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Spawning Power
From Guild Wars Wiki
(Redirected from List of Spawning Power skills)
Spawning Power is the primary attribute of Ritualists.
“For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
— In-game description
[edit] Inherent effect
| Progression | |
|---|---|
|
Spawning Power
|
0 0
1 4
2 8
3 12
4 16
5 20
6 24
7 28
8 32
9 36
10 40
11 44
12 48
13 52
14 56
15 60
16 64
17 68
18 72
19 76
20 80
21 84
|
- Related articles
[edit] Notes
- Many Spawning Power skills relate to energy management; the skill-types item spells, weapon spells, binding rituals; and influence over spirits and animated/created/summoned creatures in general.
- Weapon spell duration is rounded to the nearest second, duration values ending in .5 are rounded down.
- The Ritualist of Grenth blessing increases Spawning Power by 1, even if your character's primary profession is not Ritualist.
[edit] Spawning Power skills
| Icon | Name | Description | |
|
|
Campaign | ||
|---|---|---|---|---|---|---|---|---|
|
Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. | 5 |
2 |
30 |
Factions | |||
|
Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. | 10 |
2 |
60 |
Factions | |||
|
Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 |
2 |
45 |
Factions | |||
|
Elite Spell. Steals 5...49...60 Health. Deal 25...105...125 damage to hostile summoned creatures in the area of target foe. | 5 |
1 |
5 |
Factions | |||
|
Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals. | 10 |
1 |
8 |
Factions | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 |
¾ |
30 |
Nightfall | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 |
3 |
30 |
Nightfall | |||
|
Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. | 10 |
2 |
20 |
Eye of the North | |||
|
Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. | 5 |
2 |
45 |
Factions | |||
|
Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 |
¼ |
10 |
Factions | |||
|
Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 |
1 |
20 |
Factions | |||
|
Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. | 5 |
1 |
30 |
Nightfall | |||
|
Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. | 5 |
1 |
20 |
Nightfall | |||
|
Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. | 2% |
45 |
Factions | ||||
|
Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes. | 10 |
¾ |
5 |
Factions | |||
|
Enchantment Spell. (8...18...20 seconds). You are immune to Blindness. | 5 |
¼ |
15 |
Nightfall | |||
|
Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more. | 2 |
15 |
Nightfall | ||||
|
Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot. | 1 |
20 |
Factions | ||||
|
Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. | 5 |
15 |
Factions | ||||
|
Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. | 10 |
1 |
45 |
Nightfall | |||
|
Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell. | 5 |
1 |
30 |
Nightfall | |||
|
Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 |
1 |
30 |
Factions | |||
|
Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. | 10 |
¾ |
15 |
Factions | |||
|
Weapon Spell. (4...9...10 seconds.) Target ally gains 1...6...7 Energy the next time this ally hits with an attack skill. | 5 |
1 |
10 |
Eye of the North | |||
|
Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition. | 5 |
1 |
10 |
Nightfall | |||
|
Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell. | 10 |
1 |
10 |
Nightfall |

























