List of Eye of the North elementalist skills

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Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Earthen Shackles.jpg Earthen Shackles Hex Spell. For 5...17...20 seconds, target foe moves 90% slower while Burning. 0 10 Energy 2 Activation time 15 Recharge time Earth MagicZ
Image:Energy Blast.jpg Energy Blast Spell. Target foe takes 1...2...2 damage for each point of Energy you have (maximum 130 damage). 0 10 Energy 2 Activation time 20 Recharge time Energy StorageZ
Image:Glowing Ice.jpg Glowing Ice Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a water Hex, you gain 5...8...9 Energy. 0 5 Energy 1 Activation time 8 Recharge time Water MagicZ
Image:Glyph of Immolation.jpg Glyph of Immolation Glyph. For 15 seconds, your next 1...3...4 Spells that target a foe also cause Burning for 1...3...4 seconds. 0 5 Energy 1 Activation time 10 Recharge time Fire MagicZ
Image:Glyph of Swiftness.jpg Glyph of Swiftness Glyph. For 15 seconds, your next 1...3...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. 0 5 Energy 1 Activation time 10 Recharge time Air MagicZ
Image:Magnetic Surge.jpg Magnetic Surge Spell. Target foe takes 15...63...75 damage. If target foe is under the effects of an enchantment, that foe takes 30...102...120 damage instead. 0 10 Energy 2 Activation time 10 Recharge time Earth MagicZ
Image:Shell Shock.jpg Shell Shock Spell. Target foe is struck for 10...34...40 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Slippery Ground.jpg Slippery Ground Spell. If target foe is Blind, that foe is knocked down. (50% failure chance with Water Magic 4 or less.) 0 5 Energy 1 Activation time 10 Recharge time Water MagicZ
Image:Ward of Weakness.jpg Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage. 0 10 Energy 1 Activation time 20 Recharge time Earth MagicZ
Image:Winter's Embrace.jpg Winter's Embrace Hex Spell. For 2...5...6 seconds, you and target touched foe move 90% slower. 0 5 Energy 0.75 ¾ Activation time 12 Recharge time Water MagicZ
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