List of Factions assassin skills

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Assassin Assassin skill lists
AllFactionsNightfallEye of the NorthElite skills
Critical StrikesDagger MasteryDeadly ArtsShadow ArtsNo attribute
Image:Tango-upkeep.png Upkeep cost   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward

Icon Name Description Upkeep Energy Activation time Recharge time Attribute
Image:Assassin's Promise.jpg Assassin's Promise Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. 0 5 Energy 0.75 ¾ Activation time 45 Recharge time Deadly ArtsZ
Image:Aura of Displacement.jpg Aura of Displacement Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location. -1 Upkeep 10 Energy 0.25 ¼ Activation time 20 Recharge time Z
Image:Beguiling Haze.jpg Beguiling Haze Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds). 0 15 Energy 0.25 ¼ Activation time 20 Recharge time Shadow ArtsZ
Image:Black Lotus Strike.jpg Black Lotus Strike Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. 0 10 Energy 0 6 Recharge time Critical StrikesZ
Image:Black Mantis Thrust.jpg Black Mantis Thrust Lead Attack. Deals +8...18...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is hexed. 0 5 Energy 0.5 ½ Activation time 4 Recharge time Dagger MasteryZ
Image:Blades of Steel.jpg Blades of Steel Dual Attack. Deals +5...14...16 damage (maximum 60) for each recharging dagger attack. Must follow an off-hand attack. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Blinding Powder.jpg Blinding Powder Spell. Inflicts Blindness condition (3...13...15 seconds) on target and adjacent foes. Must follow an off-hand attack. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Quest reward Shadow ArtsZ
Image:Caltrops.jpg Caltrops Half Range Spell. Inflicts Crippled condition (5...13...15 seconds) on target and adjacent foes. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward Shadow ArtsZ
Image:Crippling Dagger.jpg Crippling Dagger Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. 0 5 Energy 1 Activation time 5 Recharge time Deadly ArtsZ
Image:Critical Defenses.jpg Critical Defenses Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. 0 10 Energy 1 Activation time 30 Recharge time Critical StrikesZ
Image:Critical Eye.jpg Critical Eye Skill. (10...30...35 seconds.) You have +3...13...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit. 0 5 Energy 0 30 Recharge time Quest reward Critical StrikesZ
Image:Critical Strike.jpg Critical Strike Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack. 0 5 Energy 0 6 Recharge time Critical StrikesZ
Image:Dancing Daggers.jpg Dancing Daggers Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Deadly ArtsZ
Image:Dark Apostasy.jpg Dark Apostasy Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5...4 Energy or Dark Apostasy ends. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Critical StrikesZ
Image:Dark Escape.jpg Dark Escape Stance. (5...13...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack. 0 5 Energy 0 30 Recharge time Shadow ArtsZ
Image:Dark Prison.jpg Dark Prison Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds). 0 10 Energy 0.25 ¼ Activation time 30 Recharge time Deadly ArtsZ
Image:Dash.jpg Dash Stance. (3 seconds.) You move 50% faster. 0 5 Energy 0 8 Recharge time Quest reward Z
Image:Death's Charge.jpg Death's Charge Spell. You Shadow Step to target foe. You are healed for 65...173...200 if this foe has more Health than you. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Quest reward Shadow ArtsZ
Image:Death Blossom.jpg Death Blossom Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. 0 5 Energy 0 2 Recharge time Dagger MasteryZ
Image:Death Blossom (PvP).jpg Death Blossom (PvP) Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. 0 5 Energy 0 6 Recharge time Dagger MasteryZ
Image:Desperate Strike.jpg Desperate Strike Lead Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health. 0 5 Energy 0 6 Recharge time Dagger MasteryZ
Image:Disrupting Stab.jpg Disrupting Stab Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). 0 5 Energy 0 10 Recharge time Dagger MasteryZ
Image:Enduring Toxin.jpg Enduring Toxin Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Deadly ArtsZ
Image:Entangling Asp.jpg Entangling Asp Spell. Causes knock-down. Inflicts Poisoned conditions (5...17...20 seconds). Must follow a lead attack. 0 10 Energy 1 Activation time 20 Recharge time Deadly ArtsZ
Image:Exhausting Assault.jpg Exhausting Assault Dual Attack. Interrupts an action. Inflicts Exhaustion if the interrupted action was a spell. Must follow a lead attack. 0 5 Energy 0.5 ½ Activation time 8 Recharge time Dagger MasteryZ
Image:Expose Defenses.jpg Expose Defenses Hex Spell. (1...9...11 seconds.) Target foe cannot block your attacks. 0 10 Energy 1 Activation time 25 Recharge time Deadly ArtsZ
Image:Expunge Enchantments.jpg Expunge Enchantments Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds). 0 10 Energy 0.75 ¾ Activation time 30 Recharge time Quest reward Deadly ArtsZ
Image:Falling Spider.jpg Falling Spider Off-Hand Attack. Deals +15...31...35 damage. Inflicts Poisoned condition (5...17...20 seconds). No effect unless target foe is knocked-down. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Flashing Blades.jpg Flashing Blades Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. 0 10 Energy 0 30 Recharge time Dagger MasteryZ
Image:Fox Fangs.jpg Fox Fangs Off-Hand Attack. Deals +10...30...35 damage. Unblockable. Must follow a lead attack. 0 5 Energy 0.5 ½ Activation time 3 Recharge time Quest reward Dagger MasteryZ
Image:Golden Lotus Strike.jpg Golden Lotus Strike Lead Attack. Deals +5...17...20 damage. You gain 5...7...8 Energy if you are enchanted. 0 5 Energy 0 5 Recharge time Dagger MasteryZ
Image:Golden Phoenix Strike.jpg Golden Phoenix Strike Off-Hand Attack. Deals +10...26...30 damage. Fails if you are not enchanted. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Heart of Shadow.jpg Heart of Shadow Spell. You are healed for 30...126...150 and you Shadow Step to a nearby location directly away from your target. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Shadow ArtsZ
Image:Horns of the Ox.jpg Horns of the Ox Dual Attack. Deals +1...9...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack. 0 5 Energy 0 12 Recharge time Dagger MasteryZ
Image:Impale.jpg Impale Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack. 0 5 Energy 1 Activation time 15 Recharge time Deadly ArtsZ
Image:Iron Palm.jpg Iron Palm Touch Skill. Deals 5...41...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. 0 5 Energy 0.75 ¾ Activation time 20 Recharge time Deadly ArtsZ
Image:Jagged Strike.jpg Jagged Strike Lead Attack. Inflicts Bleeding condition (5...17...20 seconds). 0 5 Energy 0.5 ½ Activation time 1 Recharge time Dagger MasteryZ
Image:Jungle Strike.jpg Jungle Strike Off-Hand Attack. Deals +10...22...25 damage. Deals +1...25...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack. 0 5 Energy 0.5 ½ Activation time 10 Recharge time Dagger MasteryZ
Image:Leaping Mantis Sting.jpg Leaping Mantis Sting Lead Attack. Deals +14...19...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Locust's Fury.jpg Locust's Fury Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. 0 10 Energy 1 Activation time 10 Recharge time Critical StrikesZ
Image:Mantis Touch.jpg Mantis Touch Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack. 0 5 Energy 0.75 ¾ Activation time 15 Recharge time Deadly ArtsZ
Image:Mark of Death.jpg Mark of Death Hex Spell. (4...9...10 seconds.) Target foe receives 33% less from healing. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Deadly ArtsZ
Image:Mark of Instability.jpg Mark of Instability Hex Spell. (20 seconds.) Causes knock-down the next time you hit target foe with a dual attack. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Z
Image:Mirrored Stance.jpg Mirrored Stance Hex Spell. (10...30...35 seconds.) You enter any stance used by target foe. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Shadow ArtsZ
Image:Moebius Strike.jpg Moebius Strike Elite Off-Hand Attack. Deals +10...30...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack. 0 5 Energy 0 2 Recharge time Dagger MasteryZ
Image:Nine Tail Strike.jpg Nine Tail Strike Dual Attack. Deals +15...35...40 damage. Unblockable. Must follow an off-hand attack. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Palm Strike.jpg Palm Strike Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 seconds). This skill counts as an off-hand attack. 0 5 Energy 0.75 ¾ Activation time 7 Recharge time Critical StrikesZ
Image:Recall.jpg Recall Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. -1 Upkeep 15 Energy 1 Activation time 10 Recharge time Z
Image:Repeating Strike.jpg Repeating Strike Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. 0 5 Energy 0 0 Dagger MasteryZ
Image:Return.jpg Return Spell. Inflicts Crippled condition (3...7...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Shadow ArtsZ
Image:Scorpion Wire.jpg Scorpion Wire Half Range Hex Spell. (8...18...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you. 0 5 Energy 1 Activation time 10 Recharge time Deadly ArtsZ
Image:Seeping Wound.jpg Seeping Wound Elite Hex Spell. (20 seconds.) Causes 5...13...15 damage per second if target foe is Bleeding or Poisoned. 0 5 Energy 1 Activation time 10 Recharge time Critical StrikesZ
Image:Shadow Form.jpg Shadow Form Elite Enchantment Spell. (5...18...21 seconds.) Hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage. End effect: lose all but 5...41...50 Health. 0 10 Energy 1 Activation time 45 Recharge time Shadow ArtsZ
Image:Shadow Form (PvP).jpg Shadow Form (PvP) Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. 0 10 Energy 1 Activation time 60 Recharge time Shadow ArtsZ
Image:Shadow Refuge.jpg Shadow Refuge Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Shadow ArtsZ
Image:Shadow Sanctuary.jpg Shadow Sanctuary Enchantment Spell. (10 seconds.) You gain +7...9...10 Health regeneration and +40 armor. You are Blind (5 seconds). 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Allegiance rankZ
Image:Shadow Shroud.jpg Shadow Shroud Elite Hex Spell. (3...8...9 seconds.) Target foe cannot be the target of enchantments. 0 10 Energy 1 Activation time 20 Recharge time Shadow ArtsZ
Image:Shadow of Haste.jpg Shadow of Haste Stance. (10...34...40 seconds.) You move 15% faster. End effect: return to your original location. 0 5 Energy 0 45 Recharge time Shadow ArtsZ
Image:Shadowy Burden.jpg Shadowy Burden Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Shadow ArtsZ
Image:Shameful Fear.jpg Shameful Fear Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. 0 10 Energy 2 Activation time 10 Recharge time Deadly ArtsZ
Image:Sharpen Daggers.jpg Sharpen Daggers Enchantment Spell. (5...25...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...13...15 seconds). 0 5 Energy 1 Activation time 20 Recharge time Critical StrikesZ
Image:Shroud of Distress.jpg Shroud of Distress Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Shadow ArtsZ
Image:Shroud of Distress (PvP).jpg Shroud of Distress (PvP) Enchantment Spell. (30...54...60 seconds.) You have 75% chance to block. No effect unless your Health is below 50%. 0 10 Energy 1 Activation time 45 Recharge time Shadow ArtsZ
Image:Shroud of Silence.jpg Shroud of Silence Elite Touch Hex Spell. (1...3...3 seconds.) Target foe cannot cast spells. Your spells are disabled for 15 seconds. 0 10 Energy 0.75 ¾ Activation time 30 Recharge time Deadly ArtsZ
Image:Side Step.jpg Side Step Skill. Shadow Step to a random location in the area. You gain 50 Health. 0 0 0 10 Recharge time Z
Image:Signet of Malice.jpg Signet of Malice Signet. You lose one condition for each condition on target foe. 0 0 0.25 ¼ Activation time 5 Recharge time Z
Image:Signet of Shadows.jpg Signet of Shadows Signet. Deals 5...29...35 damage. Deals 15...51...60 more damage if target foe is Blinded. 0 0 1 Activation time 30 Recharge time Deadly ArtsZ
Image:Siphon Speed.jpg Siphon Speed Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe. 0 5 Energy 1 Activation time 30 Recharge time Deadly ArtsZ
Image:Siphon Strength.jpg Siphon Strength Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 damage. You have +33% chance to land a critical hit on this foe. 0 10 Energy 1 Activation time 10 Recharge time Deadly ArtsZ
Image:Spirit Walk.jpg Spirit Walk Spell. Shadow Step to target spirit. 0 5 Energy 0.25 ¼ Activation time 8 Recharge time Z
Image:Star Strike.jpg Star Strike Skill. (10 seconds.) Party-wide effect. Every successful attack summons a level 20 celestial attacker (maximum of 6). 0 0 1 Activation time 0 Z
Image:Temple Strike.jpg Temple Strike Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. 0 15 Energy 0 20 Recharge time Dagger MasteryZ
Image:Twisting Fangs.jpg Twisting Fangs Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack. 0 10 Energy 0 15 Recharge time Quest reward Critical StrikesZ
Image:Unseen Fury.jpg Unseen Fury Stance. Inflicts Blindness condition on adjacent foes (3...9...10). You cannot be blocked by Blinded foes for 10...26...30 seconds.) 0 5 Energy 0 20 Recharge time Shadow ArtsZ
Image:Unseen Fury (PvP).jpg Unseen Fury (PvP) Stance. (15...51...60 seconds.) You cannot be blocked by Blinded foes 0 5 Energy 0 45 Recharge time Shadow ArtsZ
Image:Unsuspecting Strike.jpg Unsuspecting Strike Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 damage if target foe's Health is above 90%. 0 10 Energy 0 2 Recharge time Quest reward Critical StrikesZ
Image:Viper's Defense.jpg Viper's Defense Spell. Inflict Poisoned condition (5...17...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Shadow ArtsZ
Image:Way of Perfection.jpg Way of Perfection Enchantment Spell. (60 seconds.) Your critical hits heal you for 10...34...40. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Quest reward Shadow ArtsZ
Image:Way of the Empty Palm.jpg Way of the Empty Palm Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Deadly ArtsZ
Image:Way of the Fox.jpg Way of the Fox Enchantment Spell. (10...30...35 seconds.) Your attacks are unblockable. Ends after 1...5...6 attacks. 0 5 Energy 0.25 ¼ Activation time 45 Recharge time Shadow ArtsZ
Image:Way of the Lotus.jpg Way of the Lotus Enchantment Spell. (20 seconds.) You gain 5...17...20 Energy the next time you hit with a dual attack. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Shadow ArtsZ
Image:Wild Strike.jpg Wild Strike Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. 0 5 Energy 0 4 Recharge time Dagger MasteryZ
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