| Icon
| Name
| Description
|
|
|
|
|
| Attribute
|
| Assassin's Promise
| Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.
| 0
| 5
| 0.75 ¾
| 45
|
| Deadly ArtsZ
|
| Aura of Displacement
| Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
| -1
| 10
| 0.25 ¼
| 20
|
| Z
|
| Beguiling Haze
| Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds.
| 0
| 15
| 0.25 ¼
| 20
|
| Shadow ArtsZ
|
| Black Lotus Strike
| Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...15...18 Energy.
| 0
| 10
| 0
| 12
|
| Critical StrikesZ
|
| Black Mantis Thrust
| Lead Attack. If this attack hits, you strike for +8...18...20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13...15 seconds.
| 0
| 5
| 0
| 4
|
| Dagger MasteryZ
|
| Blades of Steel
| Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14...16 damage (maximum bonus 60) for each recharging dagger attack.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
|
| Blinding Powder
| Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds.
| 0
| 5
| 0.25 ¼
| 20
|
| Shadow ArtsZ
|
| Caltrops
| Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range.
| 0
| 10
| 0.25 ¼
| 10
|
| Shadow ArtsZ
|
| Crippling Dagger
| Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range.
| 0
| 5
| 1
| 5
|
| Deadly ArtsZ
|
| Critical Defenses
| Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
| 0
| 10
| 1
| 30
|
| Critical StrikesZ
|
| Critical Eye
| Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
| 0
| 5
| 0
| 30
|
| Critical StrikesZ
|
| Critical Strike
| Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy.
| 0
| 5
| 0
| 6
|
| Critical StrikesZ
|
| Dancing Daggers
| Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
| 0
| 5
| 1
| 5
|
| Deadly ArtsZ
|
| Dark Apostasy
| Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends.
| 0
| 10
| 0.25 ¼
| 15
|
| Critical StrikesZ
|
| Dark Escape
| Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
| 0
| 5
| 0
| 30
|
| Shadow ArtsZ
|
| Dark Prison
| Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.
| 0
| 10
| 0.25 ¼
| 30
|
| Deadly ArtsZ
|
| Dash
| Stance. For 3 seconds, you run 50% faster.
| 0
| 5
| 0
| 8
|
| Z
|
| Death Blossom
| Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40...45 damage and all adjacent foes take 20...40...45 damage.
| 0
| 5
| 0
| 2
|
| Dagger MasteryZ
|
| Death's Charge
| Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200.
| 0
| 5
| 0.25 ¼
| 30
|
| Shadow ArtsZ
|
| Desperate Strike
| Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage.
| 0
| 5
| 0
| 6
|
| Dagger MasteryZ
|
| Disrupting Stab
| Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3...9...10 seconds.
| 0
| 5
| 0
| 10
|
| Dagger MasteryZ
|
| Enduring Toxin
| Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
| 0
| 5
| 0.25 ¼
| 10
|
| Deadly ArtsZ
|
| Entangling Asp
| Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17...20 seconds.
| 0
| 10
| 1
| 20
|
| Deadly ArtsZ
|
| Exhausting Assault
| Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
| 0
| 5
| 0.5 ½
| 8
|
| Dagger MasteryZ
|
| Expose Defenses
| Hex Spell. For 1...9...11 seconds, target foe cannot block your attacks.
| 0
| 10
| 1
| 25
|
| Deadly ArtsZ
|
| Expunge Enchantments
| Skill. Target foe loses 1 Enchantment. All of your other non-attack skills are disabled for 10...6...5 seconds. For each skill disabled in this way, target touched foe loses 1 additional Enchantment.
| 0
| 10
| 0.75 ¾
| 30
|
| Deadly ArtsZ
|
| Falling Spider
| Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31...35 damage and target foe is Poisoned for 5...17...20 seconds.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
|
| Flashing Blades
| Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking.
| 0
| 10
| 0
| 30
|
| Dagger MasteryZ
|
| Fox Fangs
| Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5...25...30 damage if it hits.
| 0
| 5
| 0.5 ½
| 8
|
| Dagger MasteryZ
|
| Golden Lotus Strike
| Lead Attack. If it hits, this attack strikes for +5...17...20 damage. If you are under the effects of an Enchantment, you gain 5...11...12 Energy.
| 0
| 5
| 0
| 10
|
| Dagger MasteryZ
|
| Golden Phoenix Strike
| Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
|
| Heart of Shadow
| Spell. You are healed for 30...126...150 Health and Shadow Step to a random nearby location.
| 0
| 5
| 0.25 ¼
| 15
|
| Shadow ArtsZ
|
| Horns of the Ox
| Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1...9...11 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
| 0
| 5
| 0
| 12
|
| Dagger MasteryZ
|
| Impale
| Skill. Must follow a dual attack. Target foe is struck for 25...85...100 earth damage and suffers from a Deep Wound for 5...17...20 seconds.
| 0
| 5
| 1
| 15
|
| Deadly ArtsZ
|
| Iron Palm
| Skill. Target touched foe suffers 5...41...50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
| 0
| 5
| 0.75 ¾
| 20
|
| Deadly ArtsZ
|
| Jagged Strike
| Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5...17...20 seconds.
| 0
| 5
| 0
| 1
|
| Dagger MasteryZ
|
| Jungle Strike
| Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage. If it hits a foe that was Crippled, it does +1...25...31 damage.
| 0
| 5
| 0.5 ½
| 10
|
| Dagger MasteryZ
|
| Leaping Mantis Sting
| Lead Attack. If Mantis Sting hits, target foe takes +14...19...20 damage. If this attack strikes a moving foe, that foe is Crippled for 3...13...15 seconds.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
|
| Locust's Fury
| Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers.
| 0
| 10
| 1
| 10
|
| Critical StrikesZ
|
| Mantis Touch
| Spell. Must follow a lead attack. Target foe becomes Crippled for 5...17...20 seconds. This skill counts as an off-hand attack.
| 0
| 5
| 0.75 ¾
| 15
|
| Deadly ArtsZ
|
| Mark of Death
| Hex Spell. For 4...9...10 seconds, target foe gains 33% less benefit from healing.
| 0
| 10
| 0.25 ¼
| 20
|
| Deadly ArtsZ
|
| Mark of Instability
| Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down.
| 0
| 10
| 0.25 ¼
| 20
|
| Z
|
| Mirrored Stance
| Hex Spell. For 10...30...35 seconds, whenever target foe enters a Stance, you enter the same Stance.
| 0
| 5
| 0.25 ¼
| 15
|
| Shadow ArtsZ
|
| Moebius Strike
| Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30...35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
| 0
| 5
| 0
| 2
|
| Dagger MasteryZ
|
| Nine Tail Strike
| Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +15...35...40 damage if it hits.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
|
| Palm Strike
| Elite Skill. Target touched foe takes 10...70...85 damage. This skill counts as an off-hand attack.
| 0
| 5
| 0.75 ¾
| 10
|
| Critical StrikesZ
|
| Recall
| Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.
| -1
| 15
| 1
| 10
|
| Z
|
| Repeating Strike
| Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage. If it misses, it takes an additional 15 seconds to recharge.
| 0
| 5
| 0
| 0
|
| Dagger MasteryZ
|
| Return
| Spell. All adjacent foes are Crippled for 3...7...8 seconds. Teleport to target other ally's location.
| 0
| 5
| 0.25 ¼
| 15
|
| Shadow ArtsZ
|
| Scorpion Wire
| Hex Spell. For 8...18...20 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This Spell has half the normal range.
| 0
| 5
| 1
| 10
|
| Deadly ArtsZ
|
| Seeping Wound
| Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3...4 Health degeneration.
| 0
| 5
| 1
| 10
|
| Critical StrikesZ
|
| Shadow Form
| Elite Enchantment Spell. For 5...25...30 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 5...41...50 Health.
| 0
| 10
| 1
| 60
|
| Shadow ArtsZ
|
| Shadow Form (PvP)
| Elite Enchantment Spell. For 5...13...15 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41...50 Health.
| 0
| 10
| 1
| 60
|
| Shadow ArtsZ
|
| Shadow Refuge
| Enchantment Spell. For 4 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking.
| 0
| 5
| 1
| 8
|
| Shadow ArtsZ
|
| Shadow Sanctuary
| Enchantment Spell. You are Blinded for 10 seconds. For 10 seconds, you gain +5...9...10 Health regeneration and +40 armor.
| 0
| 5
| 0.25 ¼
| 30
|
| Allegiance rankZ
|
| Shadow Shroud
| Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments.
| 0
| 10
| 1
| 20
|
| Shadow ArtsZ
|
| Shadow of Haste
| Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.
| 0
| 5 |