Divine Favor

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Divine Favor is the primary attribute of Monks.

For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells related to Energy gain and healing, become more effective with higher Divine Favor.

–In-game description

Contents

[edit] Inherent effect

Attribute rank01234567891011121314151617
Healing036101316192226293235384245485154

[edit] Notes

  • Healing is rounded down to the nearest whole number.
  • Healing only affects the primary target of spells with multiple targets.

[edit] Divine Favor skills

Icon Name Description Image:Tango-upkeep.png Energy Activation time Recharge time Campaign
Image:Blessed Aura.jpg Blessed Aura Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 10...30...35% longer. -1 Upkeep 10 Energy 2 Activation time 2 Recharge time Quest reward Prophecies
Image:Blessed Light.jpg Blessed Light Elite Spell. Heal target ally for 10...114...140 Health and remove one Condition and one Hex. 0 10 Energy 0.75 ¾ Activation time 3 Recharge time Factions
Image:Blessed Signet.jpg Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way. 0 0 2 Activation time 10 Recharge time Quest reward Core
Image:Boon Signet.jpg Boon Signet Elite Signet. Heal target ally for 5...29...35 Health. For each Enchantment on that ally, you gain 2 Energy. (Maximum 1...5...6 Energy.) 0 0 1 Activation time 5 Recharge time Factions
Image:Contemplation of Purity.jpg Contemplation of Purity Skill. Lose all Enchantments. For each one lost, you gain 0...64...80 Health, lose one Hex, and lose one Condition (maximum 1...7...8 Hexes and Conditions). 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward Prophecies
Image:Deny Hexes.jpg Deny Hexes Spell. Remove one Hex from target ally for each recharging Divine Favor skill you have. 0 5 Energy 1 Activation time 12 Recharge time Factions
Image:Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 2 Energy. -1 Upkeep 5 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward Core
Image:Divine Healing.jpg Divine Healing Spell. Heal yourself and party members within earshot for 15...51...60 points. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Image:Divine Intervention.jpg Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Core
Image:Divine Spirit.jpg Divine Spirit Enchantment Spell. For 1...11...14 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) 0 10 Energy 0.25 ¼ Activation time 60 Recharge time Quest reward Prophecies
Image:Healer's Boon.jpg Healer's Boon Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Heaven's Delight.jpg Heaven's Delight Spell. Heal yourself and party members within earshot for 15...51...60 points. 0 5 Energy 1 Activation time 15 Recharge time Factions
Image:Holy Haste.jpg Holy Haste Enchantment Spell. For 1...48...60 seconds, your Healing Prayers Spells cast 50% faster. This Enchantment ends if you cast another Enchantment. 0 10 Energy 1 Activation time 10 Recharge time Nightfall
Image:Peace and Harmony.jpg Peace and Harmony Elite Enchantment Spell. For 30...78...90 seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe, or if that ally deals damage to a foe. 0 5 Energy 1 Activation time 10 Recharge time Prophecies
Image:Release Enchantments.jpg Release Enchantments Spell. Lose all Enchantments. Each party member is healed for 5...29...35 Health for each Monk Enchantment lost. 0 5 Energy 1 Activation time 5 Recharge time Factions
Image:Scribe's Insight.jpg Scribe's Insight Elite Enchantment Spell. For 10...30...35 seconds, you gain 3 Energy whenever you use a Signet. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Nightfall
Image:Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83...100 Health. 0 0 2 Activation time 5 Recharge time Core
Image:Smiter's Boon.jpg Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Eye of the North
Image:Smiter's Boon (PvP).jpg Smiter's Boon (PvP) Enchantment Spell. For 5 seconds, your Smiting Prayers have double the Divine Favor bonus. 0 25 Energy 0.25 ¼ Activation time 90 Recharge time Eye of the North
Image:Spell Breaker.jpg Spell Breaker Elite Enchantment Spell. For 5...15...17 seconds, enemy Spells targeted against target ally fail. 0 15 Energy 1 Activation time 45 Recharge time Core
Image:Spell Shield.jpg Spell Shield Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds. 0 10 Energy 2 Activation time 30 Recharge time Factions
Image:Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected and teleported to your location. -1 Upkeep 5 Energy 0.25 ¼ Activation time 10 Recharge time Prophecies
Image:Unyielding Aura (PvP).jpg Unyielding Aura (PvP) Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) -1 Upkeep 5 Energy 3 Activation time 15 Recharge time Prophecies
Image:Watchful Healing.jpg Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this Skill ends prematurely, that ally gains 30...102...120 Health. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends. -1 Upkeep 15 Energy 1 Activation time 5 Recharge time Prophecies
Image:Withdraw Hexes.jpg Withdraw Hexes Elite Spell. Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20...8...5 seconds to recharge for each Hex removed in this way. 0 15 Energy 1 Activation time 5 Recharge time Factions

[edit] Other skills with effects which scale with Divine Favor

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Image:Seed of Life.jpg Seed of Life Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. 0 5 Energy 0.25 ¼ Activation time 25 Recharge time Sunspear rankZ Nightfall
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