Infuriating Heat
From Guild Wars Wiki
Infuriating Heat
Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54...60 seconds.
- Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range.
| Progression | |
|---|---|
|
0 1 30
1 2 32
2 2 34
3 3 36
4 3 38
5 4 40
6 5 42
7 5 44
8 6 46
9 6 48
10 7 50
11 8 52
12 8 54
13 9 56
14 9 58
15 10 60
16 11 62
17 11 64
18 12 66
| |
[edit] Acquisition
- Colonel Custo (Dejarin Estate)
- Captain Kuruk (Turai's Procession - only during quest Mirza's Last Stand)
[edit] Notes
- Because this skill is effectively a percentage multiplier, it does not increase adrenaline gain from whole numbered skills, such as Signet of Aggression, Enraging Charge or even Dragon Slash.
- Synergizes well with Enraged Smash or Whirling Axe for constant use in a party.
- Soothing can be used to stop foes gaining the advantage of Infuriating Heat.
This skill does NOT stack in any way with "For Great Justice!" (PvP), although there is no obvious reason why it shouldn't.


