Hydra (Ascalon)
From Guild Wars Wiki
| Hydra (Ascalon) | |
|---|---|
| | |
| Affiliation | Not specified |
| Type | Hydra |
| Profession | |
| Level(s) | 10 (24) |
| Campaign | Prophecies |
Hydra are large three-headed lizards that use potent Fire Magic.
The Ascalon Hydra are found in pairs or small groups of up to four throughout the northwest territories of Post-Searing Ascalon. They tend to mingle with other indigenous enemies in these areas, and so are commonly encountered with Stone Furies and Boulder Elementals in the Ascalon Foothills, for example, and with Charr hunting bands in the Flame Temple Corridor. In the northern region of Dragon's Gullet, sets of Hydra groups flock together in herds and form lethal mobs when attacked.
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[edit] Notes
- Hydra tend initiate combat with area of effect fire spells when players enter their aggro range. These spells can cause especially great injury to parties with henchmen or heroes, which will tend to still be clustered around the lead player. Parties made up of grouped players may wish to consider spreading apart to avoid presenting dense clumped targets to the beasts.
- Hydras may also sprint through gaps in the battle line to attack rear-rank characters with both PBAoE spells and melee attacks. Where possible, it is best to separate small groups of Hydra from any other groups which may be in the area, and to fight them in controlled conditions.

