List of common skills

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Skills that are not tied to any profession are called common skills. All of them but Resurrection Signet are PvE only.

[edit] Core

[edit] PvX skills

Icon Name Description Energy Activation time Recharge time
Image:Resurrection Signet.jpg Resurrection Signet Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. 0 0 3 Activation time 0

[edit] PvE-only skills

Icon Name Description Energy Activation time Recharge time
Image:Signet of Capture.jpg Signet of Capture Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. 0 0 2 Activation time 2 Recharge time

[edit] Nightfall

[edit] Junundu skills

Icon Name Description Image:Tango-adrenaline.png Energy Activation time Recharge time
Image:Blinding Breath.jpg Blinding Breath Skill. All adjacent foes are struck for 400 damage and are Blinded for 15 seconds. 0 10 Energy 1 Activation time 2 Recharge time
Image:Burning Breath.jpg Burning Breath Skill. Spit a burning projectile at target foe that strikes for 250 fire damage and sets that foe on fire for 5 seconds if it hits. This skill cannot be used on nearby foes. 0 5 Energy 2 Activation time 2 Recharge time
Image:Choking Breath.jpg Choking Breath Skill. Target foe and all adjacent foes are interrupted. Any interrupted foe who was casting a spell is knocked down for 4 seconds. 0 5 Energy 1 Activation time 1 Recharge time
Image:Junundu Bite.jpg Junundu Bite Skill. Target touched foe is struck for 375 piercing damage. If you strike a knocked down foe, you gain 500 Health. 0 0 1 Activation time 8 Recharge time
Image:Junundu Feast.jpg Junundu Feast Skill. Exploit one adjacent corpse. Junundu Feast is replaced with Choking Breath, Blinding Breath or Burning Breath for 30 seconds. 0 5 Energy 2 Activation time 0
Image:Junundu Siege.jpg Junundu Siege Elite Skill. Spit a projectile at target foe. It strikes for 400 earth damage and knocks down target foe if it hits. This Skill cannot be used on nearby foes. 0 5 Energy 2 Activation time 8 Recharge time
Image:Junundu Smash.jpg Junundu Smash Skill. All adjacent foes are struck for 250 damage and knocked down for 4 seconds. 4 Adrenaline 0 2 Activation time 0
Image:Junundu Strike.jpg Junundu Strike Skill. Target touched foe is struck for 150 piercing damage. You gain 75 Health. 0 0 1 Activation time 4 Recharge time
Image:Junundu Tunnel.jpg Junundu Tunnel Stance. For 10 seconds, you move 66% faster. This skill ends if you use a skill. When this skill ends, all adjacent foes are knocked down for 3 seconds. 0 5 Energy 0 30 Recharge time
Image:Junundu Wail.jpg Junundu Wail Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range. 0 15 Energy 3 Activation time 10 Recharge time
Image:Leave Junundu.jpg Leave Junundu Skill. The junundu releases you from its jaws. 0 0 0.25 ¼ Activation time 0
Image:Unknown Junundu Ability.jpg Unknown Junundu Ability Elite Skill. You have not taught your junundu to perform this skill. 0 5 Energy 2 Activation time 8 Recharge time

[edit] Lightbringer skills

Icon Name Description Energy Activation time Recharge time
Image:Lightbringer Signet.jpg Lightbringer Signet Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 Energy for each rank of Lightbringer you have attained. 0 0 0.25 ¼ Activation time 25 Recharge time
Image:Lightbringer's Gaze.jpg Lightbringer's Gaze Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used. 0 5 Energy 1 Activation time 15 Recharge time

[edit] Sunspear skills

Icon Name Description Energy Activation time Recharge time
Image:Sunspear Rebirth Signet.jpg Sunspear Rebirth Signet Signet. Resurrect target dead party member at your location with full Health and 10% Energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. 0 0 3 Activation time 0

[edit] Others

Icon Name Description Energy Activation time Recharge time
Image:Disarm Trap.jpg Disarm Trap Skill. You disable an activated sentry trap before it discharges. You are easily interrupted while using this Skill. 0 0 2 Activation time 0
Image:Vial of Purified Water.jpg Vial of Purified Water Hex Spell. The purified waters of the vial affect one target for 10 seconds. Harbingers become vulnerable to damage from all sources. 0 0 2 Activation time 15 Recharge time

[edit] Eye of the North

[edit] Asura title track

Icon Name Description Energy Activation time Recharge time
Image:Air of Superiority.jpg Air of Superiority Skill. For 10...30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. 0 5 Energy 0 20 Recharge time
Image:Asuran Scan.jpg Asuran Scan Hex Spell. For 6...12 seconds your attacks against this foe deal an additional 25...75% damage. 0 5 Energy 2 Activation time 5 Recharge time
Image:Mental Block.jpg Mental Block Enchantment Spell. For 1...11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. 0 10 Energy 1 Activation time 15 Recharge time
Image:Mindbender.jpg Mindbender Enchantment Spell. For 6...16 seconds, you move 20...33% faster and your Spells take half as long to cast. 0 5 Energy 1 Activation time 24 Recharge time
Image:Pain Inverter.jpg Pain Inverter Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 80...140% of the damage it causes (maximum 80 damage). 0 10 Energy 1 Activation time 20 Recharge time
Image:Radiation Field.jpg Radiation Field Ward Spell. For 5 seconds, foes in the area have -2...6 Health degeneration. When the portal ends, foes in the area are Diseased for 8...20 seconds. 0 15 Energy 2 Activation time 12 Recharge time
Image:Smooth Criminal.jpg Smooth Criminal Spell. For 10...20 seconds, one random Spell is disabled for target foe and Smooth Criminal is replaced by that Spell. You gain 5...10 Energy. 0 5 Energy 1 Activation time 20 Recharge time
Image:Summon Ice Imp.jpg Summon Ice Imp Spell. Summon a level 10...20 Ice Imp that lives for 30...60 seconds and has Ice Spikes. Only 1 Asura Summon can be active a time. 0 10 Energy 3 Activation time 60 Recharge time
Image:Summon Mursaat.jpg Summon Mursaat Spell. Summon a level 10...20 Mursaat that lives for 30...60 seconds and has Enervating Charge. Only 1 Asura Summon can be active at a time. 0 10 Energy 3 Activation time 60 Recharge time
Image:Summon Naga Shaman.jpg Summon Naga Shaman Spell. Summon a level 10...20 Naga Shaman that lives for 30...60 seconds and has Stoning. Only 1 Asura Summon can be active a time. 0 10 Energy 3 Activation time 60 Recharge time
Image:Summon Ruby Djinn.jpg Summon Ruby Djinn Spell. Summon a level 10...20 Ruby Djinn that lives for 30...60 seconds and has Immolate. Only 1 Asura Summon can be active at a time. 0 10 Energy 3 Activation time 60 Recharge time
Image:Technobabble.jpg Technobabble Spell. Target foe and all adjacent foes are struck for 30...40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2...6 seconds. 0 15 Energy 1 Activation time 18 Recharge time

[edit] Deldrimor title track

Icon Name Description Image:Tango-adrenaline.png Energy Activation time Recharge time
Image:"By Ural's Hammer!".jpg "By Ural's Hammer!" Shout. For each ally within earshot who is under 50% Health, you have 5...10 seconds of +2 Health regeneration and do 25% more damage. 0 5 Energy 0 30 Recharge time
Image:"Don't Trip!".jpg "Don't Trip!" Shout. For 3...5 seconds, party members within earshot cannot be knocked down. 0 10 Energy 0 20 Recharge time
Image:Alkar's Alchemical Acid.jpg Alkar's Alchemical Acid Spell. Throw Alkar's Alchemical Acid at target foe. Target and adjacent foes are struck for 30...50 damage. Destroyers take an additional 30...70 damage and they have Cracked Armor for 10...20 seconds. 0 10 Energy 1 Activation time 10 Recharge time
Image:Black Powder Mine.jpg Black Powder Mine Trap. When Black Powder Mine is triggered, all nearby foes are struck for 10...30 damage, become Blinded, and begin Bleeding for 5...10 seconds. Black Powder Mine ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time
Image:Brawling Headbutt.jpg Brawling Headbutt Skill. You headbutt target touched foe dealing 30...70 damage and knocking down that foe if it hits. 7 Adrenaline 0 0.75 ¾ Activation time 0
Image:Breath of the Great Dwarf.jpg Breath of the Great Dwarf Spell. All party members are relieved of Burning and are healed for 40...60 Health. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time
Image:Drunken Master.jpg Drunken Master Stance. For 60...90 seconds, your movement and attack speeds are increased by 10...15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25...33% instead. 0 5 Energy 0 60 Recharge time
Image:Dwarven Stability.jpg Dwarven Stability Enchantment Spell. For 20...30 seconds, your Stances last 30...100% longer. If you activated this Skill while drunk, you cannot be knocked down. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time
Image:Ear Bite.jpg Ear Bite Skill. Target touched foe begins Bleeding for 10...25 seconds. 4 Adrenaline 0 0.75 ¾ Activation time 0
Image:Great Dwarf Armor.jpg Great Dwarf Armor Enchantment Spell. For 10...40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers. 0 5 Energy 1 Activation time 10 Recharge time
Image:Great Dwarf Weapon.jpg Great Dwarf Weapon Weapon Spell. For 20 seconds, target other ally's weapon strikes for +10...20 damage and has a 20...40% chance to cause knock down. 0 10 Energy 1 Activation time 5 Recharge time
Image:Light of Deldrimor.jpg Light of Deldrimor Spell. All foes in the area are struck for 40...80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. 0 5 Energy 0.75 ¾ Activation time 20 Recharge time
Image:Low Blow.jpg Low Blow Skill. Strike target foe for 30...70 damage. If target foe is knocked down, that foe suffers from Cracked Armor for 10...20 seconds. 6 Adrenaline 0 0.75 ¾ Activation time 0
Image:Snow Storm.jpg Snow Storm Spell. Create a Snow Storm at target foe's location. For 5 seconds, foes adjacent to that location are struck for 20...40 cold damage each second. 0 15 Energy 2 Activation time 10 Recharge time

[edit] Ebon Vanguard title track

Icon Name Description Energy Activation time Recharge time
Image:Deft Strike.jpg Deft Strike Ranged Attack. If this attack hits, target foe takes 10...30 damage. If that foe has Cracked Armor, it begins Bleeding for 10...30 seconds. 0 5 Energy 0.5 ½ Activation time 8 Recharge time
Image:Ebon Battle Standard of Courage.jpg Ebon Battle Standard of Courage Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 10...20 seconds, non-Spirit allies in this area gain +24 armor and an additional +24 armor against Charr. 0 10 Energy 1 Activation time 20 Recharge time
Image:Ebon Battle Standard of Honor.jpg Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10...20 seconds, non-Spirit allies in this area strike for +5...15 damage and an additional +5...10 vs. Charr. 0 10 Energy 1 Activation time 20 Recharge time
Image:Ebon Battle Standard of Wisdom.jpg Ebon Battle Standard of Wisdom Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 10...20 seconds, non-Spirit allies in this area have a 30...60% chance to halve skill recharge of spells they cast. 0 10 Energy 1 Activation time 20 Recharge time
Image:Ebon Escape.jpg Ebon Escape Spell. Shadow Step to target other ally. You and that other ally are healed for 40...90 health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time
Image:Ebon Vanguard Assassin Support.jpg Ebon Vanguard Assassin Support Spell. Summon a level 10...20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20...30 seconds. If target foe is not a Charr, the Assassin lives for 10...15 seconds. 0 10 Energy 1 Activation time 30 Recharge time
Image:Ebon Vanguard Sniper Support.jpg Ebon Vanguard Sniper Support Spell. Target foe and all adjacent foes are stuck for 30...90 piercing damage. If this attack hits a Charr, it also begins Bleeding for 10...20 seconds. 0 10 Energy 1 Activation time 15 Recharge time
Image:Signet of Infection.jpg Signet of Infection Signet. If target foe is Bleeding, that foe is Diseased for 8...20 seconds. 0 0 1 Activation time 10 Recharge time
Image:Sneak Attack.jpg Sneak Attack Lead Attack. If this attack hits, target foe is Blinded for 4...8 seconds. This attack counts as a lead attack. 0 5 Energy 0 5 Recharge time
Image:Tryptophan Signet.jpg Tryptophan Signet Signet. For 10...20 seconds, target touched foe and all adjacent foes move and attack 10...40% slower. 0 0 1 Activation time 15 Recharge time
Image:Weakness Trap.jpg Weakness Trap Trap. When Weakness Trap is triggered, all nearby foes are Weakened for 10...20 seconds and take 5...50 lightning damage. All Charr are knocked down. Weakness Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time
Image:Winds.jpg Winds Ebon Vanguard Ritual. Create a level 1...10 Spirit. All foes within its range have 15% chance to miss with ranged attacks. This spirit dies after 30...90 seconds. 0 5 Energy 5