| Icon
| Name
| Description
|
|
|
|
|
| Attribute
|
| Blinding Surge
| Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 3...7...8 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3...7...8 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 0.75 ¾
| 4
|
| Air MagicZ
|
| Blinding Surge (PvP)
| Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 1...4...5 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 1...4...5 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 0.75 ¾
| 3
|
| Air MagicZ
|
| Chilling Winds
| Hex Spell. Target foe is struck for 25...45...50 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85...100% longer.
| 0
| 5
| 1
| 8
|
| Air MagicZ
|
| Ebon Hawk
| Spell. Send a projectile that strikes for 45...89...100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5...13...15 seconds.
| 0
| 10
| 2
| 5
|
| Earth MagicZ
|
| Elemental Flame
| Hex Spell. For 5...17...20 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 3...5...5 seconds.
| 0
| 5
| 1
| 5
|
| Fire MagicZ
|
| Ether Prism
| Elite Spell. Gain 0...2...2 Energy for each point of Energy you have (maximum 50 Energy).
| 0
| 25
| 2
| 10
|
| Energy StorageZ
|
| Flame Djinn's Haste
| Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
| 0
| 10
| 0.75 ¾
| 20
|
| Fire MagicZ
|
| Freezing Gust
| Hex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...5...6 seconds.
| 0
| 10
| 1
| 5
|
| Water MagicZ
|
| Frigid Armor
| Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire.
| 0
| 5
| 1
| 20
|
| Water MagicZ
|
| Glowing Gaze
| Spell. Target foe takes 5...41...50 fire damage. If that foe is on Fire, you gain 1...7...9 Energy.
| 0
| 5
| 1
| 8
|
| Fire MagicZ
|
| Glowstone
| Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this Spell hits a weakened foe, you gain 1...7...9 Energy.
| 0
| 5
| 1
| 7
|
| Earth MagicZ
|
| Glyph of Restoration
| Glyph. For 15 seconds, your next 2 Spells heal you for 30...90...105 Health, and you are healed for 150...350...400% of the Energy cost of each Spell.
| 0
| 5
| 1
| 8
|
| Energy StorageZ
|
| Icy Shackles
| Elite Hex Spell. For 4...9...10 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%.
| 0
| 5
| 1
| 12
|
| Water MagicZ
|
| Intensity
| Enchantment Spell. For 10 seconds, your spells deal 15...25% more damage.
| 0
| 5
| 1
| 45
|
| Sunspear rankZ
|
| Invoke Lightning
| Elite Spell. Target foe and up to two other foes near your target are struck for 10...82...100 lightning damage. This Spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
| -10
| 10
| 2
| 15
|
| Air MagicZ
|
| Lightning Bolt
| Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration.
| 0
| 5
| 1
| 8
|
| Air MagicZ
|
| Liquid Flame
| Spell. Target foe is struck for 7...91...112 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7...91...112 fire damage.
| 0
| 10
| 1
| 15
|
| Fire MagicZ
|
| Master of Magic
| Elite Enchantment Spell. For 20 seconds, whenever you cast a Spell, you gain 0...2...2 Energy for each recharging Skill that does not share that Spell's attribute.
| 0
| 10
| 1
| 30
|
| Energy StorageZ
|
| Mind Blast
| Elite Spell. Target foe is struck for 15...51...60 fire damage. If you have more Energy than target foe, you gain 1...7...8 Energy.
| 0
| 5
| 1
| 3
|
| Fire MagicZ
|
| Sandstorm
| Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26...30 earth damage each second and attacking foes are struck for an additional 10...26...30 earth damage each second.
| 0
| 15
| 2
| 30
|
| Earth MagicZ
|
| Savannah Heat
| Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17...20 fire damage each second and an additional 5...17...20 fire damage for each second this Spell has been in effect.
| 0
| 5
| 2
| 25
|
| Fire MagicZ
|
| Searing Flames
| Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 10...82...100 fire damage. Foes not already on fire begin Burning for 1...6...7 seconds.
| 0
| 15
| 1
| 2
|
| Fire MagicZ
|
| Steam
| Spell. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds and strikes for 40...88...100 cold damage. Otherwise, that foe is struck for 25...61...70 cold damage.
| 0
| 5
| 1
| 8
|
| Water MagicZ
|
| Stone Sheath
| Elite Hex Spell. For 10...30...35 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.
| 0
| 5
| 1
| 15
|
| Earth MagicZ
|
| Stone Striker
| Enchantment Spell. For 5...25...30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
| 0
| 5
| 0.25 ¼
| 20
|
| Earth MagicZ
|
| Stoneflesh Aura
| Enchantment Spell. For 5...13...15 seconds, damage you receive is reduced by 1...25...31, and you are immune to critical attacks.
| 0
| 10
| 2
| 15
|
| Earth MagicZ
|
| Storm Djinn's Haste
| Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.
| 0
| 5
| 0.25 ¼
| 10
|
| Air MagicZ
|