List of Polymock skills

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Icon Name Description Energy Activation time Recharge time
Image:Polymock Backfire.jpg Polymock Backfire Hex Spell. For 15 seconds, every time target foe casts a spell, that foe takes 50 damage. 0 2 Energy 2 Activation time 30 Recharge time
Image:Polymock Bane Signet.jpg Polymock Bane Signet Signet. Target foe takes 150 damage. If target foe is casting a spell, that spell is interrupted. 0 0 0.25 ¼ Activation time 20 Recharge time
Image:Polymock Banish.jpg Polymock Banish Spell. Target foe takes 800 damage. 0 6 Energy 1 Activation time 10 Recharge time
Image:Polymock Block.jpg Polymock Block Enchantment Spell. For 2 seconds, the next enemy spell that targets you fails. 0 2 Energy 0.25 ¼ Activation time 12 Recharge time
Image:Polymock Calculated Risk.jpg Polymock Calculated Risk Hex Spell. For 15 seconds, target foe's spells take an additional 1 second to cast, but they deal 40 damage to you on each spell's completion. 0 2 Energy 2 Activation time 30 Recharge time
Image:Polymock Deathly Chill.jpg Polymock Deathly Chill Spell. Target foe is struck for 100 damage. If that foe is above 50% Health, you deal an additional 50 damage. 0 1 Energy 1 Activation time 1 Recharge time
Image:Polymock Diversion.jpg Polymock Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 4 seconds to recharge. 0 2 Energy 1 Activation time 10 Recharge time
Image:Polymock Earthquake.jpg Polymock Earthquake Spell. You invoke an Earthquake at target foe's location. Target foe is struck for 650 damage. If that foe is casting a spell, that spell is interrupted. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Eruption.jpg Polymock Eruption Spell. Cause an eruption at target foe's location. Target foe takes 400 damage and all of that foe's glyphs are disabled for 15 seconds. 0 2 Energy 2 Activation time 30 Recharge time
Image:Polymock Ether Signet.jpg Polymock Ether Signet Signet. If you have 0 Energy, you gain 10 Energy. 0 0 1 Activation time 0
Image:Polymock Fireball.jpg Polymock Fireball Spell. Send out a ball of fire that strikes target foe for 800 damage if it hits. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Flare.jpg Polymock Flare Spell. Send out a Flare that strikes target foe for 120 damage if it hits. 0 1 Energy 1 Activation time 1 Recharge time
Image:Polymock Frozen Armor.jpg Polymock Frozen Armor Enchantment Spell. For 30 seconds, you gain 1,000 maximum Health. 0 2 Energy 2 Activation time 20 Recharge time
Image:Polymock Frozen Trident.jpg Polymock Frozen Trident Spell. Send out a fast-moving Frozen Trident that strikes target foe for 600 damage if it hits. If target foe is casting a spell, that spell is interrupted. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Glowing Gaze.jpg Polymock Glowing Gaze Spell. Target foe takes 150 damage. If that foe is on fire, you gain 6 Energy. 0 2 Energy 1 Activation time 10 Recharge time
Image:Polymock Glyph Destabilization.jpg Polymock Glyph Destabilization Hex Spell. For 12 seconds, whenever target foe uses a glyph, that foe loses 10 Energy. 0 4 Energy 1 Activation time 20 Recharge time
Image:Polymock Glyph Freeze.jpg Polymock Glyph Freeze Hex Spell. You cause a Glyph Freeze at target foe's location. Target foe is struck for 600 damage, and for 10 seconds, all glyphs cast by that foe take an additional 1 seconds to cast. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Glyph of Concentration.jpg Polymock Glyph of Concentration Glyph. For 15 seconds, your next spell cannot be interrupted. 0 1 Energy 1 Activation time 30 Recharge time
Image:Polymock Glyph of Power.jpg Polymock Glyph of Power Glyph. If you are below 50% health, your next spell that targets a foe deals 200 additional damage. If you are below 25% health, your next 2 spells are affected. 0 1 Energy 1 Activation time 10 Recharge time
Image:Polymock Guilt.jpg Polymock Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets you, the spell fails and that foe takes 600 damage. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Ice Shard Storm.jpg Polymock Ice Shard Storm Spell. Target foe begins Bleeding for 20 seconds. 0 2 Energy 2 Activation time 20 Recharge time
Image:Polymock Ice Spear.jpg Polymock Ice Spear Spell. Send out an Ice Spear, striking target foe for 120 damage if it hits. 0 1 Energy 1 Activation time 1 Recharge time
Image:Polymock Icy Bonds.jpg Polymock Icy Bonds Hex Spell. For 15 seconds, target foe's spells take an additional 1 second to cast. 0 2 Energy 2 Activation time 20 Recharge time
Image:Polymock Icy Prison.jpg Polymock Icy Prison Spell. Target foe is struck for 200 damage. If target foe is casting a spell, that spell is interrupted and is disabled for 5 seconds. 0 2 Energy 0.25 ¼ Activation time 30 Recharge time
Image:Polymock Immolate.jpg Polymock Immolate Spell. Target foe is set on fire for 20 seconds. 0 2 Energy 2 Activation time 10 Recharge time
Image:Polymock Lamentation.jpg Polymock Lamentation Spell. Strike target foe for 120 damage. 0 1 Energy 1 Activation time 1 Recharge time
Image:Polymock Lightning Blast.jpg Polymock Lightning Blast Spell. Target foe is struck for 800 damage. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Lightning Djinn's Haste.jpg Polymock Lightning Djinn's Haste Enchantment Spell. For 15 seconds, you cast spells 50% faster. 0 2 Energy 2 Activation time 30 Recharge time
Image:Polymock Lightning Orb.jpg Polymock Lightning Orb Spell. Send out a Lightning Orb that strikes target foe for 800 damage if it hits. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Lightning Strike.jpg Polymock Lightning Strike Spell. Strike target foe for 120 damage. 0 1 Energy 1 Activation time 1 Recharge time
Image:Polymock Meteor.jpg Polymock Meteor Spell. Target foe is struck for 600 damage. If that foe is casting a spell, that spell is interrupted. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Migraine.jpg Polymock Migraine Hex Spell. For 15 seconds, target foe's spells take an additional 1 second to cast. 0 2 Energy 2 Activation time 20 Recharge time
Image:Polymock Mind Blast.jpg Polymock Mind Blast Spell. Target foe suffers 300 damage. If you have less Energy than target foe, you gain 8 Energy. 0 2 Energy 2 Activation time 4 Recharge time
Image:Polymock Mind Freeze.jpg Polymock Mind Freeze Spell. Target foe suffers 400 damage. If you have more Energy than target foe, that foe suffers an additional 400 damage. 0 4 Energy 1 Activation time 15 Recharge time
Image:Polymock Mind Shock.jpg Polymock Mind Shock Spell. Target foe suffers 400 damage. If you have more Energy than target foe, that foe suffers an additional 400 damage. 0 4 Energy 1 Activation time 10 Recharge time
Image:Polymock Mind Wreck.jpg Polymock Mind Wreck Hex Spell. For 15 seconds, target foe loses 75 Health whenever that foe casts a spell that costs less than 2 Energy. 0 2 Energy 2 Activation time 30 Recharge time
Image:Polymock Obsidian Flame.jpg Polymock Obsidian Flame Spell. Target foe takes 800 damage. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Overload.jpg Polymock Overload Spell. Target foe takes 100 damage. If that foe was casting a spell, you deal +50 damage. 0 1 Energy 1 Activation time 1 Recharge time
Image:Polymock Painful Bond.jpg Polymock Painful Bond Hex Spell. For 10 seconds, this hex does nothing. When Painful Bond ends, target foe takes 80 damage for each second this hex was in affect. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Piercing Light Spear.jpg Polymock Piercing Light Spear Spell. A Piercing Light Spear flies toward target foe and causes Bleeding for 20 seconds if it hits. 0 2 Energy 2 Activation time 5 Recharge time
Image:Polymock Poisoned Ground.jpg Polymock Poisoned Ground Spell. Target foe becomes Poisoned for 20 seconds. 0 2 Energy 1 Activation time 5 Recharge time
Image:Polymock Power Drain.jpg Polymock Power Drain Spell. If target foe is casting a spell or glyph, that foe is interrupted and you gain 3 Energy. 0 3 Energy 0.25 ¼ Activation time 20 Recharge time
Image:Polymock Recurring Insecurity.jpg Polymock Recurring Insecurity Hex Spell. For 8 seconds, target foe takes 100 damage each second. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Rising Bile.jpg Polymock Rising Bile Hex Spell. For 10 seconds, this hex does nothing. When Rising Bile ends, target foe takes 80 damage for each second Rising Bile was in effect. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Rodgort's Invocation.jpg Polymock Rodgort's Invocation Spell. Target foe is struck for 200 damage and set on fire for 15 seconds. 0 2 Energy 2 Activation time 20 Recharge time
Image:Polymock Rotting Flesh.jpg Polymock Rotting Flesh Spell. Target foe becomes Diseased for 20 seconds and slowly loses Health. 0 2 Energy 2 Activation time 20 Recharge time
Image:Polymock Sandstorm.jpg Polymock Sandstorm Spell. Create a Sandstorm at target foe's location. For 10 seconds, target foe is struck for 40 damage each second. If that foe is casting a spell, that foe takes an additional 20 damage each second. 0 2 Energy 2 Activation time 30 Recharge time
Image:Polymock Savannah Heat.jpg Polymock Savannah Heat Spell. You create Savannah Heat at target foe's location. For 5 seconds, that foe takes 100 damage each second and an additional 50 damage for each second this spell has been in effect. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Searing Flames.jpg Polymock Searing Flames Spell. Target foe is struck with Searing Flames. If that foe is already on fire, that foe takes 800 damage. Otherwise, that foe begins Burning for 5 seconds. 0 4 Energy 1 Activation time 2 Recharge time
Image:Polymock Shock Arrow.jpg Polymock Shock Arrow Spell. Send out a Shock Arrow that flies swiftly toward target foe, striking for 150 damage if it hits. If target foe is using a glyph, that foe takes 200 additional damage. 0 2 Energy 0.25 ¼ Activation time 8 Recharge time
Image:Polymock Signet of Clumsiness.jpg Polymock Signet of Clumsiness Signet. Target foe takes 150 damage. If that foe is casting a spell, that spell is interrupted. 0 0 0.25 ¼ Activation time 20 Recharge time
Image:Polymock Signet of Revenge.jpg Polymock Signet of Revenge Signet. Target foe takes 500 damage and 200 more damage for each glyph that foe has recharging. 0 0 1 Activation time 20 Recharge time
Image:Polymock Signet of Smiting.jpg Polymock Signet of Smiting Signet. Target foe takes 150 damage. If that foe is casting a spell, the spell is interrupted and that foe takes an additional 150 damage. 0 0 0.25 ¼ Activation time 20 Recharge time
Image:Polymock Smite.jpg Polymock Smite Spell. Target foe takes 120 damage. 0 1 Energy 1 Activation time 1 Recharge time
Image:Polymock Smite Hex.jpg Polymock Smite Hex Spell. Remove the last hex placed upon you. If a hex is removed, your enemy takes 400 damage. 0 2 Energy 2 Activation time 30 Recharge time
Image:Polymock Spirit Rift.jpg Polymock Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, that foe is struck for 850 damage. 0 6 Energy 1 Activation time 20 Recharge time
Image:Polymock Stone Daggers.jpg Polymock Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 60 damage if it hits. 0 1 Energy 1 Activation time 1 Recharge time
Image:Polymock Stoning.jpg Polymock Stoning Spell. Send out a large stone, striking target foe for 800 damage if it hits. 0 6 Energy 1 Activation time 20 Recharge time
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