| Icon
| Name
| Description
|
|
|
|
|
| Attribute
|
| Arc Lightning
| Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63...75 lightning damage. Damage from Arc Lightning has 25% armor penetration.
| 0
| 5
| 1
| 6
|
| Air MagicZ
|
| Ash Blast
| Spell. Target foe is struck for 35...59...65 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13...15 seconds.
| 0
| 5
| 1
| 8
|
| Earth MagicZ
|
| Bed of Coals
| Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds.
| 0
| 10
| 1
| 30
|
| Fire MagicZ
|
| Breath of Fire
| Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34...40 fire damage each second.
| 0
| 5
| 2
| 30
|
| Fire MagicZ
|
| Burning Speed
| Enchantment Spell. For 5 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
| 0
| 10
| 0.25 ¼
| 0
|
| Fire MagicZ
|
| Celestial Storm
| Skill. A celestial storm forms at target foe's location for 15 seconds. All foes in the area take 40 damage each second.
| 0
| 0
| 1
| 0
|
| Z
|
| Churning Earth
| Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
| 0
| 15
| 3
| 30
|
| Earth MagicZ
|
| Double Dragon
| Elite Spell. For two seconds, foes adjacent to this location are struck for 7...91...112 fire damage each second.
| 0
| 15
| 0.75 ¾
| 30
|
| Fire MagicZ
|
| Dragon's Stomp
| Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion.
| -10
| 25
| 3
| 15
|
| Earth MagicZ
|
| Elemental Lord
| Enchantment Spell. For 30...54...60 seconds, your elemental attributes are boosted by 1.
| 0
| 10
| 1
| 45
|
| Allegiance rankZ
|
| Energy Boon
| Elite Spell. You gain 10...18...20 Energy. Energy Boon causes Exhaustion.
| -10
| 5
| 1
| 15
|
| Energy StorageZ
|
| Glyph of Essence
| Glyph. For 15 seconds, your next Spell casts instantly but causes you to lose all Energy.
| 0
| 5
| 1
| 20
|
| Z
|
| Gust
| Elite Spell. Target foe is struck for 10...54...65 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
| 0
| 5
| 1
| 10
|
| Air MagicZ
|
| Icy Prism
| Spell. Target foe is struck for 10...54...65 cold damage. If target foe is using a Signet, that Signet is interrupted and all of that foe's Signets are disabled for 3...8...9 seconds.
| 0
| 10
| 1
| 2
|
| Water MagicZ
|
| Lava Arrows
| Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20...56...65 fire damage if they hit. Lava Arrows have half the normal range.
| 0
| 5
| 1
| 2
|
| Fire MagicZ
|
| Lightning Hammer
| Spell. Target foe is struck for 10...82...100 lightning damage. Lightning Hammer has 25% armor penetration.
| 0
| 25
| 2
| 4
|
| Air MagicZ
|
| Mirror of Ice
| Elite Enchantment Spell. For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10...70...85 damage.
| 0
| 5
| 0.25 ¼
| 10
|
| Water MagicZ
|
| Ride the Lightning
| Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82...100 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
| -10
| 10
| 1
| 5
|
| Air MagicZ
|
| Second Wind
| Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
| -10
| 5
| 2
| 5
|
| Z
|
| Shatterstone
| Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85...100 cold damage.
| 0
| 15
| 2
| 8
|
| Water MagicZ
|
| Shock Arrow
| Spell. Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1...7...9 Energy. This spell has 25% armor penetration.
| 0
| 5
| 1
| 8
|
| Air MagicZ
|
| Shockwave
| Elite Spell. Adjacent foes take 15...51...60 earth damage, nearby foes take 15...51...60 earth damage, and foes in the area take 15...51...60 earth damage.
| 0
| 10
| 1
| 15
|
| Earth MagicZ
|
| Sliver Armor
| Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29...35 earth damage.
| 0
| 10
| 1
| 30
|
| Earth MagicZ
|
| Smoldering Embers
| Hex Spell. Target foe is struck for 7...91...112 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.
| 0
| 10
| 2
| 7
|
| Fire MagicZ
|
| Star Burst
| Elite Spell. Target touched foe and all nearby foes are struck for 7...91...112 fire damage. If more than one foe was struck, you lose 5 Energy.
| 0
| 5
| 0.75 ¾
| 10
|
| Fire MagicZ
|
| Teinai's Crystals
| Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions.
| 0
| 15
| 0.75 ¾
| 20
|
| Earth MagicZ
|
| Teinai's Heat
| Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.
| 0
| 15
| 2
| 30
|
| Fire MagicZ
|
| Teinai's Prison
| Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage.
| 0
| 10
| 2
| 30
|
| Water MagicZ
|
| Teinai's Wind
| Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Teinai's Wind are knocked down.
| 0
| 5
| 0.75 ¾
| 8
|
| Air MagicZ
|
| Unsteady Ground
| Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
| 0
| 10
| 2
| 20
|
| Earth MagicZ
|
| Vapor Blade
| Spell. Target foe is struck for 15...111...135 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.
| 0
| 15
| 2
| 7
|
| Water MagicZ
|
| Ward of Stability
| Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-Spirit allies cannot be knocked down.
| 0
| 10
| 1
| 30
|
| Earth MagicZ
|