List of Nightfall mesmer skills

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Mesmer Mesmer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Fast CastingDomination MagicIllusion MagicInspiration MagicNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments 10...82...100% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Illusion MagicZ
Image:Cry of Pain.jpg Cry of Pain Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40...100 damage. 0 10 Energy 0.25 ¼ Activation time 12 Recharge time Sunspear rankZ
Image:Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20...44...50% faster. 0 10 Energy 1 Activation time 15 Recharge time Inspiration MagicZ
Image:Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Inspiration MagicZ
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment or hex spell. 0 10 Energy 2 Activation time 20 Recharge time Domination MagicZ
Image:Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 1...4...5 Energy. 0 5 Energy 1 Activation time 10 Recharge time Inspiration MagicZ
Image:Extend Conditions.jpg Extend Conditions Elite Spell. All Conditions on target foe last 5...81...100% longer (maximum 30 seconds). 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Inspiration MagicZ
Image:Frustration.jpg Frustration Hex Spell. For 5...17...20 seconds, target foe casts Spells 50% slower and takes 5...41...50 damage whenever interrupted. 0 10 Energy 1 Activation time 15 Recharge time Illusion MagicZ
Image:Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment. 0 10 Energy 1 Activation time 15 Recharge time Domination MagicZ
Image:Hypochondria.jpg Hypochondria Spell. Target foe suffers from the same Conditions as all foes in the area. 0 5 Energy 1 Activation time 10 Recharge time Z
Image:Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. 0 15 Energy 1 Activation time 20 Recharge time Domination MagicZ
Image:Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and all nearby allies take 15...63...75 damage. 0 10 Energy 2 Activation time 20 Recharge time Domination MagicZ
Image:Persistence of Memory.jpg Persistence of Memory Enchantment Spell. For 5...17...20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged. 0 10 Energy 1 Activation time 20 Recharge time Fast CastingZ
Image:Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Domination MagicZ
Image:Price of Pride.jpg Price of Pride Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy. 0 5 Energy 2 Activation time 8 Recharge time Domination MagicZ
Image:Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe is interrupted and takes 15...51...60 damage. 0 0 0.25 ¼ Activation time 15 Recharge time Illusion MagicZ
Image:Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3...3 Spells use your Illusion attribute instead of its normal attribute. 0 0 2 Activation time 5 Recharge time Illusion MagicZ
Image:Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Domination MagicZ
Image:Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63...75 damage. If that foe is near a spirit, all other nearby foes take 15...63...75 damage, and this skill recharges instantly if it hits a spirit. 0 10 Energy 1 Activation time 30 Recharge time Domination MagicZ
Image:Symbolic Celerity.jpg Symbolic Celerity Enchantment Spell. For 5...17...20 seconds, all of your signets activate 25...45...50% faster. 0 10 Energy 1 Activation time 20 Recharge time Fast CastingZ
Image:Symbolic Posture.jpg Symbolic Posture Stance. For 5...17...20 seconds, the next signet you activate recharges 20...68...80% faster. 0 10 Energy 0 20 Recharge time Fast CastingZ
Image:Symbols of Inspiration.jpg Symbols of Inspiration Elite Enchantment Spell. For 5...13...15 seconds, whenever you use a signet, you gain 1...8...10 Energy. 0 10 Energy 1 Activation time 30 Recharge time Fast CastingZ
Image:Tease.jpg Tease Elite Hex Spell. For 20 seconds, Skills used by target touched foe take 20...84...100% longer to recharge. This Skill ends if that foe hits you. 0 5 Energy 0.75 ¾ Activation time 15 Recharge time Inspiration MagicZ
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 5...17...20 seconds, target foe takes 30...102...120 damage whenever that foe uses an adrenal skill. 0 10 Energy 2 Activation time 20 Recharge time Domination MagicZ
Image:Wastrel's Demise.jpg Wastrel's Demise Spell. Target foe takes 5...25...30 damage. If that foe is not casting a spell, that foe takes an additional 3...6...7 damage for each equipped spell. 0 5 Energy 1 Activation time 8 Recharge time Domination MagicZ
Image:Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is Hexed with Web of Disruption. When this Hex ends, that foe is interrupted again. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Z
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