| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| Assassin's Promise
| Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.
| 0
| 5
| 0.75 ¾
| 45
|
| Deadly ArtsZ
| Factions
|
| Assassin's Remedy
| Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition.
| 0
| 5
| 1
| 20
|
| Critical StrikesZ
| Nightfall
|
| Assault Enchantments
| Elite Skill. Must follow a dual attack. Target foe loses all Enchantments.
| 0
| 5
| 0.25 ¼
| 2
|
| Critical StrikesZ
| Nightfall
|
| Augury of Death
| Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This Spell has half the normal range.
| 0
| 5
| 1
| 20
|
| Deadly ArtsZ
| Nightfall
|
| Aura of Displacement
| Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
| -1
| 10
| 0.25 ¼
| 20
|
| Z
| Factions
|
| Beguiling Haze
| Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds.
| 0
| 15
| 0.25 ¼
| 20
|
| Shadow ArtsZ
| Factions
|
| Black Lotus Strike
| Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...15...18 Energy.
| 0
| 10
| 0
| 12
|
| Critical StrikesZ
| Factions
|
| Black Mantis Thrust
| Lead Attack. If this attack hits, you strike for +8...18...20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13...15 seconds.
| 0
| 5
| 0
| 4
|
| Dagger MasteryZ
| Factions
|
| Black Spider Strike
| Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack strikes for +5...17...20 damage and target foe is Poisoned for 5...17...20 seconds.
| 0
| 10
| 0
| 12
|
| Dagger MasteryZ
| Nightfall
|
| Blades of Steel
| Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14...16 damage (maximum bonus 60) for each recharging dagger attack.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
| Factions
|
| Blinding Powder
| Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds.
| 0
| 5
| 0.25 ¼
| 20
|
| Shadow ArtsZ
| Factions
|
| Caltrops
| Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range.
| 0
| 10
| 0.25 ¼
| 10
|
| Shadow ArtsZ
| Factions
|
| Crippling Dagger
| Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range.
| 0
| 5
| 1
| 5
|
| Deadly ArtsZ
| Factions
|
| Critical Agility
| Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10...25 armor. This Skill reapplies itself every time you land a critical hit.
| 0
| 5
| 1
| 30
|
| Sunspear rankZ
| Nightfall
|
| Critical Defenses
| Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
| 0
| 10
| 1
| 30
|
| Critical StrikesZ
| Factions
|
| Critical Eye
| Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
| 0
| 5
| 0
| 30
|
| Critical StrikesZ
| Factions
|
| Critical Strike
| Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy.
| 0
| 5
| 0
| 6
|
| Critical StrikesZ
| Factions
|
| Dancing Daggers
| Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
| 0
| 5
| 1
| 5
|
| Deadly ArtsZ
| Factions
|
| Dark Apostasy
| Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends.
| 0
| 10
| 0.25 ¼
| 15
|
| Critical StrikesZ
| Factions
|
| Dark Escape
| Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
| 0
| 5
| 0
| 30
|
| Shadow ArtsZ
| Factions
|
| Dark Prison
| Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.
| 0
| 10
| 0.25 ¼
| 30
|
| Deadly ArtsZ
| Factions
|
| Dash
| Stance. For 3 seconds, you run 50% faster.
| 0
| 5
| 0
| 8
|
| Z
| Factions
|
| Deadly Haste
| Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster.
| 0
| 10
| 1
| 20
|
| Critical StrikesZ
| Nightfall
|
| Deadly Paradox
| Stance. All of your attack Skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin Skills activate and recharge 33% faster.
| 0
| 15
| 0
| 10
|
| Deadly ArtsZ
| Nightfall
|
| Death Blossom
| Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40...45 damage and all adjacent foes take 20...40...45 damage.
| 0
| 5
| 0
| 2
|
| Dagger MasteryZ
| Factions
|
| Death's Charge
| Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200.
| 0
| 5
| 0.25 ¼
| 30
|
| Shadow ArtsZ
| Factions
|
| Death's Retreat
| Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health.
| 0
| 5
| 0.25 ¼
| 20
|
| Shadow ArtsZ
| Nightfall
|
| Desperate Strike
| Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage.
| 0
| 5
| 0
| 6
|
| Dagger MasteryZ
| Factions
|
| Disrupting Dagger
| Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
| 0
| 5
| 0.25 ¼
| 10
|
| Deadly ArtsZ
| Nightfall
|
| Disrupting Stab
| Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3...9...10 seconds.
| 0
| 5
| 0
| 10
|
| Dagger MasteryZ
| Factions
|
| Enduring Toxin
| Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
| 0
| 5
| 0.25 ¼
| 10
|
| Deadly ArtsZ
| Factions
|
| Entangling Asp
| Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17...20 seconds.
| 0
| 10
| 1
| 20
|
| Deadly ArtsZ
| Factions
|
| Exhausting Assault
| Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
| 0
| 5
| 0.5 ½
| 8
|
| Dagger MasteryZ
| Factions
|
| Expose Defenses
| Hex Spell. For 1...9...11 seconds, target foe cannot block your attacks.
| 0
| 10
| 1
| 25
|
| Deadly ArtsZ
| Factions
|
| Expunge Enchantments
| Skill. Target foe loses 1 Enchantment. All of your other non-attack skills are disabled for 10...6...5 seconds. For each skill disabled in this way, target touched foe loses 1 additional Enchantment.
| 0
| 10
| 0.75 ¾
| 30
|
| Deadly ArtsZ
| Factions
|
| Falling Lotus Strike
| Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +15...31...35 damage and gain 1...10...12 Energy.
| 0
| 5
| 0
| 12
|
| Dagger MasteryZ
| Eye of the North
|
| Falling Spider
| Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31...35 damage and target foe is Poisoned for 5...17...20 seconds.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
| Factions
|
| Feigned Neutrality
| Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.
| 0
| 5
| 0.25 ¼
| 25
|
| Shadow ArtsZ
| Nightfall
|
| Flashing Blades
| Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking.
| 0
| 10
| 0
| 30
|
| Dagger MasteryZ
| Factions
|
| Fox Fangs
| Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5...25...30 damage if it hits.
| 0
| 5
| 0.5 ½
| 8
|
| Dagger MasteryZ
| Factions
|
| Fox's Promise
| Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This Enchantment ends the next time you fail to hit.
| 0
| 10
| 1
| 20
|
| Critical StrikesZ
| Nightfall
|
| Golden Fang Strike
| Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 5...17...20 seconds.
| 0
| 5
| 0
| 4
|
| Dagger MasteryZ
| Eye of the North
|
| Golden Fox Strike
| Lead Attack. If this attack hits, target foe takes +10...26...30 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.
| 0
| 5
| 0
| 4
|
| Dagger MasteryZ
| Nightfall
|
| Golden Lotus Strike
| Lead Attack. If it hits, this attack strikes for +5...17...20 damage. If you are under the effects of an Enchantment, you gain 5...11...12 Energy.
| 0
| 5
| 0
| 10
|
| Dagger MasteryZ
| Factions
|
| Golden Phoenix Strike
| Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
| Factions
|
| Golden Skull Strike
| Elite Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is Dazed 4...9...10 seconds.
| 0
| 10
| 0
| 15
|
| Dagger MasteryZ
| Nightfall
|
| Heart of Shadow
| Spell. You are healed for 30...126...150 Health and Shadow Step to a random nearby location.
| 0
| 5
| 0.25 ¼
| 15
|
| Shadow ArtsZ
| Factions
|
| Hidden Caltrops
| Elite Hex Spell. For 20 seconds, the next time target foe takes damage while moving, this Hex ends. When Hidden Caltrops ends, target foe takes 15...63...75 damage and is Crippled for 5...17...20 seconds.
| 0
| 5
| 1
| 8
|
| Shadow ArtsZ
| Nightfall
|
| Horns of the Ox
| Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1...9...11 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
| 0
| 5
| 0
| 12
|
| Dagger MasteryZ
| Factions
|
| Impale
| Skill. Must follow a dual attack. Target foe is struck for 25...85...100 earth damage and suffers from a Deep Wound for 5...17...20 seconds.
| 0
| 5
| 1
| 15
|
| Deadly ArtsZ
| Factions
|
| Iron Palm
| Skill. Target touched foe suffers 5...41...50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
| 0
| 5
| 0.75 ¾
| 20
|
| Deadly ArtsZ
| Factions
|
| Jagged Strike
| Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5...17...20 seconds.
| 0
| 5
| 0
| 1
|
| Dagger MasteryZ
| Factions
|
| Jungle Strike
| Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage. If it hits a foe that was Crippled, it does +1...25...31 damage.
| 0
| 5
| 0.5 ½
| 10
|
| Dagger MasteryZ
| Factions
|
| Leaping Mantis Sting
| Lead Attack. If Mantis Sting hits, target foe takes +14...19...20 damage. If this attack strikes a moving foe, that foe is Crippled for 3...13...15 seconds.
| 0
| 5
| 0
| 8
|
| Dagger MasteryZ
| Factions
|
| Lift Enchantment
| Skill. If target touched foe is knocked down, that foe loses one Enchantment.
| 0
| 5 |