Inspiration Magic

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Inspiration Magic is a Mesmer secondary attribute.

No inherent effect. Many Mesmer skills, especially spells that generate energy and reduce damage, become more effective with higher Inspiration Magic.

— In-game description

[edit] Notes

  • It is commonly used for its energy regaining skills to support some other attribute line (e.g. Domination or Illusion).
  • Also contains the Mesmer's only two self heals, Ether Feast and Drain Enchantment.

[edit] Inspiration Magic skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. (20 seconds.) Your next spell gives you 110...182...200% of its Energy cost. That spell takes 10...6...5 seconds longer to recharge. 0 5 Energy 1 Activation time 25 Recharge time Factions
Image:Channeling.jpg Channeling Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. 0 5 Energy 1 Activation time 15 Recharge time Quest reward Prophecies
Image:Discharge Enchantment.jpg Discharge Enchantment Spell. Removes one Enchantment from target foe. 20...44...50% faster recharge if that foe was hexed. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Drain Delusions.jpg Drain Delusions Spell. Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Nightfall
Image:Drain Enchantment.jpg Drain Enchantment Spell. Removes an enchantment from target foe. Removal effect: you gain 8...15...17 Energy and 40...104...120 Health. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Elemental Resistance.jpg Elemental Resistance Stance. (30...78...90 seconds.) You have +40 armor against elemental damage. You have -24...14...12 armor against physical damage. 0 10 Energy 0 20 Recharge time Quest reward Prophecies
Image:Energy Drain.jpg Energy Drain Elite Spell. Causes 2...8...9 Energy loss. You gain 3 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 20 Recharge time Core
Image:Energy Drain (PvP).jpg Energy Drain (PvP) Elite Spell. Causes 2...8...9 Energy loss. You gain 2 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 25 Recharge time Core
Image:Energy Tap.jpg Energy Tap Spell. Causes 4...6...7 Energy loss. You gain 2 Energy for each point of Energy lost. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Energy Tap (PvP).jpg Energy Tap (PvP) Spell. Causes 4...6...7 Energy loss. You gain 2 Energy for each point of Energy lost. 0 5 Energy 3 Activation time 25 Recharge time Core
Image:Ether Feast.jpg Ether Feast Spell. Cause 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Core
Image:Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds). 0 5 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Image:Ether Phantom.jpg Ether Phantom Hex Spell. (10 seconds.) Causes -1 Energy degeneration. Causes 1...4...5 Energy loss if this hex ends early. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Ether Signet.jpg Ether Signet Signet. You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy. 0 0 1 Activation time 45 Recharge time Factions
Image:Extend Conditions.jpg Extend Conditions Elite Spell. Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by 5...81...100% (maximum 30 seconds). 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Nightfall
Image:Feedback.jpg Feedback Spell. Removes one enchantment. Removal effect: target foe loses 4...9...10 Energy. 0 10 Energy 2 Activation time 30 Recharge time Factions
Image:Hex Eater Signet.jpg Hex Eater Signet Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed. 0 0 1 Activation time 25 Recharge time Factions
Image:Inspired Enchantment.jpg Inspired Enchantment Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 10 Energy 1 Activation time 0 Quest reward Prophecies
Image:Inspired Hex.jpg Inspired Hex Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 5 Energy 1 Activation time 0 Quest reward Prophecies
Image:Keystone Signet.jpg Keystone Signet Elite Signet. Recharges all of your signets except this one. Disables your non-signet skills (17...7...5 seconds). 0 0 1 Activation time 20 Recharge time Prophecies
Image:Leech Signet.jpg Leech Signet Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. 0 0 0.25 ¼ Activation time 30 Recharge time Quest reward Core
Image:Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a spell on an enemy. 0 5 Energy 1 Activation time 30 Recharge time Factions
Image:Mantra of Concentration.jpg Mantra of Concentration Stance. (1...31...38 seconds.) The next time you would be interrupted, you are not interrupted. 0 5 Energy 0 30 Recharge time Prophecies
Image:Mantra of Earth.jpg Mantra of Earth Stance. (30...78...90 seconds.) Reduces earth damage you take by 26...45...50%. You gain 2 Energy when you take earth damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Mantra of Flame.jpg Mantra of Flame Stance. (30...78...90 seconds.) Reduces fire damage you take by 26...45...50%. You gain 2 Energy when you take fire damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Mantra of Frost.jpg Mantra of Frost Stance. (30...78...90 seconds.) Reduces cold damage you take by 26...45...50%. You gain 2 Energy when you take cold damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. (30...78...90 seconds.) Signets you successfully activate while in this stance recharge 25...45...50% faster. 0 10 Energy 0 20 Recharge time Core
Image:Mantra of Inscriptions (PvP).jpg Mantra of Inscriptions (PvP) Stance. (30...78...90 seconds.) Signets you successfully activate while in this stance recharge 5...29...35% faster. 0 10 Energy 0 20 Recharge time Core
Image:Mantra of Lightning.jpg Mantra of Lightning Stance. (30...78...90 seconds.) Reduces lightning damage you take by 26...45...50%. You gain 2 Energy when you take lightning damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Mantra of Persistence.jpg Mantra of Persistence Stance. (30 seconds.) Illusion hexes you cast last 20...44...50% longer. 0 15 Energy 0 15 Recharge time Quest reward Core
Image:Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Mantra of Resolve.jpg Mantra of Resolve Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. 0 10 Energy 0 20 Recharge time Core
File:Mantra of Resolve (PvP).jpg Mantra of Resolve (PvP) Stance. (5 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. 0 10 Energy 0 20 Recharge time Core
Image:Mantra of Signets.jpg Mantra of Signets Stance. (10...22...25). Your next signet recharges instantly. 0 15 Energy 0 30 Recharge time Prophecies
Image:Physical Resistance.jpg Physical Resistance Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage. 0 10 Energy 0 20 Recharge time Prophecies
Image:Power Drain.jpg Power Drain Spell. Interrupts a spell or chant. Interruption effect: you gain 1...25...31 Energy. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Core
Image:Power Leech.jpg Power Leech Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Factions
Image:Revealed Enchantment.jpg Revealed Enchantment Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 10 Energy 1 Activation time 0 Factions
Image:Revealed Hex.jpg Revealed Hex Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 5 Energy 1 Activation time 0 Factions
Image:Signet of Humility.jpg Signet of Humility Signet. Disables elite skill (1...13...16 seconds). Disables your non-mesmer Skills (10 Seconds). 0 0 3 Activation time 20 Recharge time Core
Image:Signet of Recall.jpg Signet of Recall Signet. (10 seconds.) You have -4 Energy regeneration. End effect: you gain 13...19...20 Energy. 0 0 1 Activation time 20 Recharge time Eye of the North
Image:Spirit Shackles.jpg Spirit Shackles Hex Spell. (5...17...20). Target foe loses 5 Energy whenever it attacks. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Core
Image:Spirit of Failure.jpg Spirit of Failure Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Prophecies
Image:Tease.jpg Tease Elite Spell. Interrupts a skill. Interruption effect: also interrupts all foes in the area and you steal 0...4...5 Energy from each interrupted foe. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Nightfall
Image:Waste Not, Want Not.jpg Waste Not, Want Not Spell. You gain 8...12...13 Energy if target foe is not attacking or casting a spell. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Eye of the North