List of Nightfall elementalist skills

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Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Exhaustion Energy Activation time Recharge time Attribute
Image:Blinding Surge.jpg Blinding Surge Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 3...7...8 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3...7...8 seconds. This Spell has 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 4 Recharge time Air MagicZ
Image:Blinding Surge (PvP).jpg Blinding Surge (PvP) Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 1...4...5 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 1...4...5 seconds. This Spell has 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 3 Recharge time Air MagicZ
Image:Chilling Winds.jpg Chilling Winds Hex Spell. Target foe is struck for 25...45...50 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85...100% longer. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Ebon Hawk.jpg Ebon Hawk Spell. Send a projectile that strikes for 45...89...100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5...13...15 seconds. 0 10 Energy 2 Activation time 5 Recharge time Earth MagicZ
Image:Elemental Flame.jpg Elemental Flame Hex Spell. For 5...17...20 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 3...5...5 seconds. 0 5 Energy 1 Activation time 5 Recharge time Fire MagicZ
Image:Ether Prism.jpg Ether Prism Elite Spell. Gain 0...2...2 Energy for each point of Energy you have (maximum 50 Energy). 0 25 Energy 2 Activation time 10 Recharge time Energy StorageZ
Image:Flame Djinn's Haste.jpg Flame Djinn's Haste Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. 0 10 Energy 0.75 ¾ Activation time 20 Recharge time Fire MagicZ
Image:Freezing Gust.jpg Freezing Gust Hex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...5...6 seconds. 0 10 Energy 1 Activation time 5 Recharge time Water MagicZ
Image:Frigid Armor.jpg Frigid Armor Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire. 0 5 Energy 1 Activation time 20 Recharge time Water MagicZ
Image:Glowing Gaze.jpg Glowing Gaze Spell. Target foe takes 5...41...50 fire damage. If that foe is on Fire, you gain 1...7...9 Energy. 0 5 Energy 1 Activation time 8 Recharge time Fire MagicZ
Image:Glowstone.jpg Glowstone Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this Spell hits a weakened foe, you gain 1...7...9 Energy. 0 5 Energy 1 Activation time 7 Recharge time Earth MagicZ
Image:Glyph of Restoration.jpg Glyph of Restoration Glyph. For 15 seconds, your next 2 Spells heal you for 30...90...105 Health, and you are healed for 150...350...400% of the Energy cost of each Spell. 0 5 Energy 1 Activation time 8 Recharge time Energy StorageZ
Image:Icy Shackles.jpg Icy Shackles Elite Hex Spell. For 4...9...10 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%. 0 5 Energy 1 Activation time 12 Recharge time Water MagicZ
Image:Intensity.jpg Intensity Enchantment Spell. For 10 seconds, your spells deal 15...25% more damage. 0 5 Energy 1 Activation time 45 Recharge time Sunspear rankZ
Image:Invoke Lightning.jpg Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...82...100 lightning damage. This Spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. -10 Exhaustion 10 Energy 2 Activation time 15 Recharge time Air MagicZ
Image:Lightning Bolt.jpg Lightning Bolt Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Liquid Flame.jpg Liquid Flame Spell. Target foe is struck for 7...91...112 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7...91...112 fire damage. 0 10 Energy 1 Activation time 15 Recharge time Fire MagicZ
Image:Master of Magic.jpg Master of Magic Elite Enchantment Spell. For 20 seconds, whenever you cast a Spell, you gain 0...2...2 Energy for each recharging Skill that does not share that Spell's attribute. 0 10 Energy 1 Activation time 30 Recharge time Energy StorageZ
Image:Mind Blast.jpg Mind Blast Elite Spell. Target foe is struck for 15...51...60 fire damage. If you have more Energy than target foe, you gain 1...7...8 Energy. 0 5 Energy 1 Activation time 3 Recharge time Fire MagicZ
Image:Sandstorm.jpg Sandstorm Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26...30 earth damage each second and attacking foes are struck for an additional 10...26...30 earth damage each second. 0 15 Energy 2 Activation time 30 Recharge time Earth MagicZ
Image:Savannah Heat.jpg Savannah Heat Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17...20 fire damage each second and an additional 5...17...20 fire damage for each second this Spell has been in effect. 0 5 Energy 2 Activation time 25 Recharge time Fire MagicZ
Image:Searing Flames.jpg Searing Flames Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 10...82...100 fire damage. Foes not already on fire begin Burning for 1...6...7 seconds. 0 15 Energy 1 Activation time 2 Recharge time Fire MagicZ
Image:Steam.jpg Steam Spell. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds and strikes for 40...88...100 cold damage. Otherwise, that foe is struck for 25...61...70 cold damage. 0 5 Energy 1 Activation time 8 Recharge time Water MagicZ
Image:Stone Sheath.jpg Stone Sheath Elite Hex Spell. For 10...30...35 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit. 0 5 Energy 1 Activation time 15 Recharge time Earth MagicZ
Image:Stone Striker.jpg Stone Striker Enchantment Spell. For 5...25...30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Earth MagicZ
Image:Stoneflesh Aura.jpg Stoneflesh Aura Enchantment Spell. For 5...13...15 seconds, damage you receive is reduced by 1...25...31, and you are immune to critical attacks. 0 10 Energy 2 Activation time 15 Recharge time Earth MagicZ
Image:Storm Djinn's Haste.jpg Storm Djinn's Haste Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Air MagicZ
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