Inscription/Research

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"Show me the money!"[edit]

How does this inscription exactly change the weapons' value? Is there a fixed enhancement, a specfic formula?

You may add your data in this table. What you need is a "Show me the money!" inscription, a inscribable weapon and either a Expert Salvage Kit, or for a saver performance if it is done repeatedly, a Perfect Salvage Kit.

Item Rarity req Value in Gold Value in Gold with Smtm Diff %* Signature
Spiked Axe purple 9? 208
(104*2)
271 63 30,29 ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Golden Machete gold 10 316
(79*4)
379 63 19,94 ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Split Chakrams gold 13 232 295 63 27,16 ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Wintergreen Shield2 0 (gold) 0 63 63 ? ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Wintergreen Shield2
(second try)
0 (gold) 0 63 63 ? (here) ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Asuran (Restoration) Scepter 9 (blue) 110 173 63 57,27 ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Barbed Axe gold 9 188 262 74 39,36 ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Heraldic Shield blue (collector) 9 100 174 74 74 ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Goldleaf Defender blue 5 (AL 13 only) 51 106 55 107,84 ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Cleaver gold 9 400 455 55 13,75 ZerphatalkThe Improver 20:18, 27 July 2008 (UTC)
Bronze Scythe gold 9 388 462 74 19,07 ZerphatalkThe Improver 10:12, 28 July 2008 (UTC)
Vabbian Tower Shield
(Found with iscription already)
gold 9 284 359 75 26,41 ZerphatalkThe Improver 14:37, 28 July 2008 (UTC)
Clouded Spear
(Found with iscription already)
gold 9 300 374 74 24,67 ZerphatalkThe Improver 14:37, 28 July 2008 (UTC)
Dragon Spire Staff gold 9 400 474 74 18,5 ZerphatalkThe Improver 14:37, 28 July 2008 (UTC)
PvP Longbow2,3 blue 9 0 75 75 ? ZerphatalkThe Improver 15:25, 28 July 2008 (UTC)
Thunderfist's Brass Knuckles2 gold 9 0 55 55 ? ZerphatalkThe Improver 16:41, 28 July 2008 (UTC)
Crude Axe gold 9 (5-24dmg) 140 195 55 39,29 ZerphatalkThe Improver 16:41, 28 July 2008 (UTC)
Thunderfist's Brass Knuckles2,3 (diffrent item) gold 9 0 55 55 ? ZerphatalkThe Improver 16:41, 28 July 2008 (UTC)
Thunderfist's Brass Knuckles2,3 (diffrent item) gold 9 0 55 55 ? ZerphatalkThe Improver 21:04, 29 July 2008 (UTC)
Duskblade Scythe dropped with smtm purple 12 156 223 67 42,95 ZerphatalkThe Improver 11:20, 30 July 2008 (UTC)
Fire Staff purple 9 184 258 74 ? --Fighterdoken 01:51, 31 July 2008 (UTC)
Fire Staff (same) purple 9 184 258 74 ? --Fighterdoken 01:51, 31 July 2008 (UTC)
Highlander Blade purple 9 144 208 64 --Fighterdoken 07:04, 7 August 2008 (UTC)
Earth Wand blue 10 69 122 53 --Fighterdoken 07:10, 13 August 2008 (UTC)
Copper Crusher gold 13 232 304 72 --Fighterdoken 07:10, 13 August 2008 (UTC)
Water Staff purple 12 166 235 69 --Fighterdoken 06:25, 14 August 2008 (UTC)
Shortbow purple 9 136 203 67 --Fighterdoken 05:23, 15 August 2008 (UTC)
Eternal Flame Wand blue 9 59 120 61 --Fighterdoken 00:47, 16 August 2008 (UTC)
Piercing Axe blue 9 59 119 60 --Fighterdoken 00:47, 16 August 2008 (UTC)
Runic Hammer blue 11 70 129 59 --Fighterdoken 00:47, 16 August 2008 (UTC)
Ram's Hammer blue 11 54 105 51 --Fighterdoken 00:47, 16 August 2008 (UTC)
*%: Diffrence shown in percent. ( Stating how much the value percentually increased with mfm compared to the regular one [Formula: value with smtm/(value without/100)-100. Formula for percentual part of regular value compared to that with smtm (currently not used): value without/(value with smtm/100)]
2: Items without value can be identified once, though this won't be visible unless they become upgraded with Smtm.
3: Item couldn't be sold to merchant despite blue "Sell"-Botton and warning message for being equipped. (The Wintergreen Shield likely can't be sold as well.

Observations[edit]

  • And identified weapon will always have the same increased value with Smtm, even if it gets removed and reapplied.

→ Value is not applied at random.

  • By contrast, the same inscription used to repeatedly upgrade the according item gets a different value when identified.

→ If an identified upgrade becomes applied to the according item and becomes salvaged from this item afterwards, it will "forget" that i was once identified and may be identified again. The item can get another value than it had before. (Note: This has also been observed for Runes)

  • With increasing basic value, the enhancement with smtm decreases.

→ Formular has included the item's value.

  • Gold diffrence in amount has had four constant numbers so far: 55 Gold, 63 Gold and 74 Gold and 75 Gold.
  • Despite having the same value, some weapons get a higher one with smtm than others. (example: there were two items with an value of 400 Gold. one of them increased with inscription by 55 Gold, the other by 74 Gold)
      • Thunderfist's Brass Knuckles have been tested three times and had a smtm value of 55 Gold every time

→ value is likely not defined at random and dependant from item. This could possibly only be viable for weapons that are not found from mosters, e.g. for quest rewards.


*Observations written in purple font aren't actually related to the value research of the Smtm inscription, as it states behavior of upgrade components in general.

Independant Research Results - This is how it really works:[edit]

  • "Show me the money!" inscription works almost exactly like every other upgrade part with a variable modifier, it just has an invisible property line which says "Value +XX gold", and all it does is increasing the gold value of any item it's on or value of itself by that fixed amount.
  • For example a "Value +68 gold" one will increase the value of any item it's put on by 68Gold.
  • The value increase property ranges from +50Gold to +75Gold
  • The value increase depends on rarity of the item it was originally found on:
Blue - +50..62
Purple - +62..70
Gold - +71..75

There might be a +70 from gold item or +71 from purple possible, although not observed.
+75 ones are exceptionally rare compared to +74 or +73 which are of equal rarity.
  • The gold value of the inscription itself after salvaging and identifying is the base variable 26..50 increased by it's own fixed "Value +XX gold" mod, so for example a "Value +71" one can have it's gold value ranging from 97Gold to 121Gold
  • Putting it on a weapon and salvaging again resets only the variable 26..50Gold value just like it does on every other inscription or mod. Salvaging doesn't change the "Value +XX gold" modifier, just like it doesn't change for example "Armor +9 (vs. Cold)" inscription.