List of Factions elementalist skills

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Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Exhaustion Energy Activation time Recharge time Attribute
Image:Arc Lightning.jpg Arc Lightning Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63...75 lightning damage. Damage from Arc Lightning has 25% armor penetration. 0 5 Energy 1 Activation time 6 Recharge time Air MagicZ
Image:Ash Blast.jpg Ash Blast Spell. Target foe is struck for 35...59...65 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13...15 seconds. 0 5 Energy 1 Activation time 8 Recharge time Earth MagicZ
Image:Bed of Coals.jpg Bed of Coals Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds. 0 10 Energy 1 Activation time 30 Recharge time Fire MagicZ
Image:Breath of Fire.jpg Breath of Fire Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34...40 fire damage each second. 0 5 Energy 2 Activation time 30 Recharge time Fire MagicZ
Image:Burning Speed.jpg Burning Speed Enchantment Spell. For 5 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds. 0 10 Energy 0.25 ¼ Activation time 0 Fire MagicZ
Image:Celestial Storm.jpg Celestial Storm Skill. A celestial storm forms at target foe's location for 15 seconds. All foes in the area take 40 damage each second. 0 0 1 Activation time 0 Z
Image:Churning Earth.jpg Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. 0 15 Energy 3 Activation time 30 Recharge time Earth MagicZ
Image:Double Dragon.jpg Double Dragon Elite Spell. For two seconds, foes adjacent to this location are struck for 7...91...112 fire damage each second. 0 15 Energy 0.75 ¾ Activation time 30 Recharge time Fire MagicZ
Image:Dragon's Stomp.jpg Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Earth MagicZ
Image:Elemental Lord.jpg Elemental Lord Enchantment Spell. For 30...54...60 seconds, your elemental attributes are boosted by 1. 0 10 Energy 1 Activation time 45 Recharge time Allegiance rankZ
Image:Energy Boon.jpg Energy Boon Elite Spell. You gain 10...18...20 Energy. Energy Boon causes Exhaustion. -10 Exhaustion 5 Energy 1 Activation time 15 Recharge time Energy StorageZ
Image:Glyph of Essence.jpg Glyph of Essence Glyph. For 15 seconds, your next Spell casts instantly but causes you to lose all Energy. 0 5 Energy 1 Activation time 20 Recharge time Z
Image:Gust.jpg Gust Elite Spell. Target foe is struck for 10...54...65 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. 0 5 Energy 1 Activation time 10 Recharge time Air MagicZ
Image:Icy Prism.jpg Icy Prism Spell. Target foe is struck for 10...54...65 cold damage. If target foe is using a Signet, that Signet is interrupted and all of that foe's Signets are disabled for 3...8...9 seconds. 0 10 Energy 1 Activation time 2 Recharge time Water MagicZ
Image:Lava Arrows.jpg Lava Arrows Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20...56...65 fire damage if they hit. Lava Arrows have half the normal range. 0 5 Energy 1 Activation time 2 Recharge time Fire MagicZ
Image:Lightning Hammer.jpg Lightning Hammer Spell. Target foe is struck for 10...82...100 lightning damage. Lightning Hammer has 25% armor penetration. 0 25 Energy 2 Activation time 4 Recharge time Air MagicZ
Image:Mirror of Ice.jpg Mirror of Ice Elite Enchantment Spell. For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10...70...85 damage. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Water MagicZ
Image:Ride the Lightning.jpg Ride the Lightning Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82...100 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Air MagicZ
Image:Second Wind.jpg Second Wind Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time Z
Image:Shatterstone.jpg Shatterstone Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85...100 cold damage. 0 15 Energy 2 Activation time 8 Recharge time Water MagicZ
Image:Shock Arrow.jpg Shock Arrow Spell. Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1...7...9 Energy. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Shockwave.jpg Shockwave Elite Spell. Adjacent foes take 15...51...60 earth damage, nearby foes take 15...51...60 earth damage, and foes in the area take 15...51...60 earth damage. 0 10 Energy 1 Activation time 15 Recharge time Earth MagicZ
Image:Sliver Armor.jpg Sliver Armor Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29...35 earth damage. 0 10 Energy 1 Activation time 30 Recharge time Earth MagicZ
Image:Smoldering Embers.jpg Smoldering Embers Hex Spell. Target foe is struck for 7...91...112 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds. 0 10 Energy 2 Activation time 7 Recharge time Fire MagicZ
Image:Star Burst.jpg Star Burst Elite Spell. Target touched foe and all nearby foes are struck for 7...91...112 fire damage. If more than one foe was struck, you lose 5 Energy. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Fire MagicZ
Image:Teinai's Crystals.jpg Teinai's Crystals Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions. 0 15 Energy 0.75 ¾ Activation time 20 Recharge time Earth MagicZ
Image:Teinai's Heat.jpg Teinai's Heat Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. 0 15 Energy 2 Activation time 30 Recharge time Fire MagicZ
Image:Teinai's Prison.jpg Teinai's Prison Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage. 0 10 Energy 2 Activation time 30 Recharge time Water MagicZ
Image:Teinai's Wind.jpg Teinai's Wind Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Teinai's Wind are knocked down. 0 5 Energy 0.75 ¾ Activation time 8 Recharge time Air MagicZ
Image:Unsteady Ground.jpg Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. 0 10 Energy 2 Activation time 20 Recharge time Earth MagicZ
Image:Vapor Blade.jpg Vapor Blade Spell. Target foe is struck for 15...111...135 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them. 0 15 Energy 2 Activation time 7 Recharge time Water MagicZ
Image:Ward of Stability.jpg Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-Spirit allies cannot be knocked down. 0 10 Energy 1 Activation time 30 Recharge time Earth MagicZ
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