Knock down

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A knock down (KD for short) is an effect that causes a target to fall onto their back. While a target is knocked down, that target becomes unable to move, or activate any skills that have an activation time. Targets are not considered to become interrupted while knocked down, so skills such as Mantra of Concentration are ineffective against this. If a target is knocked down while that target was activating a skill, then the skill must recharge before it can be used again.

The length of time for which a target can be knocked down is normally 2 seconds, but some skills or stonefist insignia can extend this up to 3 seconds, while Gust causes 3 seconds regardless of enhancements. Backbreaker and Choking Breath provide a 4 second knockdown, but they are also not extended by the skills or insignia that can extend knockdowns.

A knock down can function both as a snare and can be used in the same way as an interrupt.

Contents

[edit] Enhancements

  • The warrior armor upgrade component Stonefist Insignia increases the duration of all Knockdowns inflicted by the Warrior by 1 second. This upgrade cannot extend durations beyond 3 seconds.
  • The skill Earthbind sets a minimum duration of Knockdowns to 3 seconds.

[edit] Counters

Some skills can be used to prevent Knockdowns:

[edit] PvP tactics

  • Knock down the flag/relic runners to prevent their escape.
  • Repeatedly inflict knockdowns on casters to shut them down. 'Gale lock' or 'Gale Jail' are common terms for doing this repeatedly to a character - often a monk - so that they are unable to use any skills or move before they die (The name comes from a once-commonly used skill for this, Gale. Gale has been nerfed now, but the term still exists.) The current term is "knock-lock" as it is possible to chain multiple knockdown skills together from different professions or skill lines to keep an opponent down in excess of 6 seconds.
  • A common tactic is to knockdown one or both monks while spiking another character, so that it cannot be healed.

[edit] Skills that cause knock down

The following skills inflict unconditional knock downs:


The following skills inflict knock downs under certain conditions:


These skills knock down their user:

[edit] Skills that trigger on knocked down targets

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