Air Magic

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Air Magic is an Elementalist secondary attribute.

No inherent effect. Many Elementalist skills, especially spells that deal lightning damage to and debilitate a single enemy, become more effective with higher Air Magic.

–In-game description

[edit] Notes

  • Air Magic spells are usually focused on doing damage to a single foe. To that end, many Air Magic skills have 25% armor penetration to increase the damage dealt.
  • Air Magic also has a fair number of utility skills, focused on debilitating single enemies with blindness, weakness, cracked armor and knockdowns.

[edit] Air Magic skills

Icon Name Description Image:Tango-exhaustion.png Energy Activation time Recharge time Campaign
Image:Air Attunement.jpg Air Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Core
Image:Arc Lightning.jpg Arc Lightning Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63...75 lightning damage. Damage from Arc Lightning has 25% armor penetration. 0 5 Energy 1 Activation time 6 Recharge time Factions
Image:Blinding Flash.jpg Blinding Flash Spell. Target foe is Blinded for 3...7...8 seconds. 0 15 Energy 0.75 ¾ Activation time 4 Recharge time Quest reward Core
Image:Blinding Surge.jpg Blinding Surge Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 3...7...8 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3...7...8 seconds. This Spell has 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 4 Recharge time Nightfall
Image:Blinding Surge (PvP).jpg Blinding Surge (PvP) Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 1...4...5 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 1...4...5 seconds. This Spell has 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 3 Recharge time Nightfall
Image:Chain Lightning.jpg Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. -10 Exhaustion 10 Energy 3 Activation time 10 Recharge time Prophecies
Image:Chilling Winds.jpg Chilling Winds Hex Spell. Target foe is struck for 25...45...50 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85...100% longer. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Image:Conjure Lightning.jpg Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage. 0 10 Energy 1 Activation time 45 Recharge time Core
Image:Enervating Charge.jpg Enervating Charge Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This Spell has 25% armor penetration. 0 10 Energy 1 Activation time 8 Recharge time Core
Image:Gale.jpg Gale Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Glimmering Mark.jpg Glimmering Mark Elite Hex Spell. For 10 seconds, target foe is struck for 10...26...30 lightning damage per second. This hex ends if you use a skill that targets this foe. 0 10 Energy 1 Activation time 10 Recharge time Prophecies
Image:Glyph of Swiftness.jpg Glyph of Swiftness Glyph. For 15 seconds, your next 1...3...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North
Image:Gust.jpg Gust Elite Spell. Target foe is struck for 10...54...65 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. 0 5 Energy 1 Activation time 10 Recharge time Factions
Image:Invoke Lightning.jpg Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...82...100 lightning damage. This Spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. -10 Exhaustion 10 Energy 2 Activation time 15 Recharge time Nightfall
Image:Lightning Bolt.jpg Lightning Bolt Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Image:Lightning Hammer.jpg Lightning Hammer Spell. Target foe is struck for 10...82...100 lightning damage. Lightning Hammer has 25% armor penetration. 0 25 Energy 2 Activation time 4 Recharge time Factions
Image:Lightning Javelin.jpg Lightning Javelin Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. 0 5 Energy 1 Activation time 2 Recharge time Quest reward Prophecies
Image:Lightning Orb.jpg Lightning Orb Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and causes Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Quest reward Core
Image:Lightning Orb (PvP).jpg Lightning Orb (PvP) Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Core
Image:Lightning Strike.jpg Lightning Strike Spell. Strike target foe for 5...41...50 lightning damage. This Spell has 25% armor penetration. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Lightning Surge.jpg Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83...100 lightning damage. 0 15 Energy 2 Activation time 10 Recharge time Core
Image:Lightning Touch.jpg Lightning Touch Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage. Foes suffering from a Water Magic Hex are blinded for 3...7...8 seconds. This skill has 25% armor penetration. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Core
Image:Mind Shock.jpg Mind Shock Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. -10 Exhaustion 5 Energy 1 Activation time 8 Recharge time Prophecies
Image:Ride the Lightning.jpg Ride the Lightning Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82...100 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Factions
Image:Shell Shock.jpg Shell Shock Spell. Target foe is struck for 10...34...40 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Eye of the North
Image:Shock.jpg Shock Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration and causes Exhaustion. -10 Exhaustion 5 Energy 0.75 ¾ Activation time 10 Recharge time Prophecies
Image:Shock Arrow.jpg Shock Arrow Spell. Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1...7...9 Energy. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Factions
Image:Storm Djinn's Haste.jpg Storm Djinn's Haste Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Teinai's Wind.jpg Teinai's Wind Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Teinai's Wind are knocked down. 0 5 Energy 0.75 ¾ Activation time 8 Recharge time Factions
Image:Thunderclap.jpg Thunderclap Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63...75 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8...10 seconds. This spell has 25% armor penetration. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Whirlwind.jpg Whirlwind Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Whirlwind are knocked down. 0 5 Energy 0.75 ¾ Activation time 8 Recharge time Quest reward Prophecies
Image:Windborne Speed.jpg Windborne Speed Enchantment Spell. For 5...10...11 seconds, target ally moves 33% faster. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Prophecies
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