Hunter's Isle
From Guild Wars Wiki
| Hunter's Isle | |
|---|---|
| | |
| Region | Kryta |
| Environment Effects | None |
| Map | |
| | |
Hunter's Isle is a Guild Hall introduced with the Prophecies campaign.
[edit] Guild Thief
Hunter's Isle features a Guild Thief who is used to open the gate of the opponents' base. To use a Guild Thief, one of the human players on your team will have to talk to the Guild Thief, and it will follow this person around the map until this player talks with it again.
The Guild Thief has one primary use, which is to open the gates of the opponents' base within the 18 minutes of normal GvG play. (At VoD all gates open, so the Guild Thief is no longer necessary.)
A secondary use for the Guild Thief on this particular map is to stall the opponents NPCs from their march to the flagstand when VoD starts at 18 minutes in the game. The player, who the Thief is following, will talk with it when it is standing close to the main gate into the opponents' base.
The Trebuchet does not work after VoD.
[edit] Trebuchets
Hunter's Isle, like Warrior's Isle and Wizard's Isle features two Trebuchets, that can be used to lay siege to an area inside the base the Trebuchet overlooks.

