List of assassin skills

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Assassin Assassin skill lists
AllFactionsNightfallEye of the North
Critical StrikesDagger MasteryDeadly ArtsShadow ArtsNo attribute
Image:Tango-upkeep.png Upkeep cost   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Upkeep Energy Activation time Recharge time Attribute Campaign
Image:Assassin's Promise.jpg Assassin's Promise Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged. 0 5 Energy 0.75 ¾ Activation time 45 Recharge time Deadly ArtsZ Factions
Image:Assassin's Remedy.jpg Assassin's Remedy Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition. 0 5 Energy 1 Activation time 20 Recharge time Critical StrikesZ Nightfall
Image:Assault Enchantments.jpg Assault Enchantments Elite Skill. Must follow a dual attack. Target foe loses all Enchantments. 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Critical StrikesZ Nightfall
Image:Augury of Death.jpg Augury of Death Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This Spell has half the normal range. 0 5 Energy 1 Activation time 20 Recharge time Deadly ArtsZ Nightfall
Image:Aura of Displacement.jpg Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. -1 Upkeep 10 Energy 0.25 ¼ Activation time 20 Recharge time Z Factions
Image:Beguiling Haze.jpg Beguiling Haze Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds. 0 15 Energy 0.25 ¼ Activation time 20 Recharge time Shadow ArtsZ Factions
Image:Black Lotus Strike.jpg Black Lotus Strike Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...15...18 Energy. 0 10 Energy 0 12 Recharge time Critical StrikesZ Factions
Image:Black Mantis Thrust.jpg Black Mantis Thrust Lead Attack. If this attack hits, you strike for +8...18...20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13...15 seconds. 0 5 Energy 0 4 Recharge time Dagger MasteryZ Factions
Image:Black Spider Strike.jpg Black Spider Strike Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack strikes for +5...17...20 damage and target foe is Poisoned for 5...17...20 seconds. 0 10 Energy 0 12 Recharge time Dagger MasteryZ Nightfall
Image:Blades of Steel.jpg Blades of Steel Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14...16 damage (maximum bonus 60) for each recharging dagger attack. 0 5 Energy 0 8 Recharge time Dagger MasteryZ Factions
Image:Blinding Powder.jpg Blinding Powder Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Quest reward Shadow ArtsZ Factions
Image:Caltrops.jpg Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward Shadow ArtsZ Factions
Image:Crippling Dagger.jpg Crippling Dagger Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range. 0 5 Energy 1 Activation time 5 Recharge time Deadly ArtsZ Factions
Image:Critical Agility.jpg Critical Agility Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10...25 armor. This Skill reapplies itself every time you land a critical hit. 0 5 Energy 1 Activation time 30 Recharge time Sunspear rankZ Nightfall
Image:Critical Defenses.jpg Critical Defenses Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. 0 10 Energy 1 Activation time 30 Recharge time Critical StrikesZ Factions
Image:Critical Eye.jpg Critical Eye Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. 0 5 Energy 0 30 Recharge time Quest reward Critical StrikesZ Factions
Image:Critical Strike.jpg Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy. 0 5 Energy 0 6 Recharge time Critical StrikesZ Factions
Image:Dancing Daggers.jpg Dancing Daggers Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Deadly ArtsZ Factions
Image:Dark Apostasy.jpg Dark Apostasy Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Critical StrikesZ Factions
Image:Dark Escape.jpg Dark Escape Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. 0 5 Energy 0 30 Recharge time Shadow ArtsZ Factions
Image:Dark Prison.jpg Dark Prison Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower. 0 10 Energy 0.25 ¼ Activation time 30 Recharge time Deadly ArtsZ Factions
Image:Dash.jpg Dash Stance. For 3 seconds, you run 50% faster. 0 5 Energy 0 8 Recharge time Quest reward Z Factions
Image:Deadly Haste.jpg Deadly Haste Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. 0 10 Energy 1 Activation time 20 Recharge time Critical StrikesZ Nightfall
Image:Deadly Paradox.jpg Deadly Paradox Stance. All of your attack Skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin Skills activate and recharge 33% faster. 0 15 Energy 0 10 Recharge time Deadly ArtsZ Nightfall
Image:Death Blossom.jpg Death Blossom Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40...45 damage and all adjacent foes take 20...40...45 damage. 0 5 Energy 0 2 Recharge time Dagger MasteryZ Factions
Image:Death's Charge.jpg Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Quest reward Shadow ArtsZ Factions
Image:Death's Retreat.jpg Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Shadow ArtsZ Nightfall
Image:Desperate Strike.jpg Desperate Strike Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage. 0 5 Energy 0 6 Recharge time Dagger MasteryZ Factions
Image:Disrupting Dagger.jpg Disrupting Dagger Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Deadly ArtsZ Nightfall
Image:Disrupting Stab.jpg Disrupting Stab Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3...9...10 seconds. 0 5 Energy 0 10 Recharge time Dagger MasteryZ Factions
Image:Enduring Toxin.jpg Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Deadly ArtsZ Factions
Image:Entangling Asp.jpg Entangling Asp Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17...20 seconds. 0 10 Energy 1 Activation time 20 Recharge time Deadly ArtsZ Factions
Image:Exhausting Assault.jpg Exhausting Assault Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. 0 5 Energy 0.5 ½ Activation time 8 Recharge time Dagger MasteryZ Factions
Image:Expose Defenses.jpg Expose Defenses Hex Spell. For 1...9...11 seconds, target foe cannot block your attacks. 0 10 Energy 1 Activation time 25 Recharge time Deadly ArtsZ Factions
Image:Expunge Enchantments.jpg Expunge Enchantments Skill. Target foe loses 1 Enchantment. All of your other non-attack skills are disabled for 10...6...5 seconds. For each skill disabled in this way, target touched foe loses 1 additional Enchantment. 0 10 Energy 0.75 ¾ Activation time 30 Recharge time Quest reward Deadly ArtsZ Factions
Image:Falling Lotus Strike.jpg Falling Lotus Strike Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +15...31...35 damage and gain 1...10...12 Energy. 0 5 Energy 0 12 Recharge time Dagger MasteryZ Eye of the North
Image:Falling Spider.jpg Falling Spider Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31...35 damage and target foe is Poisoned for 5...17...20 seconds. 0 5 Energy 0 8 Recharge time Dagger MasteryZ Factions
Image:Feigned Neutrality.jpg Feigned Neutrality Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. 0 5 Energy 0.25 ¼ Activation time 25 Recharge time Shadow ArtsZ Nightfall
Image:Flashing Blades.jpg Flashing Blades Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking. 0 10 Energy 0 30 Recharge time Dagger MasteryZ Factions
Image:Fox Fangs.jpg Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5...25...30 damage if it hits. 0 5 Energy 0.5 ½ Activation time 8 Recharge time Quest reward Dagger MasteryZ Factions
Image:Fox's Promise.jpg Fox's Promise Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This Enchantment ends the next time you fail to hit. 0 10 Energy 1 Activation time 20 Recharge time Critical StrikesZ Nightfall
Image:Golden Fang Strike.jpg Golden Fang Strike Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 5...17...20 seconds. 0 5 Energy 0 4 Recharge time Dagger MasteryZ Eye of the North
Image:Golden Fox Strike.jpg Golden Fox Strike Lead Attack. If this attack hits, target foe takes +10...26...30 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. 0 5 Energy 0 4 Recharge time Dagger MasteryZ Nightfall
Image:Golden Lotus Strike.jpg Golden Lotus Strike Lead Attack. If it hits, this attack strikes for +5...17...20 damage. If you are under the effects of an Enchantment, you gain 5...11...12 Energy. 0 5 Energy 0 10 Recharge time Dagger MasteryZ Factions
Image:Golden Phoenix Strike.jpg Golden Phoenix Strike Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26...30 damage. 0 5 Energy 0 8 Recharge time Dagger MasteryZ Factions
Image:Golden Skull Strike.jpg Golden Skull Strike Elite Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is Dazed 4...9...10 seconds. 0 10 Energy 0 15 Recharge time Dagger MasteryZ Nightfall
Image:Heart of Shadow.jpg Heart of Shadow Spell. You are healed for 30...126...150 Health and Shadow Step to a random nearby location. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Shadow ArtsZ Factions
Image:Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. For 20 seconds, the next time target foe takes damage while moving, this Hex ends. When Hidden Caltrops ends, target foe takes 15...63...75 damage and is Crippled for 5...17...20 seconds. 0 5 Energy 1 Activation time 8 Recharge time Shadow ArtsZ Nightfall
Image:Horns of the Ox.jpg Horns of the Ox Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1...9...11 damage. If struck foe is not adjacent to any allies, that foe is knocked down. 0 5 Energy 0 12 Recharge time Dagger MasteryZ Factions
Image:Impale.jpg Impale Skill. Must follow a dual attack. Target foe is struck for 25...85...100 earth damage and suffers from a Deep Wound for 5...17...20 seconds. 0 5 Energy 1 Activation time 15 Recharge time Deadly ArtsZ Factions
Image:Iron Palm.jpg Iron Palm Skill. Target touched foe suffers 5...41...50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. 0 5 Energy 0.75 ¾ Activation time 20 Recharge time Deadly ArtsZ Factions
Image:Jagged Strike.jpg Jagged Strike Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5...17...20 seconds. 0 5 Energy 0 1 Recharge time Dagger MasteryZ Factions
Image:Jungle Strike.jpg Jungle Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage. If it hits a foe that was Crippled, it does +1...25...31 damage. 0 5 Energy 0.5 ½ Activation time 10 Recharge time Dagger MasteryZ Factions
Image:Leaping Mantis Sting.jpg Leaping Mantis Sting Lead Attack. If Mantis Sting hits, target foe takes +14...19...20 damage. If this attack strikes a moving foe, that foe is Crippled for 3...13...15 seconds. 0 5 Energy 0 8 Recharge time Dagger MasteryZ Factions
Image:Lift Enchantment.jpg Lift Enchantment Skill. If target touched foe is knocked down, that foe loses one Enchantment. 0 5