List of Eye of the North mesmer skills

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Mesmer Mesmer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Fast CastingDomination MagicIllusion MagicInspiration MagicNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage. 0 5 Energy 1 Activation time 5 Recharge time Domination MagicZ
Image:Calculated Risk.jpg Calculated Risk Hex Spell. For 4...9...10 seconds, target foe has a 50% chance to miss with attacks but does +25...13...10 damage. 0 10 Energy 1 Activation time 10 Recharge time Illusion MagicZ
Image:Confusing Images.jpg Confusing Images Hex Spell. For 6 seconds, the next spell cast by target and all adjacent foes takes 45...121...140% longer to cast. 0 5 Energy 1 Activation time 15 Recharge time Illusion MagicZ
Image:Power Lock.jpg Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds. 0 10 Energy 0.25 ¼ Activation time 12 Recharge time Domination MagicZ
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds. 0 5 Energy 1 Activation time 8 Recharge time Illusion MagicZ
Image:Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped. 0 0 0.25 ¼ Activation time 20 Recharge time Domination MagicZ
Image:Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy. 0 0 1 Activation time 20 Recharge time Inspiration MagicZ
Image:Sum of All Fears.jpg Sum of All Fears Hex Spell. For 5...17...20 seconds, target foe moves, attacks, and casts Spells 20% slower. 0 10 Energy 2 Activation time 10 Recharge time Illusion MagicZ
Image:Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76...92 damage. 0 10 Energy 2 Activation time 10 Recharge time Illusion MagicZ
Image:Waste Not, Want Not.jpg Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Inspiration MagicZ
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