Critical Strikes
From Guild Wars Wiki
(Redirected from List of Critical Strikes skills)
Critical Strikes is the primary attribute of Assassins.
For each rank of Critical Strikes you have, you gain an additional 1% chance to critical hit. Whenever you critical hit, you gain 1 energy at ranks 3 and above, 2 energy at ranks 8 and above, and 3 energy at 13 ranks above. [sic]–In-game description
[edit] Inherent effect
| Attribute rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Increase to critical hit chance | 0% | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% |
| Energy per critical hit | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
[edit] Notes
- At higher levels, Critical Strikes serves as the main energy management for Assassins, this allow for use of many attack skills in succession.
- Critical Strikes affects any weapon, not just Daggers; this aspect allows an Assassin to expand into other professions.
[edit] Critical Strikes skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Assassin's Remedy | Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition. | 5 | 1 | 20 | Nightfall | ||
| Assassin's Remedy (PvP) | Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition. | 10 | 1 | 20 | Nightfall | ||
| Assault Enchantments | Elite Skill. Must follow a dual attack. Target foe loses all Enchantments. | 5 | ¼ | 2 | Nightfall | ||
| Black Lotus Strike | Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...15...18 Energy. | 10 | 12 | Factions | |||
| Critical Defenses | Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. | 10 | 1 | 30 | Factions | ||
| Critical Eye | Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. | 5 | 30 | | Factions | ||
| Critical Strike | Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy. | 5 | 6 | Factions | |||
| Dark Apostasy | Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends. | 10 | ¼ | 15 | Factions | ||
| Deadly Haste | Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. | 10 | 1 | 20 | Nightfall | ||
| Fox's Promise | Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This Enchantment ends the next time you fail to hit. | 10 | 1 | 20 | Nightfall | ||
| Locust's Fury | Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers. | 10 | 1 | 10 | Factions | ||
| Malicious Strike | Melee Attack. If this attack hits a foe suffering from a Condition, you deal +10...26...30 damage and this attack results in a critical hit. | 5 | 6 | Nightfall | |||
| Palm Strike | Elite Skill. Target touched foe takes 10...70...85 damage. This skill counts as an off-hand attack. | 5 | ¾ | 10 | Factions | ||
| Seeping Wound | Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3...4 Health degeneration. | 5 | 1 | 10 | Factions | ||
| Sharpen Daggers | Enchantment Spell. For 30 seconds, the next 1...8...10 successful hits with attack skills cause Bleeding for 5...13...15 seconds. | 5 | 2 | 20 | Factions | ||
| Twisting Fangs | Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18...20 damage and struck foe suffers from Bleeding and Deep Wound for 5...17...20 seconds. | 10 | 15 | | Factions | ||
| Unsuspecting Strike | Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage. | 10 | 2 | | Factions | ||
| Way of the Assassin | Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5...29...35% chance to land a critical hit. | 5 | 12 | Nightfall | |||
| Way of the Master | Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit. | 5 | ¼ | 30 | Eye of the North |




















