Key
From Guild Wars Wiki
A Key is an item that can be used to unlock a chest. A key will only open a chest with a matching name and may only be used once. A key may be purchased from merchants or obtained as loot. Some types of keys may be gained by collecting items, such as Equipment Requisitions, which are awarded when a quest is completed.
Keys have different values depending on the possible quality of the item which is available from the chest. The use of keys worth 600
or over to purchase contributes to the Treasure Hunter title.
Generally you cannot get your money back from purchasing keys by selling to the merchant the items you obtain from the chest.
Contents |
[edit] Prophecies keys
| Name | Cost | Region used | |
|---|---|---|---|
| | Ascalonian | 50 | Ascalon |
| | Steel | 80 | Northern Shiverpeaks |
| | Krytan | 200 | Kryta |
| | Maguuma | 300 | Maguuma Jungle |
| | Elonian | 450 | Crystal Desert |
| | Shiverpeak | 600 | Southern Shiverpeaks |
| | Darkstone | 600 | Ring of Fire Islands |
| | Miner's | 750 | Sorrow's Furnace |
[edit] Factions keys
| Name | Cost | Region used | |
|---|---|---|---|
| | Shing Jea | 80 | Shing Jea Island |
| | Canthan | 450 | Cantha |
| | Kurzick | 600 | Echovald Forest |
| | Stoneroot | 1 | Urgoz's Warren |
| | Luxon | 600 | The Jade Sea |
| | Deep Jade | 1 | The Deep |
| | Forbidden | 600 | Raisu Palace |
[edit] Nightfall keys
| Name | Cost | Region used | |
|---|---|---|---|
| | Istani | 80 | Istan |
| | Kournan | 450 | Kourna |
| | Vabbian | 600 | Vabbi |
| | Ancient Elonian | 600 | The Desolation |
| | Margonite | 750 | Realm of Torment Nightfallen Garden |
| | Demonic | 1 | Domain of Anguish |
[edit] Core keys
| Name | Cost | Region used | |
|---|---|---|---|
| | Phantom | 750 | The Mists |
| | Obsidian | 1 | The Fissure of Woe |
| | Lockpick | 1 | All regions |
| | Zaishen Key | 5,000 Balthazar faction or 5 Tournament Reward Points | The Battle Isles |
[edit] Notes
- Droknar's Key is not technically a Key to open regular Chests and rewarded from Droknar after completing the Storyline of Eye of the North.
- In normal mode you can choose whether to use the corresponding key or a lockpick to open a chest. However, in Eye of the North, all chests require lockpicks, regardless of your choice of difficulty.
- In hard mode you need a lockpick to open a chest, as all regular chests are replaced by Locked Chests.
- Zaishen Keys do not count towards the Treasure Hunter title.
[edit] Trivia
Locked chests were not in the original release of Guild Wars, instead there were chests which could be opened for free and the chests often had a fixed spawn point. This led to chest farming so a new scheme with random chest spawns and keys was introduced.

