out as well. At this time, all that should be left are the portals and the three defending wraiths around each one. Take out each group one at a time to continue. Optimally, you can avoid the patrol and time your attacks to take out the wraith groups before the patrol comes back. It is only necessary to kill the wraith groups to proceed to the next section.

It would be beneficial to make sure everyone is completely energy regenerated and skills recharged before taking the last portal since if no one skips the cut-scene cinematic you will spawn right in front of the first group of Fists protecting Rurik and they will begin attacking immediately. If everyone skips the cut-scene the Fists spawn up the hill close enough to Rurik and the Sparks that pulling any of them could aggro all if you're not using a long bow or not careful. It is possible to kill Rurik, the Sparks and this 1st group of spawns in any order and then the next cut-scene of finishing off Rurik will start. Rurik will be fast and harder to kill than the Sparks but does not do as much damage as the Sparks so as always, the Sparks take top priority. Only Rurik needs to be killed to set off the cutscene, though killing the Sparks and some of the Fists makes this part much easier.

If you skipped the cut-scene from the portals - the Lich will already be on the 'blood stone inside the caldera' so cleaning up the Fists in there is not as easy. Usually you will pull the 1st set away from the Lich, killing them, and try and avoid aggroing the 2nd set although if or when the Lich casts you into the fiery lava it may be unavoidable. If you did not skip the portal cut-scene the Lich will walk a long path from the back of the caldera so it is possible to pull all the Fists 1st before he gets on the bloodstone.

The Lich can transport players to the lava usually with large pink bubbles but also upon instant command. He also will transport himself there to break up the team attack but gains very little health or energy except that which normally accrues over the time it takes to get to his location and recommence the attack. He can be blocked by one or more players, preferably at the edge of the lava, where the attack may continue.

If the Lich does resurrect, he will return with full hp, and 2 or more Fists will also spawn in the lava, and should be taken care of immediately before starting on the freshly revived Lich again. 2 is the average number of lives for the Lich, 3 lives is the next most frequent and just 1 life is occasional. The Lich can be killed anywhere and 1 life Lich kills occur anywhere just as much as on the bloodstone (it was thought in the past by most players, that the Lich had to be killed upon the bloodstone to count).

If needed the best place to retreat is up the stairs from where you came.

Eventually, the Lich will go down and not be resurrected. Congratulations, you have completed the final mission of the Prophecies campaign!

Upon completion of this mission, each character can receive, only once, a Deldrimor Talisman from Jalis Ironhammer.

[edit] Bonus

To initiate the bonus, you must first talk to the Ancient Seer along the southeastern portion of the map. A Burning Titan and a Spark patrol roam near him. These groups will attack the Seer and the Seer will move to engage them; however they do not appear to interact until you have them on your radar, at which point you will need to quickly kill whatever group is blocking your path to the Seer. Once you have initiated the bonus, it is important that the Seer does not die or you will fail the bonus, even if you kill the Armageddon Lords.

If you took the eastern path across the bridge, you'll likely come from the north. This path (not indicated on the map) involves fighting a spark group and a hulk, and then a group containing two Burning Titans and two sparks after a second bridge. Some parties find it easier when doing the bonus because it is possible to ignore both the boss spawning from the lava pool and the patrols rushing towards him. As soon as they gather, take a turn to the east through the passage just used by a patrol, carefully keeping every enemy out of your aggro bubble. Proceed south then to engage the group near the Seer.

If you continued south earlier, you need to head east once you reach the path containing Spark patrols and will come up from the south to find the Seer. In this situation you will have to fight the boss, as well as any group that still remains in his vicinity.

Usually, two Hulks and three Sparks are near the crest of the hill, which can be the hardest part of this whole level. A Burning Titan roams near the seer and if someone gets too close (about 3 circles distance) the Burning Titan begins attacking the seer. A good idea is to have a monk heal the seer while everybody else keeps the rest of them busy. The Seer is Level 30 so he should be able to survive for quite a while.

Special note: There is a "bad spawn" that appears to be developer-tweaked every once in a while (new build) from 1 in 20 times to about 1 in 10 times where all the Hulks and Sparks are very close to the Seer and are proximity aggroed much more easily. Unless the team is aware of this possibility, and a good team at that, it is near impossible to save the Seer once your team gets mid-way up the hill.

Once you talk with the Seer, the Armageddon Lords will spawn in the lava by the portals. It's best to let the spawns cease before attempting to lure the Lords in, otherwise you might unexpectedly be battling both the Armageddon Lord and a Titan boss. A longbow should have sufficient range to lure each Armageddon Lord one by one out of the lava where it can be safely dispatched. If you have a Hero/Henchmen team, you will need to flag them a safe distance away from the lava. If you don't, they might go into the lava, causing too much damage for the Monks to handle. Be aware that they will be reborn into Risen Ashen Hulks after they are defeated. Defeat all three to gain the bonus. If you defeat all the Portal Wraiths and initiate the cut-scene before killing the Armageddon Lords, you can still backtrack after respawning and polish off the Armageddon Lords for the bonus before returning to engage Undead Rurik.

[edit] Skill recommendations

  • Most Titans are not fleshy and thus immune to conditions such as Bleeding, Poison, and Disease. These Titans will also not leave a corpse that could be exploited by Necromancer skills. Minion masters, minion bombers and any build that includes skills relying on corpses - such as wells or Putrid Explosion - are therefore not recommended for this mission.
  • Risen Ashen Hulks will nevertheless create minions using Aura of the Lich. Since these titans are usually not priority targets, Verata's Gaze on a secondary Necromancer with 5 points in Death Magic may be useful to reduce the pressure on your monks coming from their extra damage. You may also use Verata's Aura but keep in mind it may be stripped by the hulks if not covered.
  • Extinguish or Breath of the Great Dwarf may help alleviate the Burning caused by being adjacent to some titans; however, Burning will be reapplied if players remain adjacent to the titan.
  • Rust will leave the Hand of the Titans and Fist of the Titans open while they use Healing Signet. Often, they can be defeated before completing activation due to the lower armor.
  • Since the Titans use Fire damage, it can be useful to bring an Insignia with bonus armor against Fire and/or Elemental damage such as Pyrebound, Dreadnought, Wanderer's, or Pyromancer. If using Winter, bring Frostbound Insignia and Hydromancer Insignias instead
  • Elementalists can bring Ward Against Harm or Ward Against Elements to reduce damage from spark fire spells, and Maelstrom to interrupt sparks clumped together.
  • Mesmers can bring Mantra of Flame to reduce damage taken and as a powerful energy-management skill. If using Winter, bring Mantra of Frost instead.
  • Cold damage works better than fire against titans.
  • Since Risen Ashen Hulks can strip enchantments, have the lowest priority and thus will often be killed last, bringing a cover enchantment to cover key spells such as attunements and bonds is a good idea.
  • Having a couple of party members carrying Rebirth can be extremely useful for resurrecting fallen allies too close to foes
  • It may be worthwhile bringing a Signet of Capture seeing that there are a number of elite skills available only from this mission. This may also simplify the mission, as the experience bonus will (partially) remove the death penalty.
  • Winter is very effective because the creatures in this mission are vulnerable to cold damage; however, bear in mind that strategies designed around the enemy using fire damage must be modified as they will now be dealing cold damage.
  • A tank with Frigid Armor is a good idea.
  • The Lich is vulnerable to Earth magic, it might help to have skills that deal earth damage.
  • Pain Inverter is, as usual, a very powerful skill. It's best for taking down Sparks, which deal large AoE damage, and Fists, which use Hundred Blades and so will trigger it multiple times, but also effective at taking down any direct-damage dealing foes; however, it is less useful against Risen Ashen Hulks and the Lich.

[edit] Mission NPCs

[edit] Allies

[edit] Foes

Titan (arranged in spawning pattern order)

1considered a fleshy creature

Undead

[edit] Bosses

Titan

Undead

[edit] Dialogue

[edit] Intermediate dialogue

When the Undead Lich appears the first time.

Undead Lich: "Ah, my friends, how nice of you to stick around."
Undead Lich: "You see I have much work to do. I bid you all adieu."

When approaching the first boss.

Burning Titan: "Shith Mal Hacto!"

When the Undead Lich appears the second time.

Undead Lich: "The Mursaat are being quickly swept away as will all those who stand before my legions."
Undead Lich: "Soon you will all be crushed."

When speaking to the Ancient Seer.

Ancient Seer: "Unchecked, the Titans will rend Tyria asunder. Stopping the Lich is the only real way to defeat them. But there is more to this problem than you know."
Ancient Seer: "Among the Titan horde are their champions, the Armageddon Lords. If they are not stopped, these demons will surely bring an end to both man and beast. Most likely, the Lords will be the last ones through the portals that have been opened."

If speaking to the Ancient Seer after obtaining the Bonus Objective.

Ancient Seer: "I wish to see this to its end. Over the eons, much has changed in Tyria. But not these Titans."

When the Undead Lich appears the third time.

Undead Lich: "Soon you will all be crushed."

[edit] Intermediate Cinematic

The Lich laughs.
Lich: "This meddling is nothing more than a minor annoyance. You're only delaying the inevitable."
The Lich laughs.
Lich: "Thanks to you, I command an army powerful enough to conquer all of Tyria. And now I intend to use it."
Lich: "But before I go, I have someone here you might like to talk to."
Lich: "Perhaps this will slow you down long enough to let me finish my work."
<party leader>: "Rurik."
Lich: "I'll leave you to get reacquainted. I'm sure you have much to talk about."


Lich: "I am the Flameseeker. All of Tyria shall bow to me or be destroyed."


Undead Rurik: "Forgive me."
Undead Rurik: "It is not my will to fight you. But I have little choice in the matter."

[edit] Intermediate Cinematic

Undead Rurik: "Listen to me."
Undead Rurik: "The Door of Komalie must be closed."
Undead Rurik: "Kill the Lich while he stands atop the Bloodstone inside the caldera."
Undead Rurik: "If you do this, his spirit will recharge the soul batteries, and the Door will be closed again."
Undead Rurik: "You have served Ascalon well. I beg of you...do one last duty for your prince."
<party leader>: "Anything, my prince."
Undead Rurik: "End my misery. Release me from the Lich's spell."
<party leader>: "If that is what you wish."
<party leader>: "Travel well, Prince Rurik. Until we meet you again in the Hall of Heroes."

[edit] Intermediate dialogue

When approaching the Bloodstone.

Undead Lich: "You are no match for my almighty power."

[edit] End Cinematic

Glint: "Long into the Season of the Scion, Tyria is revived again."
Glint: "Over the bones of the bird of prey, the fire is put out and the diabolic gathering is closed off once again."
Glint: "The Flameseeker Prophecies are now complete."
Glint: "The Door of Komalie is closed, and the Titans are once again safely locked away behind it."
Glint: "You have saved Tyria, but now you must also save yourselves. The volcano is about to erupt."
Glint: "There is a ship in the dock just inside the Mursaat stronghold."
Glint: "Unless you wish to suffer the same fate as Vizier Khilbron, then I suggest you make a run for it."
Glint: "Your deeds have earned you a place among the heroes of legend."
Glint: "Let us hope today is not the day your spirit joins those ensconced in the Hall."

[edit] Notes

  • Meteors will randomly fall throughout the mission, knocking down, and slightly damaging those they hit. The points at which they fall is predetermined and will not change, but how often they fall is varied.
  • For the best chance of survival and for minimization of damage, kill enemies in this order:
    • Spark of the Titans
    • Armageddon Lords
    • Scelus Prosum (Elementalist boss)
    • Burning Titans
    • Fist of the Titan
    • Hand of the Titan
    • Bosses (excluding Elementalist boss)
    • Risen Ashen Hulk

(When you have defeated a Risen Ashen Hulk, be sure to finish the spawning Fists/Hands before moving to the next one.)

  • Portal Wraiths that guard the portal are dangerous, but are definitely the easiest enemy you will find in this mission. Clearing away nearby enemies before engaging them is recommended, but it is normally safe to engage all three Portal Wraiths at a single portal once other foes are no more.
  • If you bring heroes or henchmen when fighting the Lich, be sure to flag them into the center of the Bloodstone, so that they don't run right into the lava and place unnecessary strain on the monks. The Lich rarely uses melee, so this should be a safe anchor even for Monks.
  • Longbows may help, as they are outside compass range, and therefore, the Lich will not move toward you from the center. If trying to do this trick, it is recommended to take skills like Ebon Battle Standard of Honor to boost damage.
  • There also appears to be an occasional glitch where one of the portals does not appear, in this case closing the other two portals does not help, but should be attempted.
  • Contrary to what Rurik says, the Lich does not have to stand on the bloodstone to be defeated. His death will recharge some of the soul batteries around the bloodstone, and the mission is over if they are all recharged. You may have to fight him one, two, or three times before he is defeated. His location at the moment of his death has absolutely no effect on the number of batteries recharged (it appears to be random).

Prophecies missions
The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice

Missions in the Ring of Fire Islands
Ring of FireAbaddon's MouthHell's Precipice
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