Judge's Intervention

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Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150...180 holy damage.

Concise description

Enchantment Spell. (10 seconds.) Negates the next fatal damage. Negation effect: deals 30...150...180 holy damage to one foe near target ally.

Progression
0
30
1
40
2
50
3
60
4
70
5
80
6
90
7
100
8
110
9
120
10
130
11
140
12
150
13
160
14
170
15
180
16
190
17
200
18
210
19
220
20
230
21
240

[edit] Acquisition

Skill trainers

Hero skill trainer

[edit] Related skills

[edit] Notes

  • The triggering damage is calculated before reductions, so a 55 Monk enchanted with Protective Spirit could be attacked by 60 damage, have that reduced to 5 damage, and still trigger Judge's Intervention.
  • Heroes will use it on allies who have low health and are not in combat, such as minions when travelling between mobs.
  • Combines well with minions.
Anomaly Anomaly.Unlike most other monk spells, Judge's Intervention does not invoke an animation upon the target.

[edit] Trivia

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