List of Nightfall elementalist skills

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Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Exhaustion Energy Activation time Recharge time Attribute
Image:Blinding Surge.jpg Blinding Surge Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (1...6...7 seconds) on target and adjacent foes. 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 4 Recharge time Air MagicZ
Image:Blinding Surge (PvP).jpg Blinding Surge (PvP) Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (1...4...5 seconds). Blinds adjacent foes if target foe is enchanted. 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 3 Recharge time Air MagicZ
Image:Chilling Winds.jpg Chilling Winds Hex Spell. (30 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 25...45...50 cold damage. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Ebon Hawk.jpg Ebon Hawk Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds). 0 10 Energy 1 Activation time 5 Recharge time Earth MagicZ
Image:Elemental Flame.jpg Elemental Flame Hex Spell. (5...17...20 seconds.) Inflicts Burning condition (3...5...5 seconds) whenever an Elemental hex is applied to target foe. 0 5 Energy 1 Activation time 5 Recharge time Fire MagicZ
Image:Ether Prism.jpg Ether Prism Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy. 0 5 Energy 0 25 Recharge time Energy StorageZ
Image:Flame Djinn's Haste.jpg Flame Djinn's Haste Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster. 0 10 Energy 0.75 ¾ Activation time 20 Recharge time Fire MagicZ
Image:Freezing Gust.jpg Freezing Gust Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...5...6 seconds). 0 10 Energy 1 Activation time 5 Recharge time Water MagicZ
Image:Frigid Armor.jpg Frigid Armor Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning. 0 5 Energy 1 Activation time 20 Recharge time Water MagicZ
Image:Glowing Gaze.jpg Glowing Gaze Spell. Deals 5...41...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. 0 5 Energy 1 Activation time 8 Recharge time Fire MagicZ
Image:Glowstone.jpg Glowstone Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. 0 5 Energy 1 Activation time 7 Recharge time Earth MagicZ
Image:Glyph of Restoration.jpg Glyph of Restoration Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell. 0 5 Energy 1 Activation time 8 Recharge time Energy StorageZ
Image:Icy Shackles.jpg Icy Shackles Elite Hex Spell. (1...8...10 seconds.) Target foe moves 66% slower. This foe moves 90% slower if enchanted. 0 10 Energy 1 Activation time 12 Recharge time Water MagicZ
Image:Intensity.jpg Intensity Enchantment Spell. (10 seconds.) Your spells deal +15...25% damage. 0 5 Energy 1 Activation time 45 Recharge time Sunspear rankZ
Image:Invoke Lightning.jpg Invoke Lightning Elite Spell. Deals 10...82...100 lightning damage. Hits two foes near target. 25% armor penetration. You are Exhausted if not enchanted. -10 Exhaustion 10 Energy 2 Activation time 10 Recharge time Air MagicZ
Image:Lightning Bolt.jpg Lightning Bolt Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Liquid Flame.jpg Liquid Flame Spell. Deals 7...91...112 fire damage. Deals 7...91...112 fire damage to nearby foes if target was attacking or casting. 0 10 Energy 1 Activation time 15 Recharge time Fire MagicZ
Image:Master of Magic.jpg Master of Magic Elite Enchantment Spell. (1...49...61 seconds). Your elemental attributes are set to 12 and you gain +0...2...2 Energy regeneration. Ends if you use a non-Elementalist skill. 0 5 Energy 1 Activation time 20 Recharge time Energy StorageZ
Image:Mind Blast.jpg Mind Blast Elite Spell. Deals 15...51...60 fire damage. You gain 1...7...8 Energy if you have more Energy than target foe. 0 5 Energy 1 Activation time 2 Recharge time Fire MagicZ
Image:Sandstorm.jpg Sandstorm Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second. 0 15 Energy 2 Activation time 30 Recharge time Earth MagicZ
Image:Savannah Heat.jpg Savannah Heat Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. 0 5 Energy 2 Activation time 25 Recharge time Fire MagicZ
Image:Savannah Heat (PvP).jpg Savannah Heat (PvP) Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. 0 15 Energy 2 Activation time 25 Recharge time Fire MagicZ
Image:Searing Flames.jpg Searing Flames Elite Spell. Hits foes near your target. Deals 10...82...100 fire damage to foes already Burning. Inflicts Burning condition (1...6...7 seconds) to foes not Burning. 0 15 Energy 1 Activation time 2 Recharge time Fire MagicZ
Image:Steam.jpg Steam Spell. Deals 5...41...50 cold damage. Inflicts Blindness condition (5...9...10 seconds) if target foe is Burning. 0 5 Energy 1 Activation time 8 Recharge time Water MagicZ
Image:Stone Sheath.jpg Stone Sheath Elite Hex Spell. Also hexes foes near target (10...30...35 seconds). Converts attacks to earth damage and removes ability to land critical hits. 0 5 Energy 1 Activation time 15 Recharge time Earth MagicZ
Image:Stone Striker.jpg Stone Striker Enchantment Spell. (5...25...30 seconds.) Converts elemental and physical damage you take or deal to earth damage. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Earth MagicZ
Image:Stoneflesh Aura.jpg Stoneflesh Aura Enchantment Spell. (5...13...15 seconds.) Reduces damage you take by 1...25...31, and you are immune to critical hits. 0 10 Energy 2 Activation time 15 Recharge time Earth MagicZ
Image:Storm Djinn's Haste.jpg Storm Djinn's Haste Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Air MagicZ
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