Blood Magic
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(Redirected from List of Blood Magic skills)
Blood Magic is a necromancer secondary attribute.
No inherent effect. Many Necromancer skills, especially spells that damage and steal health from your foes, become more effective with higher Blood Magic.–In-game description
[edit] Notes
- Blood magic has also a long list of energy and health regeneration, such as Well of Power, Blood is Power, Life Transfer or Life Siphon, giving Blood Magic Necromancers a huge support power.
- Some Blood Magic skills are based on life stealing and life sacrifice. Life stealing is one of the best way to be sure of causing loss of life because life stealing ignores armor, is not damage and as such can pierce defenses such as Protective Spirit and Protective Bond.
[edit] Blood Magic skills
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Angorodon's Gaze | Spell. Steal 10...34...40 Health from target foe. If you are suffering from a condition, you gain 1...7...9 Energy. | 5 | 1 | 5 | Eye of the North | ||
| Awaken the Blood | Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. | 10 | 1 | 45 | Prophecies | ||
| Barbed Signet | Signet. You steal up to 18...52...60 Health from target foe. | 8% | 2 | 20 | | Core | |
| Blood Bond | Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration. | 5 | 1 | 2 | Factions | ||
| Blood Drinker | Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. | 5 | 2 | 8 | Factions | ||
| Blood Renewal | Enchantment Spell. For 10 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. | 25% | 1 | 1 | 10 | | Prophecies |
| Blood Ritual | Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. | 17% | 5 | 2 | 2 | | Prophecies |
| Blood is Power | Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. | 33% | 1 | ¼ | Core | ||
| Blood of the Aggressor | Spell. If target foe is attacking, you steal up to 5...41...50 Health. Otherwise, that foe takes 5...41...50 damage. | 5% | 5 | 1 | 3 | Nightfall | |
| Cultist's Fervor | Elite Enchantment Spell. For 5...17...20 seconds, your spells cost -7 Energy to cast but you sacrifice 30...18...15% maximum Health each time you cast a spell. | 5 | 1 | 30 | Factions | ||
| Dark Bond | Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. | 5 | 2 | 20 | | Core | |
| Dark Fury | Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) | 17% | 10 | ¾ | 5 | Prophecies | |
| Dark Pact | Spell. Deal 10...40...48 shadow damage to target foe. | 10% | 1 | 1 | 2 | | Core |
| Demonic Flesh | Enchantment Spell. For 30...54...60 seconds, your maximum Health is increased by 80...176...200. | 20% | 1 | 1 | 60 | | Core |
| Jaundiced Gaze | Spell. If target foe has more Health than you, you steal up to 18...52...60 Health. Otherwise, you deal 18...52...60 damage. | 10% | 10 | 1 | 2 | Factions | |
| Life Siphon | Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration. | 10 | 2 | 2 | | Core | |
| Life Transfer | Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration. | 5 | 1 | 20 | Prophecies | ||
| Lifebane Strike | Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. | 10 | 2 | 8 | Factions | ||
| Mark of Fury | Hex Spell. For 5...29...35 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline. | 5 | 1 | 10 | Nightfall | ||
| Mark of Subversion | Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe. | 10 | 2 | 30 | Prophecies | ||
| Offering of Blood | Elite Spell. You gain 8...18...20 Energy. | 20% | 1 | ¼ | 15 | Prophecies | |
| Oppressive Gaze | Spell. Target foe and adjacent foes take 5...41...50 damage. Steal up to 15...39...45 Health from any who were suffering from Weakness and below 50% Health. | 15 | 2 | 7 | Factions | ||
| Order of Pain | Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. | 17% | 10 | 2 | Core | ||
| Order of the Vampire | Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. | 17% | 5 | 2 | 5 | Prophecies | |
| Ravenous Gaze | Elite Spell. Steal 15...27...30 Health from target foe. If your Health is still below 50%, steal up to an additional 15...75...90 Health. | 10 | 1 | 5 | Nightfall | ||
| Shadow Strike | Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. | 10 | 2 | 8 | | Prophecies | |
| Signet of Agony | Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage. | 10% | ¾ | 15 | | Core | |
| Soul Leech | Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. | 10 | 2 | 15 | Prophecies | ||
| Spoil Victor | Elite Hex Spell. For 5...17...20 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health. | 10 | 1 | 10 | Factions | ||
| Strip Enchantment | Spell. Remove 1...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health. | 10 | 1 | 15 | | Core | |
| Touch of Agony | Skill. Target touched foe takes 20...50...58 shadow damage. | 10% | 1 | ¾ | 3 | Prophecies | |
| Unholy Feast | Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes in the area. | 15 | ¾ | 12 | Core | ||
| Vampiric Bite | Skill. Touch target foe to steal up to 29...65...74 Health. | 15 | ¾ | 2 | Factions | ||
| Vampiric Gaze | Spell. Steal up to 18...52...60 Health from target foe. | 10 | 1 | 5 | | Core | |
| Vampiric Spirit | Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration. | 5 | 1 | 5 | Factions | ||
| Vampiric Swarm | Spell. Vampiric Swarm flies out slowly and steals up to 15...51...60 Health from up to three foes in the area. | 15 | 2 | 8 | Factions | ||
| Vampiric Touch | Skill. Touch target foe to steal up to 29...65...74 Health. | 15 | ¾ | 2 | | Prophecies | |
| Wallow's Bite | Skill. Target touched foe takes 20...50...58 damage. | 10% | 1 | ¾ | 3 | Factions | |
| Well of Blood | Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration. | 10 | 1 | 2 | | Core | |
| Well of Power | Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. | 5 | 1 | 15 | Prophecies |









































