| Icon
| Name
| Description
|
|
|
|
|
| Attribute
|
| Armor of Frost
| Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
| 0
| 5
| 1
| 45
|
| Water MagicZ
|
| Armor of Mist
| Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
| 0
| 10
| 1
| 30
|
| Water MagicZ
|
| Chain Lightning
| Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
| -10
| 10
| 3
| 10
|
| Air MagicZ
|
| Crystal Wave
| Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions.
| 0
| 15
| 0.75 ¾
| 20
|
| Earth MagicZ
|
| Earthquake
| Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion.
| -10
| 25
| 3
| 15
|
| Earth MagicZ
|
| Eruption
| Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds.
| 0
| 25
| 2
| 30
|
| Earth MagicZ
|
| Ether Prodigy
| Elite Enchantment Spell. Lose all Enchantments. For 5...17...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 3 Health for each point of Energy you have. This Spell causes Exhaustion.
| -10
| 5
| 1
| 5
|
| Energy StorageZ
|
| Ether Renewal
| Elite Enchantment Spell. For 5...17...20 seconds, each time you cast a Spell, you gain 1...3...4 Energy and 5...17...20 Health for each Enchantment on you.
| 0
| 10
| 1
| 30
|
| Energy StorageZ
|
| Ether Renewal (PvP)
| Elite Enchantment Spell. For 7 seconds, each time you cast a Spell, you gain 1...3...3 Energy and 5...17...20 Health for each Enchantment on you.
| 0
| 10
| 1
| 30
|
| Energy StorageZ
|
| Flame Burst
| Spell. All nearby foes are struck for 15...99...120 fire damage.
| 0
| 15
| 0.75 ¾
| 5
|
| Fire MagicZ
|
| Frozen Burst
| Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
| 0
| 15
| 0.75 ¾
| 8
|
| Water MagicZ
|
| Glimmering Mark
| Elite Hex Spell. For 10 seconds, target foe is struck for 10...26...30 lightning damage per second. This hex ends if you use a skill that targets this foe.
| 0
| 10
| 1
| 10
|
| Air MagicZ
|
| Glyph of Concentration
| Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignore the effects of being Dazed.
| 0
| 5
| 1
| 10
|
| Z
|
| Glyph of Energy
| Elite Glyph. For 15 seconds, your next Spell costs 10...30...35 less Energy to cast and does not cause Exhaustion.
| 0
| 5
| 1
| 10
|
| Energy StorageZ
|
| Glyph of Renewal
| Elite Glyph. For 15 seconds, your next Spell instantly recharges.
| 0
| 5
| 1
| 10
|
| Z
|
| Glyph of Sacrifice
| Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge.
| 0
| 5
| 1
| 15
|
| Z
|
| Grasping Earth
| Hex Spell. For 8...18...20 seconds, all nearby foes move 50% slower.
| 0
| 5
| 0.75 ¾
| 12
|
| Earth MagicZ
|
| Ice Prison
| Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
| 0
| 10
| 2
| 30
|
| Water MagicZ
|
| Incendiary Bonds
| Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68...80 fire damage and are set on fire for 1...3...3 seconds.
| 0
| 15
| 2
| 15
|
| Fire MagicZ
|
| Iron Mist
| Hex Spell. For 5...15...17 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
| 0
| 10
| 2
| 30
|
| Earth MagicZ
|
| Kinetic Armor
| Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
| 0
| 15
| 3
| 60
|
| Earth MagicZ
|
| Lava Font
| Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5...41...50 fire damage.
| 0
| 10
| 2
| 4
|
| Fire MagicZ
|
| Lightning Javelin
| Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
| 0
| 5
| 1
| 2
|
| Air MagicZ
|
| Magnetic Aura
| Enchantment Spell. For 5...17...20 seconds, Magnetic Aura has a 75% chance to block melee attacks.
| 0
| 5
| 0.25 ¼
| 60
|
| Earth MagicZ
|
| Mark of Rodgort
| Hex Spell. Target foe and all nearby foes are Hexed with Mark of Rodgort. For 10...30...35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3...4 seconds.
| 0
| 15
| 1
| 15
|
| Fire MagicZ
|
| Meteor Shower
| Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
| -10
| 25
| 5
| 60
|
| Fire MagicZ
|
| Mind Shock
| Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
| -10
| 5
| 1
| 8
|
| Air MagicZ
|
| Mist Form
| Elite Enchantment Spell. For 8...18...20 seconds, you cannot take or deal damage from attacks.
| 0
| 10
| 1
| 30
|
| Water MagicZ
|
| Phoenix
| Spell. A fiery phoenix rises at your location, striking adjacent foes for 7...91...112 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15...75...90 fire damage.
| 0
| 15
| 2
| 10
|
| Fire MagicZ
|
| Rodgort's Invocation
| Spell. Target foe and all nearby foes are struck for 15...99...120 fire damage and set on fire for 1...3...3 seconds.
| 0
| 25
| 2
| 8
|
| Fire MagicZ
|
| Searing Heat
| Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.
| 0
| 15
| 2
| 30
|
| Fire MagicZ
|
| Shard Storm
| Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
| 0
| 10
| 1
| 10
|
| Water MagicZ
|
| Shock
| Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration and causes Exhaustion.
| -10
| 5
| 0.75 ¾
| 10
|
| Air MagicZ
|
| Swirling Aura
| Enchantment Spell. For 8...18...20 seconds, Swirling Aura has a 50% chance to block projectile attacks.
| 0
| 10
| 1
| 45
|
| Water MagicZ
|
| Thunderclap
| Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63...75 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8...10 seconds. This spell has 25% armor penetration.
| 0
| 10
| 1
| 20
|
| Air MagicZ
|
| Ward Against Elements
| Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.
| 0
| 15
| 1
| 20
|
| Earth MagicZ
|
| Ward Against Harm
| Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18...20 seconds, non-Spirit allies in this area have 12...50...60 armor against fire damage and 12...22...24 armor against other damage.
| 0
| 15
| 1
| 20
|
| Water MagicZ
|
| Water Trident
| Elite Spell. Send out a fast-moving Water Trident striking target foe for 10...58...70 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
| 0
| 5
| 1
| 3
|
| Water MagicZ
|
| Whirlwind
| Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Whirlwind are knocked down.
| 0
| 5
| 0.75 ¾
| 8
|
| Air MagicZ
|
| Windborne Speed
| Enchantment Spell. For 5...10...11 seconds, target ally moves 33% faster.
| 0
| 10
| 1
| 5
|
| Air MagicZ
|