For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells related to Energy gain and healing, become more effective with higher Divine Favor.
–In-game description
| Icon
| Name
| Description
|
|
|
|
|
| Campaign
|
| Blessed Aura
| Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 10...30...35% longer.
| -1
| 10
| 2
| 2
|
| Prophecies
|
| Blessed Light
| Elite Spell. Heal target ally for 10...114...140 Health and remove one Condition and one Hex.
| 0
| 10
| 0.75 ¾
| 3
|
| Factions
|
| Blessed Signet
| Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way.
| 0
| 0
| 2
| 10
|
| Core
|
| Boon Signet
| Elite Signet. Heal target ally for 5...29...35 Health. For each Enchantment on that ally, you gain 2 Energy. (Maximum 1...5...6 Energy.)
| 0
| 0
| 1
| 5
|
| Factions
|
| Contemplation of Purity
| Skill. Lose all Enchantments. For each one lost, you gain 0...64...80 Health, lose one Hex, and lose one Condition (maximum 1...7...8 Hexes and Conditions).
| 0
| 5
| 0.25 ¼
| 10
|
| Prophecies
|
| Deny Hexes
| Spell. Remove one Hex from target ally for each recharging Divine Favor skill you have.
| 0
| 5
| 1
| 12
|
| Factions
|
| Divine Boon
| Enchantment Spell. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 2 Energy.
| -1
| 5
| 0.25 ¼
| 10
|
| Core
|
| Divine Healing
| Spell. Heal yourself and party members within earshot for 15...51...60 points.
| 0
| 5
| 1
| 15
|
| Prophecies
|
| Divine Intervention
| Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.
| 0
| 5
| 0.25 ¼
| 30
|
| Core
|
| Divine Spirit
| Enchantment Spell. For 1...11...14 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
| 0
| 10
| 0.25 ¼
| 60
|
| Prophecies
|
| Healer's Boon
| Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health.
| 0
| 5
| 0.25 ¼
| 10
|
| Nightfall
|
| Heaven's Delight
| Spell. Heal yourself and party members within earshot for 15...51...60 points.
| 0
| 5
| 1
| 15
|
| Factions
|
| Holy Haste
| Enchantment Spell. For 1...48...60 seconds, your Healing Prayers Spells cast 50% faster. This Enchantment ends if you cast another Enchantment.
| 0
| 10
| 1
| 10
|
| Nightfall
|
| Peace and Harmony
| Elite Enchantment Spell. For 30...78...90 seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe, or if that ally deals damage to a foe.
| 0
| 5
| 1
| 10
|
| Prophecies
|
| Release Enchantments
| Spell. Lose all Enchantments. Each party member is healed for 5...29...35 Health for each Monk Enchantment lost.
| 0
| 5
| 1
| 5
|
| Factions
|
| Scribe's Insight
| Elite Enchantment Spell. For 10...30...35 seconds, you gain 3 Energy whenever you use a Signet.
| 0
| 5
| 0.25 ¼
| 20
|
| Nightfall
|
| Signet of Devotion
| Signet. Heal target ally for 14...83...100 Health.
| 0
| 0
| 2
| 5
|
| Core
|
| Smiter's Boon
| Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
| 0
| 5
| 0.25 ¼
| 10
|
| Eye of the North
|
| Smiter's Boon (PvP)
| Enchantment Spell. For 5 seconds, your Smiting Prayers have double the Divine Favor bonus.
| 0
| 25
| 0.25 ¼
| 90
|
| Eye of the North
|
| Spell Breaker
| Elite Enchantment Spell. For 5...15...17 seconds, enemy Spells targeted against target ally fail.
| 0
| 15
| 1
| 45
|
| Core
|
| Spell Shield
| Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds.
| 0
| 10
| 2
| 30
|
| Factions
|
| Unyielding Aura
| Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected and teleported to your location.
| -1
| 5
| 0.25 ¼
| 10
|
| Prophecies
|
| Unyielding Aura (PvP)
| Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)
| -1
| 5
| 3
| 15
|
| Prophecies
|
| Watchful Healing
| Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this Skill ends prematurely, that ally gains 30...102...120 Health.
| 0
| 5
| 1
| 10
|
| Nightfall
|
| Watchful Spirit
| Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends.
| -1
| 15
| 1
| 5
|
| Prophecies
|
| Withdraw Hexes
| Elite Spell. Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20...8...5 seconds to recharge for each Hex removed in this way.
| 0
| 15
| 1
| 5
|
| Factions
|