List of Factions assassin skills

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Assassin Assassin skill lists
AllFactionsNightfallEye of the NorthElite skills
Critical StrikesDagger MasteryDeadly ArtsShadow ArtsNo attribute
Image:Tango-upkeep.png Upkeep cost   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward

Icon Name Description Upkeep Energy Activation time Recharge time Attribute
Image:Assassin's Promise.jpg Assassin's Promise Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged. 0 5 Energy 0.75 ¾ Activation time 45 Recharge time Deadly ArtsZ
Image:Aura of Displacement.jpg Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. -1 Upkeep 10 Energy 0.25 ¼ Activation time 20 Recharge time Z
Image:Beguiling Haze.jpg Beguiling Haze Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds. 0 15 Energy 0.25 ¼ Activation time 20 Recharge time Shadow ArtsZ
Image:Black Lotus Strike.jpg Black Lotus Strike Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...15...18 Energy. 0 10 Energy 0 12 Recharge time Critical StrikesZ
Image:Black Mantis Thrust.jpg Black Mantis Thrust Lead Attack. If this attack hits, you strike for +8...18...20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13...15 seconds. 0 5 Energy 0 4 Recharge time Dagger MasteryZ
Image:Blades of Steel.jpg Blades of Steel Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14...16 damage (maximum bonus 60) for each recharging dagger attack. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Blinding Powder.jpg Blinding Powder Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Quest reward Shadow ArtsZ
Image:Caltrops.jpg Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward Shadow ArtsZ
Image:Crippling Dagger.jpg Crippling Dagger Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range. 0 5 Energy 1 Activation time 5 Recharge time Deadly ArtsZ
Image:Critical Defenses.jpg Critical Defenses Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. 0 10 Energy 1 Activation time 30 Recharge time Critical StrikesZ
Image:Critical Eye.jpg Critical Eye Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. 0 5 Energy 0 30 Recharge time Quest reward Critical StrikesZ
Image:Critical Strike.jpg Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy. 0 5 Energy 0 6 Recharge time Critical StrikesZ
Image:Dancing Daggers.jpg Dancing Daggers Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Deadly ArtsZ
Image:Dark Apostasy.jpg Dark Apostasy Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Critical StrikesZ
Image:Dark Escape.jpg Dark Escape Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. 0 5 Energy 0 30 Recharge time Shadow ArtsZ
Image:Dark Prison.jpg Dark Prison Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower. 0 10 Energy 0.25 ¼ Activation time 30 Recharge time Deadly ArtsZ
Image:Dash.jpg Dash Stance. For 3 seconds, you run 50% faster. 0 5 Energy 0 8 Recharge time Quest reward Z
Image:Death Blossom.jpg Death Blossom Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40...45 damage and all adjacent foes take 20...40...45 damage. 0 5 Energy 0 2 Recharge time Dagger MasteryZ
Image:Death's Charge.jpg Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Quest reward Shadow ArtsZ
Image:Desperate Strike.jpg Desperate Strike Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage. 0 5 Energy 0 6 Recharge time Dagger MasteryZ
Image:Disrupting Stab.jpg Disrupting Stab Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3...9...10 seconds. 0 5 Energy 0 10 Recharge time Dagger MasteryZ
Image:Enduring Toxin.jpg Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Deadly ArtsZ
Image:Entangling Asp.jpg Entangling Asp Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17...20 seconds. 0 10 Energy 1 Activation time 20 Recharge time Deadly ArtsZ
Image:Exhausting Assault.jpg Exhausting Assault Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. 0 5 Energy 0.5 ½ Activation time 8 Recharge time Dagger MasteryZ
Image:Expose Defenses.jpg Expose Defenses Hex Spell. For 1...9...11 seconds, target foe cannot block your attacks. 0 10 Energy 1 Activation time 25 Recharge time Deadly ArtsZ
Image:Expunge Enchantments.jpg Expunge Enchantments Skill. Target foe loses 1 Enchantment. All of your other non-attack skills are disabled for 10...6...5 seconds. For each skill disabled in this way, target touched foe loses 1 additional Enchantment. 0 10 Energy 0.75 ¾ Activation time 30 Recharge time Quest reward Deadly ArtsZ
Image:Falling Spider.jpg Falling Spider Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31...35 damage and target foe is Poisoned for 5...17...20 seconds. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Flashing Blades.jpg Flashing Blades Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking. 0 10 Energy 0 30 Recharge time Dagger MasteryZ
Image:Fox Fangs.jpg Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5...25...30 damage if it hits. 0 5 Energy 0.5 ½ Activation time 8 Recharge time Quest reward Dagger MasteryZ
Image:Golden Lotus Strike.jpg Golden Lotus Strike Lead Attack. If it hits, this attack strikes for +5...17...20 damage. If you are under the effects of an Enchantment, you gain 5...11...12 Energy. 0 5 Energy 0 10 Recharge time Dagger MasteryZ
Image:Golden Phoenix Strike.jpg Golden Phoenix Strike Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Heart of Shadow.jpg Heart of Shadow Spell. You are healed for 30...126...150 Health and Shadow Step to a random nearby location. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Shadow ArtsZ
Image:Horns of the Ox.jpg Horns of the Ox Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1...9...11 damage. If struck foe is not adjacent to any allies, that foe is knocked down. 0 5 Energy 0 12 Recharge time Dagger MasteryZ
Image:Impale.jpg Impale Skill. Must follow a dual attack. Target foe is struck for 25...85...100 earth damage and suffers from a Deep Wound for 5...17...20 seconds. 0 5 Energy 1 Activation time 15 Recharge time Deadly ArtsZ
Image:Iron Palm.jpg Iron Palm Skill. Target touched foe suffers 5...41...50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. 0 5 Energy 0.75 ¾ Activation time 20 Recharge time Deadly ArtsZ
Image:Jagged Strike.jpg Jagged Strike Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5...17...20 seconds. 0 5 Energy 0 1 Recharge time Dagger MasteryZ
Image:Jungle Strike.jpg Jungle Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage. If it hits a foe that was Crippled, it does +1...25...31 damage. 0 5 Energy 0.5 ½ Activation time 10 Recharge time Dagger MasteryZ
Image:Leaping Mantis Sting.jpg Leaping Mantis Sting Lead Attack. If Mantis Sting hits, target foe takes +14...19...20 damage. If this attack strikes a moving foe, that foe is Crippled for 3...13...15 seconds. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Locust's Fury.jpg Locust's Fury Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers. 0 10 Energy 1 Activation time 10 Recharge time Critical StrikesZ
Image:Mantis Touch.jpg Mantis Touch Spell. Must follow a lead attack. Target foe becomes Crippled for 5...17...20 seconds. This skill counts as an off-hand attack. 0 5 Energy 0.75 ¾ Activation time 15 Recharge time Deadly ArtsZ
Image:Mark of Death.jpg Mark of Death Hex Spell. For 4...9...10 seconds, target foe gains 33% less benefit from healing. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Deadly ArtsZ
Image:Mark of Instability.jpg Mark of Instability Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Z
Image:Mirrored Stance.jpg Mirrored Stance Hex Spell. For 10...30...35 seconds, whenever target foe enters a Stance, you enter the same Stance. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Shadow ArtsZ
Image:Moebius Strike.jpg Moebius Strike Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30...35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. 0 5 Energy 0 2 Recharge time Dagger MasteryZ
Image:Nine Tail Strike.jpg Nine Tail Strike Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +15...35...40 damage if it hits. 0 5 Energy 0 8 Recharge time Dagger MasteryZ
Image:Palm Strike.jpg Palm Strike Elite Skill. Target touched foe takes 10...70...85 damage. This skill counts as an off-hand attack. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Critical StrikesZ
Image:Recall.jpg Recall Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. -1 Upkeep 15 Energy 1 Activation time 10 Recharge time Z
Image:Repeating Strike.jpg Repeating Strike Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage. If it misses, it takes an additional 15 seconds to recharge. 0 5 Energy 0 0 Dagger MasteryZ
Image:Return.jpg Return Spell. All adjacent foes are Crippled for 3...7...8 seconds. Teleport to target other ally's location. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Shadow ArtsZ
Image:Scorpion Wire.jpg Scorpion Wire Hex Spell. For 8...18...20 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This Spell has half the normal range. 0 5 Energy 1 Activation time 10 Recharge time Deadly ArtsZ
Image:Seeping Wound.jpg Seeping Wound Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3...4 Health degeneration. 0 5 Energy 1 Activation time 10 Recharge time Critical StrikesZ
Image:Shadow Form.jpg Shadow Form Elite Enchantment Spell. For 5...25...30 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 5...41...50 Health. 0 10 Energy 1 Activation time 60 Recharge time Shadow ArtsZ
Image:Shadow Form (PvP).jpg Shadow Form (PvP) Elite Enchantment Spell. For 5...13...15 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41...50 Health. 0 10 Energy 1 Activation time 60 Recharge time Shadow ArtsZ
Image:Shadow Refuge.jpg Shadow Refuge Enchantment Spell. For 4 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Shadow ArtsZ
Image:Shadow Sanctuary.jpg Shadow Sanctuary Enchantment Spell. You are Blinded for 10 seconds. For 10 seconds, you gain +5...9...10 Health regeneration and +40 armor. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Allegiance rankZ
Image:Shadow Shroud.jpg Shadow Shroud Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments. 0 10 Energy 1 Activation time 20 Recharge time Shadow ArtsZ
Image:Shadow of Haste.jpg Shadow of Haste Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. 0 5