List of Factions elementalist skills

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Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Exhaustion Energy Activation time Recharge time Attribute
Image:Arc Lightning.jpg Arc Lightning Spell. Deals 5...41...50 lightning damage. Deals 15...63...75 lightning damage to one nearby foe if target foe is hexed with Water Magic. 25% armor penetration. 0 5 Energy 1 Activation time 6 Recharge time Air MagicZ
Image:Ash Blast.jpg Ash Blast Spell. Deals 35...59...65 earth damage. Inflicts Blindness condition (3...13...15 seconds) if target foe is knocked-down. 0 5 Energy 1 Activation time 8 Recharge time Earth MagicZ
Image:Bed of Coals.jpg Bed of Coals Spell. Deals 5...24...29 fire damage each second (10 seconds). Hits foes near your initial location. Inflicts Burning condition (3...6...7 seconds) on knocked-down foes. 0 10 Energy 1 Activation time 30 Recharge time Fire MagicZ
Image:Breath of Fire.jpg Breath of Fire Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location. 0 5 Energy 2 Activation time 30 Recharge time Fire MagicZ
Image:Burning Speed.jpg Burning Speed Enchantment Spell. (5 seconds.) You move 30...42...45% faster. You suffer from Burning (5 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. 0 10 Energy 0.25 ¼ Activation time 0 Fire MagicZ
Image:Celestial Storm.jpg Celestial Storm Skill. Deals 40 damage each second (15 seconds). Also hits foes in the area of target's initial location. 0 0 1 Activation time 0 Z
Image:Churning Earth.jpg Churning Earth Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. 0 15 Energy 3 Activation time 30 Recharge time Earth MagicZ
Image:Double Dragon.jpg Double Dragon Elite Spell. Deals 7...91...112 fire damage to all nearby foes. You have +0...2...2 to Fire Magic (10...22...25 seconds). 0 5 Energy 0.75 ¾ Activation time 15 Recharge time Fire MagicZ
Image:Dragon's Stomp.jpg Dragon's Stomp Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. You are Exhausted. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Earth MagicZ
Image:Elemental Lord.jpg Elemental Lord Enchantment Spell. (40...56...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...260...300% of the spell's Energy cost. 0 5 Energy 0.25 ¼ Activation time 45 Recharge time Allegiance rankZ
Image:Energy Boon.jpg Energy Boon Elite Skill. (20 seconds.) You have +0...32...40 maximum Energy and +5 Health regeneration. End effect: you gain 0...16...20 Energy and 0...80...100 Health. 0 5 Energy 0 40 Recharge time Energy StorageZ
Image:Glyph of Essence.jpg Glyph of Essence Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy. 0 5 Energy 1 Activation time 20 Recharge time Z
Image:Gust.jpg Gust Elite Spell. Deals 10...54...65 cold damage. Causes knock-down (3 seconds) if target foe is hexed with Earth or Water Magic. 0 5 Energy 1 Activation time 10 Recharge time Air MagicZ
Image:Icy Prism.jpg Icy Prism Spell. Deals 10...54...65 cold damage. Interrupts a signet. Interruption effect: disables target foe's signets (3...8...9 seconds). 0 10 Energy 1 Activation time 2 Recharge time Water MagicZ
Image:Lava Arrows.jpg Lava Arrows Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target. 0 5 Energy 1 Activation time 2 Recharge time Fire MagicZ
Image:Lightning Hammer.jpg Lightning Hammer Spell. Deals 10...82...100 lightning damage. 25% armor penetration. 0 25 Energy 2 Activation time 4 Recharge time Air MagicZ
Image:Mirror of Ice.jpg Mirror of Ice Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Energy Storage.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex. 0 5 Energy 1 Activation time 30 Recharge time Water MagicZ
Image:Ride the Lightning.jpg Ride the Lightning Elite Spell. Deals 10...82...100 lightning damage. 25% armor penetration. You instantly move to this foe. You are Exhausted. -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Air MagicZ
Image:Second Wind.jpg Second Wind Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. You are Exhausted. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time Z
Image:Shatterstone.jpg Shatterstone Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage. 0 15 Energy 2 Activation time 8 Recharge time Water MagicZ
Image:Shock Arrow.jpg Shock Arrow Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Shockwave.jpg Shockwave Elite Spell. Deals 15...51...60 earth damage one time to foes in the area. Nearby foes take damage twice and adjacent foes take damage three times. 0 10 Energy 1 Activation time 15 Recharge time Earth MagicZ
Image:Sliver Armor.jpg Sliver Armor Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. 0 10 Energy 1 Activation time 30 Recharge time Earth MagicZ
Image:Smoldering Embers.jpg Smoldering Embers Hex Spell. Deals 7...91...112 fire damage. Inflicts Burning condition (3 seconds) to non-moving foes at this location after 3 seconds. 0 10 Energy 2 Activation time 7 Recharge time Fire MagicZ
Image:Star Burst.jpg Star Burst Elite Touch Spell. Deals 7...91...112 fire damage. Also hits nearby foes. You lose 5 Energy if more than one foe is struck. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Fire MagicZ
Image:Teinai's Crystals.jpg Teinai's Crystals Spell Deals 10...82...100 damage to adjacent foes. Those foes are cured of any conditions 0 15 Energy 0.75 ¾ Activation time 20 Recharge time Earth MagicZ
Image:Teinai's Heat.jpg Teinai's Heat Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes near target's initial location. End effect: inflicts Burning condition (3 seconds). 0 15 Energy 2 Activation time 30 Recharge time Fire MagicZ
Image:Teinai's Prison.jpg Teinai's Prison Hex Spell. (8...18...20 seconds.) Target foe moves 66% slower. Ends if this foe takes fire damage. 0 10 Energy 2 Activation time 30 Recharge time Water MagicZ
Image:Teinai's Wind.jpg Teinai's Wind Spell. Hits adjacent foes. Deals 15...51...60 cold damage. Causes knock-down to attacking foes. 0 5 Energy 0.75 ¾ Activation time 8 Recharge time Air MagicZ
Image:Unsteady Ground.jpg Unsteady Ground Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. 0 10 Energy 2 Activation time 20 Recharge time Earth MagicZ
Image:Vapor Blade.jpg Vapor Blade Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted. 0 15 Energy 2 Activation time 7 Recharge time Water MagicZ
Image:Ward of Stability.jpg Ward of Stability Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. 0 10 Energy 1 Activation time 30 Recharge time Earth MagicZ
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