Shadow Arts
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(Redirected from List of Shadow Arts skills)
Shadow Arts is a assassin secondary attribute.
No inherent effect. Many Assassin skills, especially those related to defense and moving as a shadow, become more effective with higher Shadow Arts.–In-game description
[edit] Shadow Arts skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Beguiling Haze | Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds. | 15 | ¼ | 20 | Factions | ||
| Blinding Powder | Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds. | 5 | ¼ | 20 | | Factions | |
| Caltrops | Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range. | 10 | ¼ | 10 | | Factions | |
| Dark Escape | Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. | 5 | 30 | Factions | |||
| Death's Charge | Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200. | 5 | ¼ | 30 | | Factions | |
| Death's Retreat | Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health. | 5 | ¼ | 20 | Nightfall | ||
| Feigned Neutrality | Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. | 5 | ¼ | 25 | Nightfall | ||
| Heart of Shadow | Spell. You are healed for 30...126...150 Health and Shadow Step to a random nearby location. | 5 | ¼ | 15 | Factions | ||
| Hidden Caltrops | Elite Hex Spell. For 20 seconds, the next time target foe takes damage while moving, this Hex ends. When Hidden Caltrops ends, target foe takes 15...63...75 damage and is Crippled for 5...17...20 seconds. | 5 | 1 | 8 | Nightfall | ||
| Mirrored Stance | Hex Spell. For 10...30...35 seconds, whenever target foe enters a Stance, you enter the same Stance. | 5 | ¼ | 15 | Factions | ||
| Return | Spell. All adjacent foes are Crippled for 3...7...8 seconds. Teleport to target other ally's location. | 5 | ¼ | 15 | Factions | ||
| Shadow Form | Elite Enchantment Spell. For 5...25...30 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 5...41...50 Health. | 10 | 1 | 60 | Factions | ||
| Shadow Form (PvP) | Elite Enchantment Spell. For 5...13...15 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41...50 Health. | 10 | 1 | 60 | Factions | ||
| Shadow Refuge | Enchantment Spell. For 4 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking. | 5 | 1 | 8 | | Factions | |
| Shadow Shroud | Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments. | 10 | 1 | 20 | Factions | ||
| Shadow of Haste | Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. | 5 | 45 | Factions | |||
| Shadowy Burden | Hex Spell. For 3...13...15 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks. | 10 | ¼ | 15 | Factions | ||
| Shroud of Distress | Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have a 75% chance to block attacks. | 10 | 1 | 45 | | Factions | |
| Smoke Powder Defense | Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds. | 5 | 20 | Eye of the North | |||
| Unseen Fury | Stance. For 15...51...60 seconds, you cannot be blocked by Blinded foes. | 5 | 45 | Factions | |||
| Viper's Defense | Spell. All adjacent foes are Poisoned for 5...17...20 seconds, you Shadow Step to a nearby random location. | 5 | ¼ | 10 | Factions | ||
| Way of Perfection | Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34...40 Health. | 5 | ¼ | 30 | | Factions | |
| Way of the Fox | Enchantment Spell. For 10...30...35 seconds, your next 1...5...6 attacks cannot be blocked. | 5 | ¼ | 45 | Factions | ||
| Way of the Lotus | Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17...20 Energy. | 5 | ¼ | 20 | Factions |

























