Infuriating Heat

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Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54...60 seconds.

Concise description

Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range.

Progression
0
1
30
1
2
32
2
2
34
3
3
36
4
3
38
5
4
40
6
5
42
7
5
44
8
6
46
9
6
48
10
7
50
11
8
52
12
8
54
13
9
56
14
9
58
15
10
60
16
11
62
17
11
64
18
12
66
19
12
68
20
13
70

[edit] Acquisition

Signet of Capture

[edit] Related skills

[edit] Notes

  • Soothing can be used to stop foes gaining the advantage of Infuriating Heat.
  • At 30 seconds with zero rank in expertise it can be used by any profession effectively.
Anomaly Anomaly.
Does not increase percentage adrenaline as stated, but rather gives one additional adrenaline per attack. Does not stack with other skills that have the same effect.