The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Knock down
Unless otherwise stated, a knock down lasts 2 seconds; it can be extended to 3 seconds using Stonefist Insignias or certain skills. Junundu Tunnel and Reaper's Sweep can knock down for 3 seconds; three other skills can knock down for 4 seconds (Choking Breath, Backbreaker, and Psychic Instability). A knocked-down target cannot be knocked down again until they get up; however, they can be knocked down again the instant they begin to rise (see quarterknocking).
Some foes carry Stun on Critical Hit, causing knock down to foes against whom they score a critical hit. Others carry Stun Immunity which prevents them from being knocked down. Characters inside a Siege Devourer or Desert Wurm are immune to knock downs.
A small number foes, including Shiro Tagachi, can be difficult or impossible to knock down for other reasons.
[edit] Enhancements
- The warrior armor upgrade component Stonefist Insignia increases the duration of all knock downs inflicted by the Warrior by 1 second. This upgrade cannot extend durations beyond 3 seconds.
- The skill Earthbind sets a minimum duration of knock downs to 3 seconds.
[edit] Related skills
| Skills that cause knock down |
|
| Knock down prevention |
|
These skills can be used to prevent knock downs:
|
| Skills that benefit from knocked down targets |
|
These have additional effects if targeting knocked down opponents:
|
| Skills that require knocked down targets |
|
These have no effect unless targeting knocked down opponents:
|
| Skills that bypass knock down counters |
|
[edit] Notes
- Some creatures do not have an animation for being knocked down. Instead, they perform the animation for being interrupted and stand motionless until the knock down is over.
- Knock downs are most often used as interrupts and snares.
- Characters are knocked down when consuming Battle Isle Iced Tea.
- Warriors and Elementalists have more knock down skills than the other professions.
- Necromancers and Paragons are the only professions without any skills that can cause knock downs.
[edit] PvP tactics
As stated above, knocked down characters cannot use skills with an activation time or aftercast delay. Even a single knock down can make a difference in combat, and knock downs can be used for various purposes.
- A common tactic is to knock down monks while spiking another character, to prevent monks from healing them.
- Knocking down (and otherwise snaring) flag and relic runners and kiting players is a good tactic.
- Knock-lock is the technique of repeatedly inflicting knock downs on targets to shut them down.
[edit] Trivia
| |
The Guild Wars 2 Wiki also has an article on Knock down. |
- The game sometimes refers to knock down as stun in some internal (and normally inaccessible) skill descriptions.