| Icon
| Name
| Description
|
|
|
|
|
| Attribute
|
| Arcing Shot
| Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower.
| 0
| 5
| 0
| 6
|
| MarksmanshipZ
|
| Barbed Arrows
| Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill.
| 0
| 10
| 2
| 12
|
| Wilderness SurvivalZ
|
| Burning Arrow
| Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...4...5 seconds.
| 0
| 10
| 0
| 5
|
| MarksmanshipZ
|
| Crossfire
| Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked.
| 0
| 5
| 0
| 4
|
| MarksmanshipZ
|
| Disrupting Accuracy
| Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.
| 0
| 5
| 2
| 12
|
| MarksmanshipZ
|
| Expert's Dexterity
| Elite Preparation. For 24 seconds, all your attack skills cost 150% more Energy and recharge 15...63...75% faster.
| 0
| 5
| 2
| 12
|
| ExpertiseZ
|
| Forked Arrow
| Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.
| 0
| 10
| 0
| 5
|
| MarksmanshipZ
|
| Heket's Rampage
| Stance. For 5...10...11 seconds, you attack 33% faster. This Stance ends if you use an attack Skill.
| 0
| 5
| 0
| 10
|
| Beast MasteryZ
|
| Infuriating Heat
| Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54...60 seconds.
| 0
| 5
| 3
| 15
|
| ExpertiseZ
|
| Keen Arrow
| Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...29...35 damage.
| 0
| 5
| 0
| 6
|
| MarksmanshipZ
|
| Magebane Shot
| Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.
| 0
| 10
| 0.5 ½
| 5
|
| Z
|
| Natural Stride
| Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.
| 0
| 5
| 0
| 12
|
| Wilderness SurvivalZ
|
| Never Rampage Alone
| Skill. For 15...25 seconds, you and your pet attack 25% faster and have 1...3 Health regeneration.
| 0
| 25
| 0
| 20
|
| Sunspear rankZ
|
| Pestilence
| Nature Ritual. Create a level 1...8...10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30...78...90 seconds.
| 0
| 5
| 5
| 60
|
| Wilderness SurvivalZ
|
| Prepared Shot
| Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a Preparation, you gain 1...7...9 Energy.
| 0
| 5
| 0
| 6
|
| MarksmanshipZ
|
| Quicksand
| Elite Nature Ritual. Create a level 1...8...10 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78...90 seconds.
| 0
| 10
| 5
| 30
|
| Wilderness SurvivalZ
|
| Rampage as One
| Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster.
| 0
| 25
| 0
| 10
|
| Beast MasteryZ
|
| Roaring Winds
| Nature Ritual. Create a level 1...8...10 Spirit. Chants and Shouts cost 1...4...5 more Energy. This Spirit dies after 30...54...60 seconds.
| 0
| 10
| 5
| 60
|
| Wilderness SurvivalZ
|
| Scavenger's Focus
| Elite Preparation. For 24 seconds, your attacks deal +5...13...15 damage against foes suffering from a Condition.
| 0
| 10
| 2
| 12
|
| Wilderness SurvivalZ
|
| Screaming Shot
| Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds.
| 0
| 10
| 0
| 8
|
| MarksmanshipZ
|
| Smoke Trap
| Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
| 0
| 10
| 2
| 20
|
| Wilderness SurvivalZ
|
| Storm's Embrace
| Stance. For 10 seconds, you move 25% faster. This Stance is refreshed whenever you take Elemental damage.
| 0
| 5
| 0
| 30
|
| Z
|
| Strike as One
| Elite Shout. For 30 seconds, you and your pet's next 5 attacks deal 4...9...10 additional damage.
| 0
| 5
| 0
| 10
|
| Beast MasteryZ
|
| Toxicity
| Nature Ritual. Create a level 1...8...10 Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 30...78...90 seconds.
| 0
| 15
| 5
| 60
|
| Beast MasteryZ
|
| Trapper's Speed
| Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack.
| 0
| 5
| 0
| 20
|
| ExpertiseZ
|
| Tripwire
| Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.
| 0
| 10
| 2
| 30
|
| Wilderness SurvivalZ
|