Ice Caves of Sorrow
|Ice Caves of Sorrow|
|Preceded by||Seeking The Seer|
|Followed by||Iron Mines of Moladune|
Having ascended, and with the truth behind the White Mantle and their Mursaat masters revealed, it's time to strike back. The leaders of the Shining Blade, Evennia and Saidra, have been condemned to death. Break them free of their cell and escape to a boat prepared by your Deldrimor allies.
Rescue Evennia [sic]
- Find a way into the holding area.
- Break Evennia out of her cell.
- Escape with Evennia to the awaiting ice ship.
- *BONUS* Return news of Rornak Stonesledge to Hamdor Grandaxe.
The goal of this mission is to rescue Evennia by fighting your way through Stone Summit, White Mantle, and Mursaat forces. Players will encounter the Mursaat and their Jade constructs for the first time here. These creatures use a skill called Spectral Agony which causes massive damage. Their threat can be countered by infusing a character's armor, a feature that becomes available later. In the meantime, use a tank to draw all their attacks away from the rest of the team.
At the beginning, you will be under siege from the Stone Summit's catapults. The first two are firing from a frozen river. Killing their Engineer will stop their attacks and provide a Morale Boost. Use the firing lever of the second catapult to trigger a cinematic, which provokes a Dolyak stampede that crushes the ballistae and their White Mantle operators on the other side of the bridge.
Head north, and you will find a closed gate that can be destroyed by dropping a powder keg from the Dwarven Powder Keg Station, clearing a way to the caves. There are four exits: west, south-west, south-east, and east. The second one takes you to the bonus, while the last two continue the mission. Once out of the caves, you will find an open area with Mursaat Elementalists patrolling. The cell holding Evennia and Saidra is located south of this place, with another keg station nearby. Clear the area of hostiles or bypass most of them through a cave on your left, and use another keg to free the Shining Blade allies. Saidra will sacrifice herself to allow the party escape with Evennia. Evennia must survive the rest of the mission. Take another powder keg to destroy the gate and escape to a short cave that leads to the frozen lake.
Once you leave the cave, two large groups of Mursaat Elementalists will start to move towards you together with the intent of chasing you along the winding path across the lake. They move slowly, but you will be hindered along the way by groups of Stone Summit and White Mantle. It is not recommended that you fight the Mursaat, as there are 12 of them and they are powerful spikers even without Spectral Agony. Furthermore, Evennia is not infused, and her death will result in mission failure.
As an alternative to fleeing across the lake, you may retreat back into the cave until the Mursaat patrol has moved ahead of the party. They will clear out the Stone Summit foes on the path, but they will stop moving when they reach Darda Goldenchief and will have to be killed. They can be pulled into separate groups of six Mursaat each, and if you are patient a nearby catapult will thin their numbers. Try to avoid letting Evennia aggro the Mursaat; in particular, the party member whom she is following should not be the one to pull.
Whichever strategy is used, follow the path until you reach the Deldrimor Dwarves' ice ship. The mission completes as soon as Evennia boards.
The bonus is straightforward: free Rornak Stonesledge (1 on the map) from his prison and carry a verbal message from him to Hamdor Grandaxe (2 on the map). You can initiate the bonus by talking to either NPC first. There are two main complications:
- You need two extra powder kegs to blast your way open, which is tedious for single-player teams. (Even with an individual speed boost, this takes an extra minute or three.)
- The bonus route requires dealing with Jade Constructs (near Rornak's cell) and Mursaat Elementalists (in front of Hamdor's cave): their Spectral Agony can quickly kill characters unprotected by infused armor.
The second group can be easily avoided by briefly stepping out of the tunnel to Hamdor's west, retreating south, and then waiting for the Mursaat to pass by; this leaves the route to Hamdor free of enemies. However, the constructs block the route to Rornak and must be dealt with. There are several approaches for a single player, none of which are entirely reliable for characters tackling Prophecies for the first time:
- Go directly into the fight and be willing to absorb a few deaths on the team. (You can recharge resurrection signets by killing the last remaining Stone Summit Engineer.)
- Use a party member to tank the constructs; with enough healing, they can survive Spectral Agony's direct damage and health degeneration.
- Carefully pull the constructs away from each other and spike one at a time. With enough damage, you can take down one of the constructs and (if needed) retreat to heal before returning for the others.
- If you have heroes and/or animal companions, use them to defeat the constructs, since their armor is always infused.
- If none of the above strategies work for you, you can return for the bonus after getting your armor infused during the next mission.
- Anti-caster skills to counter Mursaat Elementalists.
- Interrupts, especially to stop Spectral Agony.
- Minions and Spirits ease battles versus two or more groups.
During Saidra and Evennia's rescue, blast the back gate before breaking their cell; the cave can provide a safe place for your party if you haven't cleared them yet.
- 10 (20) Captain
- 10 (20) Rornak Stonesledge
- 10 (20) Hamdor Grandaxe
- 10 (20) Dwarven Soldier
- 10 (20) Dwarven Scout
- ? (20) Dwarf Ice Ship Captain
- ? (20) Dwarf Ice Ship Mate
- 24 (26) Stone Summit Carver
- 13 (24) Summit Beastmaster
- 24 (26) Summit Giant Herder
- 24 (26) Stone Summit Ranger
- 24 (26) Dolyak Master
- 24 (26) Stone Summit Gnasher
- 24 (26) Stone Summit Heretic
- 24 (26) Stone Summit Engineer
- 20 (26) White Mantle Engineer
- 16 (24) White Mantle Knight
- 20 (26) White Mantle Zealot
- 16 (25) White Mantle Seeker
- 20 (26) White Mantle Priest
- 16 (25) White Mantle Sycophant
- 16 (25) White Mantle Savant
- 24 (26) Ice Imp
- 24 (26) Pinesoul
Dwarves (Stone Summit)
- 28 (30) Arlak Stoneleaf → Cleave
- 28 (30) Virag Bladestone → Cleave
- 28 (30) Darda Goldenchief → Mark of Protection
- 28 (30) Hormak Ironcurse → Offering of Blood
- 28 (30) Jonar Stonebender → Crippling Anguish
Elementals (Stone Summit)
- Rornak Stonesledge
- "I've managed to get myself captured again. I was looking for a secret passage, a way to sneak up on these demons, but it didn't work."
- "Hamdor Grandaxe should be leading a party to rescue me. Let him know where I am, and he'll take care of the rest."
- Help! Help! We're over here!
- Saidra: We're caught.
- Saidra: Take Evennia to the east. The Deldrimor Dwarves use the frozen lakes and rivers there for transport.
- Saidra: If you're lucky you'll find one of their ice ships.
- Saidra: I'll hold off the Mursaat as long as I can.
- Saidra: Take my bow. I won't be needing it where I'm going.
- Saidra: To the end of us all!
- Evennia: Quickly. Don't let Saidra's sacrifice be wasted.
- Hamdor Grandaxe
- "Thank the Great Dwarf you've found him!"
- "As soon as things calm down, we'll sneak in and get him out."
- Evennia: I can't believe Saidra is gone.
- Evennia: If the old gods still exist, then hear me now.
- Evennia: Saidra should not have died. It wasn't her time.
- Evennia: But she gave her life so that the rest of us could live on.
- Evennia: Now I put you on warning, you gods who abandoned Tyria so long.
- Evennia: When my time comes, and I arrive in the Mists, I'd best not find that she's been mistreated.
- Evennia: Or as Balthazar as my witness, I will make all of you pay.
- Evennia: To the end of us all.
- Evennia: Now we settle our account with the Mursaat. For every drop of our blood they have spilled, we will take two from them.
- You cannot save Saidra; if you manage to kill off her attackers, she will run off and disappear.
- This mission adds approximately 1.1% to the Tyrian Cartographer title track.
- Non-human heroes will not bow during the final cinematic, they apparently lack the animation.
- After completing the mission, the party travels to Iron Mines of Moladune.
- When reaching Rornak, for the bonus, there are two gates leading off from the caves, if you try to blow up the wrong one it wont be destroyed and may appear to be bugged. Double check the map, the gate you are trying to blow up is in the southern blue patch of the mountain and should turn a corner off the main path before the gate.
|The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice|