From Guild Wars Wiki
|Note: As of the August 2nd 2007 game update, there are currently no Kill Count maps in the Heroes' Ascent map rotation. The Random Arena maps are still in rotation as normal.|
It was also implemented in two Heroes' Ascent maps briefly: Broken Tower and The Courtyard. Broken Tower has since been removed from map circulation, and The Courtyard now uses the King of the Hill objective.
- The team with the highest kills score after the timer ends wins.
- If both teams have equal scores when the timer ends, the match goes into Sudden Death and the first team to score a point automatically wins.
- The first team to score 20 kills wins.
- If both teams score their 20th kill within a second or two of each other, it is considered a draw and both teams lose.