List of Factions mesmer skills

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Mesmer Mesmer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Fast CastingDomination MagicIllusion MagicInspiration MagicNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 10...30...35 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5...17...20 seconds. 0 10 Energy 2 Activation time 20 Recharge time Illusion MagicZ
Image:Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. 0 10 Energy 1 Activation time 20 Recharge time Illusion MagicZ
Image:Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 seconds, all spells cast by target foe cause Exhaustion. 0 10 Energy 2 Activation time 15 Recharge time Fast CastingZ
Image:Arcane Larceny.jpg Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. 0 10 Energy 1 Activation time 0 Domination MagicZ
Image:Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost. 0 5 Energy 1 Activation time 25 Recharge time Inspiration MagicZ
Image:Celestial Haste.jpg Celestial Haste Spell. For 15 seconds, your entire party has 50% fast casting and all skills recharge 25% faster. 0 0 1 Activation time 0 Z
Image:Complicate.jpg Complicate Spell. Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for 1...13...16 seconds. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Domination MagicZ
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration. 0 15 Energy 1 Activation time 5 Recharge time Illusion MagicZ
Image:Ether Nightmare.jpg Ether Nightmare Hex Spell. Target foe loses 4...7...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. 0 10 Energy 3 Activation time 15 Recharge time Allegiance rankZ
Image:Ether Signet.jpg Ether Signet Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy. 0 0 1 Activation time 45 Recharge time Inspiration MagicZ
Image:Expel Hexes.jpg Expel Hexes Elite Spell. Remove up to 2 Hexes from target ally. 0 5 Energy 1 Activation time 8 Recharge time Z
Image:Feedback.jpg Feedback Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4...9...10 Energy. 0 10 Energy 2 Activation time 30 Recharge time Inspiration MagicZ
Image:Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one Hex. You gain 1...3...4 Energy for each Hex removed this way. 0 0 1 Activation time 25 Recharge time Inspiration MagicZ
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. For 10 seconds, target foe has -3...9...10 Health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of Health degeneration caused from this Spell. 0 10 Energy 1 Activation time 5 Recharge time Illusion MagicZ
Image:Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage. 0 5 Energy 2 Activation time 5 Recharge time Illusion MagicZ
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...20...22 Energy. 0 15 Energy 1 Activation time 30 Recharge time Illusion MagicZ
Image:Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 3...9...10 seconds, whenever you are the target of an enemy Spell, you steal up to 1...6...7 Energy from the caster. 0 5 Energy 1 Activation time 15 Recharge time Inspiration MagicZ
Image:Lyssa's Balance.jpg Lyssa's Balance Spell. Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect. 0 5 Energy 1 Activation time 15 Recharge time Z
Image:Overload.jpg Overload Spell. Target foe takes 5...33...40 damage. If that foe was casting a spell, you deal +5...41...50 damage. 0 5 Energy 0.25 ¼ Activation time 3 Recharge time Domination MagicZ
Image:Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds, whenever that foe casts a Spell, you steal up to 1...6...7 Energy from that foe. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Inspiration MagicZ
Image:Power Return.jpg Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6...5 Energy. 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Fast CastingZ
Image:Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11...12 seconds. 0 10 Energy 0.25 ¼ Activation time 2 Recharge time Domination MagicZ
Image:Psychic Instability.jpg Psychic Instability Elite Spell. Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.) 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Fast CastingZ
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 1...8...10 seconds, target foe suffers from -1...3...3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied. 0 10 Energy 1 Activation time 25 Recharge time Illusion MagicZ
Image:Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an Enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe. 0 10 Energy 1 Activation time 0 Inspiration MagicZ
Image:Revealed Hex.jpg Revealed Hex Spell. Remove a Hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. 0 5 Energy 1 Activation time 0 Inspiration MagicZ
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...21...25 seconds, target foe and all nearby foes move 50% slower. 0 10 Energy 2 Activation time 25 Recharge time Illusion MagicZ
Image:Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. 0 10 Energy 1 Activation time 0 Z
Image:Signet of Disenchantment.jpg Signet of Disenchantment Signet. Lose all Energy. Target foe loses one Enchantment. 0 0 1 Activation time 15 Recharge time Z
Image:Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. 0 0 0.25 ¼ Activation time 20 Recharge time Domination MagicZ
Image:Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 5...17...20 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast. 0 5 Energy 1 Activation time 3 Recharge time Fast CastingZ
Image:Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63...75 damage. If that foe was a summoned creature, this signet does double damage and recharges instantly. 0 0 1 Activation time 40 Recharge time Domination MagicZ
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