List of Factions necromancer skills

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Necromancer Necromancer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Soul ReapingBlood MagicCursesDeath MagicNo attribute
Image:Tango-sacrifice.png Sacrifice   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Sacrifice Energy Activation time Recharge time Attribute
Image:Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Death MagicZ
Image:Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. 0 15 Energy 3 Activation time 15 Recharge time Death MagicZ
Image:Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. 0 5 Energy 1 Activation time 10 Recharge time Death MagicZ
Image:Blood Bond.jpg Blood Bond Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration. 0 5 Energy 1 Activation time 2 Recharge time Blood MagicZ
Image:Blood Drinker.jpg Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. 0 5 Energy 2 Activation time 8 Recharge time Blood MagicZ
Image:Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5...17...20 seconds, your spells cost -7 Energy to cast but you sacrifice 30...18...15% maximum Health each time you cast a spell. 0 5 Energy 1 Activation time 30 Recharge time Blood MagicZ
Image:Defile Enchantments.jpg Defile Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time CursesZ
Image:Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. 0 5 Energy 1 Activation time 2 Recharge time Death MagicZ
Image:Discord (PvP).jpg Discord (PvP) Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. 0 5 Energy 2 Activation time 2 Recharge time Death MagicZ
Image:Enfeebling Touch.jpg Enfeebling Touch Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds. 0 5 Energy 0.75 ¾ Activation time 5 Recharge time CursesZ
Image:Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Death MagicZ
Image:Gaze of Contempt.jpg Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all enchantments. 0 10 Energy 1 Activation time 15 Recharge time Z
Image:Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage. 0 10 Energy 1 Activation time 5 Recharge time Soul ReapingZ
Image:Jaundiced Gaze.jpg Jaundiced Gaze Spell. If target foe has more Health than you, you steal up to 18...52...60 Health. Otherwise, you deal 18...52...60 damage. 10% Sacrifice 10 Energy 1 Activation time 2 Recharge time Blood MagicZ
Image:Lifebane Strike.jpg Lifebane Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. 0 10 Energy 2 Activation time 8 Recharge time Blood MagicZ
Image:Oppressive Gaze.jpg Oppressive Gaze Spell. Target foe and adjacent foes take 5...41...50 damage. Steal up to 15...39...45 Health from any who were suffering from Weakness and below 50% Health. 0 15 Energy 2 Activation time 7 Recharge time Blood MagicZ
Image:Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. 0 25 Energy 2 Activation time 0 CursesZ
Image:Reckless Haste.jpg Reckless Haste Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. 0 15 Energy 1 Activation time 12 Recharge time CursesZ
Image:Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. 0 10 Energy 1 Activation time 20 Recharge time Death MagicZ
Image:Shivers of Dread.jpg Shivers of Dread Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends. 0 10 Energy 2 Activation time 15 Recharge time CursesZ
Image:Signet of Corruption.jpg Signet of Corruption Signet. Target foe and all nearby foes take 15...27...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...18...20 Energy). 0 0 1 Activation time 20 Recharge time Allegiance rankZ
Image:Soul Bind.jpg Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex. 0 10 Energy 1 Activation time 5 Recharge time CursesZ
Image:Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 5...17...20 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health. 0 10 Energy 1 Activation time 10 Recharge time Blood MagicZ
Image:Star Servant.jpg Star Servant Skill. Summon a level-25 celestial horror at your location. Each time the celestial horror successfully lands an attack, your party gains 25 Health and 3 Energy. 0 0 1 Activation time 0 Z
Image:Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Death MagicZ
Image:Vampiric Bite.jpg Vampiric Bite Skill. Touch target foe to steal up to 29...65...74 Health. 0 15 Energy 0.75 ¾ Activation time 2 Recharge time Blood MagicZ
Image:Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. For 5...17...20 seconds, your spells cost 3 more Energy, but whenever you cast a spell you steal up to 5...41...50 Health from one nearby foe. 0 5 Energy 1 Activation time 5 Recharge time Blood MagicZ
Image:Vampiric Swarm.jpg Vampiric Swarm Spell. Vampiric Swarm flies out slowly and steals up to 15...51...60 Health from up to three foes in the area. 0 15 Energy 2 Activation time 8 Recharge time Blood MagicZ
Image:Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds. 0 10 Energy 1 Activation time 15 Recharge time Death MagicZ
Image:Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3...4 second[s], all of target foe's attributes are set to 0. 10% Sacrifice 1 Energy 0.25 ¼ Activation time 10 Recharge time Soul ReapingZ
Image:Wallow's Bite.jpg Wallow's Bite Skill. Target touched foe takes 20...50...58 damage. 10% Sacrifice 1 Energy 0.75 ¾ Activation time 3 Recharge time Blood MagicZ
Image:Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 3...31...38 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends. 0 5 Energy 1 Activation time 5 Recharge time CursesZ
Image:Well of Weariness.jpg Well of Weariness Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration. 0 5 Energy 1 Activation time 5 Recharge time CursesZ
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