Shadow Arts

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Shadow Arts is a assassin secondary attribute.

No inherent effect. Many Assassin skills, especially those related to defense and moving as a shadow, become more effective with higher Shadow Arts.

–In-game description

[edit] Shadow Arts skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Beguiling Haze.jpg Beguiling Haze Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds. 0 15 Energy 0.25 ¼ Activation time 20 Recharge time Factions
Image:Blinding Powder.jpg Blinding Powder Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Quest reward Factions
Image:Caltrops.jpg Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward Factions
Image:Dark Escape.jpg Dark Escape Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. 0 5 Energy 0 30 Recharge time Factions
Image:Death's Charge.jpg Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Quest reward Factions
Image:Death's Retreat.jpg Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Nightfall
Image:Feigned Neutrality.jpg Feigned Neutrality Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. 0 5 Energy 0.25 ¼ Activation time 25 Recharge time Nightfall
Image:Heart of Shadow.jpg Heart of Shadow Spell. You are healed for 30...126...150 Health and Shadow Step to a random nearby location. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Factions
Image:Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. For 20 seconds, the next time target foe takes damage while moving, this Hex ends. When Hidden Caltrops ends, target foe takes 15...63...75 damage and is Crippled for 5...17...20 seconds. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Image:Mirrored Stance.jpg Mirrored Stance Hex Spell. For 10...30...35 seconds, whenever target foe enters a Stance, you enter the same Stance. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Factions
Image:Return.jpg Return Spell. All adjacent foes are Crippled for 3...7...8 seconds. Teleport to target other ally's location. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Factions
Image:Shadow Form.jpg Shadow Form Elite Enchantment Spell. For 5...25...30 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 5...41...50 Health. 0 10 Energy 1 Activation time 60 Recharge time Factions
Image:Shadow Form (PvP).jpg Shadow Form (PvP) Elite Enchantment Spell. For 5...13...15 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41...50 Health. 0 10 Energy 1 Activation time 60 Recharge time Factions
Image:Shadow Refuge.jpg Shadow Refuge Enchantment Spell. For 4 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Factions
Image:Shadow Shroud.jpg Shadow Shroud Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Shadow of Haste.jpg Shadow of Haste Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. 0 5 Energy 0 45 Recharge time Factions
Image:Shadowy Burden.jpg Shadowy Burden Hex Spell. For 3...13...15 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Factions
Image:Shroud of Distress.jpg Shroud of Distress Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have a 75% chance to block attacks. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Factions
Image:Smoke Powder Defense.jpg Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds. 0 5 Energy 0 20 Recharge time Eye of the North
Image:Unseen Fury.jpg Unseen Fury Stance. For 15...51...60 seconds, you cannot be blocked by Blinded foes. 0 5 Energy 0 45 Recharge time Factions
Image:Viper's Defense.jpg Viper's Defense Spell. All adjacent foes are Poisoned for 5...17...20 seconds, you Shadow Step to a nearby random location. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Way of Perfection.jpg Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34...40 Health. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Quest reward Factions
Image:Way of the Fox.jpg Way of the Fox Enchantment Spell. For 10...30...35 seconds, your next 1...5...6 attacks cannot be blocked. 0 5 Energy 0.25 ¼ Activation time 45 Recharge time Factions
Image:Way of the Lotus.jpg Way of the Lotus Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17...20 Energy. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Factions
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