List of Nightfall ranger skills

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Ranger Ranger skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
ExpertiseBeast MasteryMarksmanshipWilderness SurvivalNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Arcing Shot.jpg Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower. 0 5 Energy 0 6 Recharge time MarksmanshipZ
Image:Barbed Arrows.jpg Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill. 0 10 Energy 2 Activation time 12 Recharge time Wilderness SurvivalZ
Image:Burning Arrow.jpg Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...4...5 seconds. 0 10 Energy 0 5 Recharge time MarksmanshipZ
Image:Crossfire.jpg Crossfire Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked. 0 5 Energy 0 4 Recharge time MarksmanshipZ
Image:Disrupting Accuracy.jpg Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. 0 5 Energy 2 Activation time 12 Recharge time MarksmanshipZ
Image:Expert's Dexterity.jpg Expert's Dexterity Elite Preparation. For 24 seconds, all your attack skills cost 150% more Energy and recharge 15...63...75% faster. 0 5 Energy 2 Activation time 12 Recharge time ExpertiseZ
Image:Forked Arrow.jpg Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. 0 10 Energy 0 5 Recharge time MarksmanshipZ
Image:Heket's Rampage.jpg Heket's Rampage Stance. For 5...10...11 seconds, you attack 33% faster. This Stance ends if you use an attack Skill. 0 5 Energy 0 10 Recharge time Beast MasteryZ
Image:Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54...60 seconds. 0 5 Energy 3 Activation time 15 Recharge time ExpertiseZ
Image:Keen Arrow.jpg Keen Arrow Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...29...35 damage. 0 5 Energy 0 6 Recharge time MarksmanshipZ
Image:Magebane Shot.jpg Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. 0 10 Energy 0.5 ½ Activation time 5 Recharge time Z
Image:Natural Stride.jpg Natural Stride Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 0 5 Energy 0 12 Recharge time Wilderness SurvivalZ
Image:Never Rampage Alone.jpg Never Rampage Alone Skill. For 15...25 seconds, you and your pet attack 25% faster and have 1...3 Health regeneration. 0 25 Energy 0 20 Recharge time Sunspear rankZ
Image:Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8...10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30...78...90 seconds. 0 5 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ
Image:Prepared Shot.jpg Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a Preparation, you gain 1...7...9 Energy. 0 5 Energy 0 6 Recharge time MarksmanshipZ
Image:Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8...10 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78...90 seconds. 0 10 Energy 5 Activation time 30 Recharge time Wilderness SurvivalZ
Image:Rampage as One.jpg Rampage as One Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster. 0 25 Energy 0 10 Recharge time Beast MasteryZ
Image:Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8...10 Spirit. Chants and Shouts cost 1...4...5 more Energy. This Spirit dies after 30...54...60 seconds. 0 10 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ
Image:Scavenger's Focus.jpg Scavenger's Focus Elite Preparation. For 24 seconds, your attacks deal +5...13...15 damage against foes suffering from a Condition. 0 10 Energy 2 Activation time 12 Recharge time Wilderness SurvivalZ
Image:Screaming Shot.jpg Screaming Shot Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds. 0 10 Energy 0 8 Recharge time MarksmanshipZ
Image:Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Wilderness SurvivalZ
Image:Storm's Embrace.jpg Storm's Embrace Stance. For 10 seconds, you move 25% faster. This Stance is refreshed whenever you take Elemental damage. 0 5 Energy 0 30 Recharge time Z
Image:Strike as One.jpg Strike as One Elite Shout. For 30 seconds, you and your pet's next 5 attacks deal 4...9...10 additional damage. 0 5 Energy 0 10 Recharge time Beast MasteryZ
Image:Toxicity.jpg Toxicity Nature Ritual. Create a level 1...8...10 Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 30...78...90 seconds. 0 15 Energy 5 Activation time 60 Recharge time Beast MasteryZ
Image:Trapper's Speed.jpg Trapper's Speed Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. 0 5 Energy 0 20 Recharge time ExpertiseZ
Image:Tripwire.jpg Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Wilderness SurvivalZ
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