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IW mesmer

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Mesmer casting Illusionary Weaponry

An IW mesmer refers to a Mesmer build based around the skill Illusionary Weaponry. It has not seen much use since the May 21, 2010 game update, which overhauled the profession.

Contents

[edit] Background

Illusionary Weaponry allows a caster to inflict respectable amounts of melee-range damage that cannot miss or be blocked, since the caster's actions do not count as attacks. This also allowed the skill to serve as a cornerstone for Mesmer solo builds.

[edit] Skills

[edit] Equipment

  • IW requires a melee weapon, typically a sword or axe (because of their faster attack rates). However, Daggers can be used against an individual foe and Scythes against clusters.
  • Of Enchanting modifiers increase the duration of Illusionary Weaponry and the cover enchantments.
  • Shield upgrades that trigger on being enchanted are useful, since the character will almost always be enchanted.

[edit] Play style

There are three typical ways to play an IW mesmer:

  1. As a front-line melee fighter.
  2. As a mid-line caster, only using IW when the opportunity presents itself.
  3. As a combination of the two, typically using Domination Magic to punish opponents (e.g. with Empathy) or shut them down (e.g. using Distortion).

[edit] Weaknesses

  • The biggest weakness in the build is there are currently far superior and less risky ways of using Mesmers to inflict armor-ignoring damage.
  • IW mesmers are vulnerable to enchantment removal, so they are useless for much of the high-end and Beyond content.
  • They only come into full productivity against heavily-armored opponents, since one of the build's primary advantages is the armor-ignoring damage.
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