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Ice Floe
From Guild Wars Wiki
| Ice Floe | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Southern Shiverpeaks |
| Type | Explorable area |
| Exit(s) | Frozen Forest Marhan's Grotto Thunderhead Keep |
| Images | |
| Map of Ice Floe | |
| Boss locations | |
| Collector locations | |
| An ice ship anchored in the southeast | |
The Ice Floe is a snowy and mountainous terrain through which a frozen river cuts across the northwest. The Mursaat maintain patrols throughout this area, although the southern areas are largely under the control of a large number of Ice Imps.
Contents |
[edit] Getting there
This area is mostly optional. Getting to Marhan's Grotto is usually the reason to traverse this area.
This area is easily reached by exiting Thunderhead Keep to the southwest.
[edit] Shrines
- Northeast, around the bend outside of Thunderhead Keep.
- Northwest, at the exit into the Frozen Forest.
- South, near the exit into Marhan's Grotto.
[edit] NPCs
[edit] Allies
10 (20) Turlo Oakenspear (collector for 7 Frigid Hearts)
[edit] Foes
22 (26) Ice Imp
24 (26) Jade Armor
24 (26) Jade Bow
24 (26) Mursaat Mesmer
24 (26) Mursaat Elementalist
24 (26) Mursaat Monk
24 (26) Mursaat Necromancer
Humans (White Mantle) (do not always spawn)
20 (26) White Mantle Priest
20 (26) White Mantle Seeker
20 (26) White Mantle Zealot
22 (26) Azure Shadow (does not always spawn; spawns with boss Frostbite)
24 (26) Pinesoul
[edit] Bosses
28 (30) Gambol Headrainer → Energy Drain
28 (30) Skitt Skizzle → Mind Freeze
Mursaat (a random 4 of these will spawn per instance)
28 (30) Jade Armor → Devastating Hammer
28 (30) Jade Bow → Oath Shot
28 (30) Mursaat Monk → Aura of Faith
28 (30) Mursaat Necromancer → Life Transfer
28 (30) Mursaat Mesmer → Energy Surge
28 (30) Mursaat Elementalist → Thunderclap
28 (30) Frostbite → Signet of Judgment
[edit] Notes
- Complete exploration of this area contributes approximately 1.7% to the Tyrian Cartographer title.
- Vanquisher runs of this area without active quests requires defeating around 215 foes. Including quest influences, it has been reported to range from 189 to 224.
- When approaching the possible spawn point of Frostbite, if it does spawn, there will be a hidden group of Azure Shadows.
- There are mursaat patrols in this area which are made up of 2 groups. When they stop patrolling they sometimes become one group. So when vanquishing it is advised to lure a group of mursaat away while they are still patrolling.

