Iron Mines of Moladune
From Guild Wars Wiki
This is a mission entry. For information on the corresponding mission outpost, see Iron Mines of Moladune (outpost).
| Iron Mines of Moladune | |
|---|---|
| |
| Campaign | Prophecies |
| Region | Southern Shiverpeaks |
| Type | Cooperative |
| Party size | 8 |
| Duration | Medium/Long |
| Preceded by | Ice Caves of Sorrow |
| Followed by | Thunderhead Keep |
Contents |
[edit] Objectives
Kill Markis and his Jade Armor guards.
- Find the Seer.
- ADDED: Kill the Eidolon.
- ADDED: Deliver the Spectral Essence to the Seer to infuse your armor.
- *BONUS* Defeat The Inquisitor before he leaves with the information about the Shining Blade.
[edit] Walkthrough
Upon entering, you'll see a battle between the White Mantle and the Stone Summit. You may choose to kill off both groups or run by them altogether. If you do not have infused armor (or don't feel like fighting Mursaat), follow the red path under the bridge Markis runs across. If you take the green one, you will run into a group of Mursaat that will use Spectral Agony to tear you to pieces if your armor isn't infused. Follow this path, taking out groups of Tundra Giants, Azure Shadows, and Mountain Trolls until you run into more White Mantle.
From here, the path to the right is probably easier. It leads to small groups of White Mantle and a White Mantle Engineer who can be killed to cease the ballista fire nearby and gain an easy morale boost. Circle down the hill that had the engineer, under the bridge, and kill the Stone Summit boss in the icy field. Continue north and you should see a White Mantle encampment raining down ballista fire. You'll hear Shining Blade Scout Ryder call out for help, but there isn't anything you can do to assist her at this time. Keep to the left here to avoid the ballista hits and take out the other Stone Summit boss. Follow the path north of the encampment and plow through more trolls, shadows, and giants. You will eventually come to a forked bridge that is under fire from ballistae. You'll have to run across, keeping to the left towards the Blessed Griffons in the distance. Continue up this path and you should eventually find an ice cave with the Seer, marked "S" on the map. Approach him for a cutscene where he instructs you to kill the nearby Eidolon so he can use its Spectral Essence to infuse your armor.
The Eidolon is in the ice cave, east of where the Seer is located, at the "E". You'll have to cut down a number of shadows to get to it, but it shouldn't be too difficult to find and defeat. Have someone carry the Spectral Essence it drops back to the Seer. All players should then talk to the Seer to have every piece of armor they are wearing infused. This will dramatically improve your chances of survival when fighting Mursaat.
Exit the cave to the north, and you'll see a group of White Mantle and Mursaat. follow the path, fighting multiple groups such as this until you reach the fort Markis is hiding in. If you wish to complete the bonus as well, you'll have to do it first and come back, as killing Markis and his guards completes the mission. Depending on your party setup, you might be able to take out each of the two guard patrols along the walls without aggroing the other. If you must enter the fort to engage them, you will aggro both groups, so make sure anyone doing so keeps to the walls to avoid engaging Markis as well. Once the guards are defeated, Markis appears to be alone, but if you approach him, the statues around him will break open, becoming Jade Armor. With proper pulling techniques, Markis can be pulled away from the statues and defeated without activating the Jade. Then the statues can be approached one at a time so the Jade can be easily dispatched. Keep in mind, if any player wishes to capture Barrage from Markis, the mission ends after he and his four Jade Armor guards are defeated, so make sure they do so before the Jade are all destroyed.
[edit] Bonus
It is highly recommended that players have infused armor to attempt the bonus, as you will run across multiple groups of Mursaat. To begin the bonus, a player must talk to Shining Blade Scout Ryder located inside the White Mantle encampment, marked with a "B". However, there is no front access to the fort, so the party must work its way around. Ryder will tell the party to kill the Inquisitor before it reaches a portal in the north. Accepting the bonus will cause the Inquisitor and a few Mursaat Mesmer guards to spawn just to the north. From there, they will travel north towards the portal. Clear out mobs that might get in the way before talking to Ryder.
If the party has infused armor at the beginning of the mission, they may choose to simply follow Markis across the bridge after the initial White Mantle/Stone Summit battle. Follow the green path, and you'll find yourself inside the fort with Ryder. However, it would probably be best to pass her by and clear the path the Inquisitor will follow (the yellow path to the north) before talking to Ryder.
If the party is coming from the Seer, it can backtrack to the besieged bridge, this time taking the other fork towards the siege engineers and heading south. Or, the party can continue past Markis and his fort circling around and back south through a number of Mursaat and White Mantle. Either way, try to kill whatever is in your path, thus clearing the way when the Inquisitor later appears.
Have all but one member of the party stand north of Ryder while the last party member talks to her to start the bonus. Quickly kill off the mesmer guards then focus on the Inquisitor. Snares and knockdowns should help keep it from getting too far. If your party lacks these skills, it can also be body blocked to delay its northern progress.
There is an alternative way to get the bonus without starting with infused armor, but this method takes a little more time. Simply follow the red path avoiding the Mursaat, visit the Seer, get the infused armor and follow the red path until you reach Markis, but do NOT kill him. Instead, clear all the enemies on the Yellow Path (M to B). Talk to Ryder, she'll tell you to kill the Inquisitor. Since the area is cleared, you can just simply run after him and kill him.
[edit] Skill recommendations
- You'll be facing knockdowns from giants and Signet of Judgment, so a skill such as Balanced Stance may help keep you on your feet.
- If attempting the bonus, snares and knockdowns may help keep the Inquisitor from running away.
[edit] Mission NPCs
[edit] Allies
15 (?) Shining Blade Scout Ryder
[edit] Foes
24 (26) Stone Summit Heretic
24 (26) Dolyak Master
24 (26) Stone Summit Gnasher
24 (26) Stone Summit Ranger
24 (26) Summit Giant Herder
24 (26) Stone Summit Carver
24 (26) Siege Ice Golem
24 (26) Tundra Giant
24 (26) Mountain Troll
24 (26) Azure Shadow
24 (26) Blessed Griffon
24 (26) Mursaat Elementalist
24 (26) Mursaat Mesmer
24 (26) Mursaat Monk
24 (26) Mursaat Necromancer
24 (26) Jade Bow
24 (26) Jade Armor
16 (26) White Mantle Savant
16 (26) White Mantle Sycophant
20 (26) White Mantle Priest
18 (26) White Mantle Seeker
20 (26) White Mantle Zealot
20 (26) White Mantle Engineer
20 (26) White Mantle Ritualist
[edit] Bosses
28 (30) Lokar Icemender → Mark of Protection
28 (30) Marika Granitehand → Cleave
28 (30) Slonak Copperbark → Dwarven Battle Stance
28 (30) Digo Murkstalker → Illusionary Weaponry
28 (30) Balt Duskstrider → Signet of Judgment
28 (30) Ceru Gloomrunner → Spiteful Spirit
28 (30) Kratos the Foul → Thunderclap
28 (30) The Inquisitor → Thunderclap
28 (30) Balasi the Arcane → Energy Surge
28 (30) Feodor the Baneful → Life Transfer
28 (30) Hilios the Dutiful → Oath Shot
28 (30) Martigris the Stalwart → Devastating Hammer
[edit] Dialogue
- Shining Blade Scout Ryder
- "When I got caught, a Mursaat called The Inquisitor interrogated me. He just took my thoughts from my head."
- "I...I...He found out we were heading to Thunderhead Keep to help the Dwarves. Please catch him!"
- Markis
- "So you finally figured it out, eh? Now you've come to extract vengeance?"
- "I should have killed you in the Maguuma Jungle."
[edit] Notes
- Interactive objects
- The mission can be completed quickly if a player can run all the way to the cutscene with the Seer. This is very popular for infusion runs, where the sole purpose for playing the mission is for players to get their armor infused. See Running.
- Ryder can die, preventing you from beginning the bonus.
- The Spectral Essence counts as a bundle item.
| Prophecies missions |
|---|
| The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice |
| Missions in the Southern Shiverpeaks |
|---|
| Ice Caves of Sorrow • Iron Mines of Moladune • Thunderhead Keep |
| Towns and outposts • Explorable areas • Landmarks |


