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Infuriating Heat

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Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.

Concise description

Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range.

Progression
Level
0
1
30
1
2
32
2
2
34
3
3
36
4
3
38
5
4
40
6
5
42
7
5
44
8
6
46
9
6
48
10
7
50
11
8
52
12
8
54
13
9
56
14
9
58
15
10
60
16
11
62
17
11
64
18
12
66
19
12
68
20
13
70

[edit] Acquisition

Signet of Capture

[edit] Notes

  • Soothing can be used to stop foes gaining the advantage of Infuriating Heat.
  • At 30 seconds with zero rank in Expertise, it can be maintained by any profession.
Anomaly Anomaly.Does not increase percentage adrenaline as stated, but rather gives one additional strike of adrenaline per attack.
Anomaly Anomaly.This skill has no effect when under the effects of skills like "For Great Justice!" or when Furious weapon mods trigger.
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