List of common skills
From Guild Wars Wiki
Contents |
[edit] Core
[edit] PvX skills
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Resurrection Signet | Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | 3 |
[edit] PvE-only skills
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Signet of Capture | Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. | 2 | 2 |
[edit] Nightfall
[edit] Junundu skills
| Icon | Name | Description | | | | | |
|---|---|---|---|---|---|---|---|
| Blinding Breath | Skill. All adjacent foes are struck for 400 damage and are Blinded for 15 seconds. | 10 | 1 | 2 | ||
| Burning Breath | Skill. Spit a burning projectile at target foe that strikes for 250 fire damage and sets that foe on fire for 5 seconds if it hits. This skill cannot be used on nearby foes. | 5 | 2 | 2 | ||
| Choking Breath | Skill. Target foe and all adjacent foes are interrupted. Any interrupted foe who was casting a spell is knocked down for 4 seconds. | 5 | 1 | 1 | ||
| Junundu Bite | Skill. Target touched foe is struck for 375 piercing damage. If you strike a knocked down foe, you gain 500 Health. | 1 | 8 | |||
| Junundu Feast | Skill. Exploit one adjacent corpse. Junundu Feast is replaced with Choking Breath, Blinding Breath or Burning Breath for 30 seconds. | 5 | 2 | |||
| Junundu Siege | Elite Skill. Spit a projectile at target foe. It strikes for 400 earth damage and knocks down target foe if it hits. This Skill cannot be used on nearby foes. | 5 | 2 | 8 | ||
| Junundu Smash | Skill. All adjacent foes are struck for 250 damage and knocked down for 4 seconds. | 4 | 2 | |||
| Junundu Strike | Skill. Target touched foe is struck for 150 piercing damage. You gain 75 Health. | 1 | 4 | |||
| Junundu Tunnel | Stance. For 10 seconds, you move 66% faster. This skill ends if you use a skill. When this skill ends, all adjacent foes are knocked down for 3 seconds. | 5 | 30 | |||
| Junundu Wail | Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range. | 15 | 3 | 10 | ||
| Leave Junundu | Skill. The junundu releases you from its jaws. | ¼ | ||||
| Unknown Junundu Ability | Elite Skill. You have not taught your junundu to perform this skill. | 5 | 2 | 8 |
[edit] Lightbringer skills
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Lightbringer Signet | Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 Energy for each rank of Lightbringer you have attained. | ¼ | 25 | |||
| Lightbringer's Gaze | Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used. | 5 | 1 | 15 |
[edit] Sunspear skills
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Sunspear Rebirth Signet | Signet. Resurrect target dead party member at your location with full Health and 10% Energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. | 3 |
[edit] Others
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Disarm Trap | Skill. You disable an activated sentry trap before it discharges. You are easily interrupted while using this Skill. | 2 | ||||
| Vial of Purified Water | Hex Spell. The purified waters of the vial affect one target for 10 seconds. Harbingers become vulnerable to damage from all sources. | 2 | 15 |
[edit] Eye of the North
[edit] Asura title track
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Air of Superiority | Skill. For 10...30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. | 5 | 20 | |||
| Asuran Scan | Hex Spell. For 6...12 seconds your attacks against this foe deal an additional 25...75% damage. | 5 | 2 | 5 | ||
| Mental Block | Enchantment Spell. For 1...11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. | 10 | 1 | 15 | ||
| Mindbender | Enchantment Spell. For 6...16 seconds, you move 20...33% faster and your Spells take half as long to cast. | 5 | 1 | 24 | ||
| Pain Inverter | Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 80...140% of the damage it causes (maximum 80 damage). | 10 | 1 | 20 | ||
| Radiation Field | Ward Spell. For 5 seconds, foes in the area have -2...6 Health degeneration. When the portal ends, foes in the area are Diseased for 8...20 seconds. | 15 | 2 | 12 | ||
| Smooth Criminal | Spell. For 10...20 seconds, one random Spell is disabled for target foe and Smooth Criminal is replaced by that Spell. You gain 5...10 Energy. | 5 | 1 | 20 | ||
| Summon Ice Imp | Spell. Summon a level 10...20 Ice Imp that lives for 30...60 seconds and has Ice Spikes. Only 1 Asura Summon can be active a time. | 10 | 3 | 60 | ||
| Summon Mursaat | Spell. Summon a level 10...20 Mursaat that lives for 30...60 seconds and has Enervating Charge. Only 1 Asura Summon can be active at a time. | 10 | 3 | 60 | ||
| Summon Naga Shaman | Spell. Summon a level 10...20 Naga Shaman that lives for 30...60 seconds and has Stoning. Only 1 Asura Summon can be active a time. | 10 | 3 | 60 | ||
| Summon Ruby Djinn | Spell. Summon a level 10...20 Ruby Djinn that lives for 30...60 seconds and has Immolate. Only 1 Asura Summon can be active at a time. | 10 | 3 | 60 | ||
| Technobabble | Spell. Target foe and all adjacent foes are struck for 30...40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2...6 seconds. | 15 | 1 | 18 |
[edit] Deldrimor title track
| Icon | Name | Description | | | | | |
|---|---|---|---|---|---|---|---|
| "By Ural's Hammer!" | Shout. For each ally within earshot who is under 50% Health, you have 5...10 seconds of +2 Health regeneration and do 25% more damage. | 5 | 30 | |||
| "Don't Trip!" | Shout. For 3...5 seconds, party members within earshot cannot be knocked down. | 10 | 20 | |||
| Alkar's Alchemical Acid | Spell. Throw Alkar's Alchemical Acid at target foe. Target and adjacent foes are struck for 30...50 damage. Destroyers take an additional 30...70 damage and they have Cracked Armor for 10...20 seconds. | 10 | 1 | 10 | ||
| Black Powder Mine | Trap. When Black Powder Mine is triggered, all nearby foes are struck for 10...30 damage, become Blinded, and begin Bleeding for 5...10 seconds. Black Powder Mine ends after 90 seconds. While activating this Skill, you are easily interrupted. | 10 | 2 | 20 | ||
| Brawling Headbutt | Skill. You headbutt target touched foe dealing 30...70 damage and knocking down that foe if it hits. | 7 | ¾ | |||
| Breath of the Great Dwarf | Spell. All party members are relieved of Burning and are healed for 40...60 Health. | 10 | ¼ | 15 | ||
| Drunken Master | Stance. For 60...90 seconds, your movement and attack speeds are increased by 10...15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25...33% instead. | 5 | 60 | |||
| Dwarven Stability | Enchantment Spell. For 20...30 seconds, your Stances last 30...100% longer. If you activated this Skill while drunk, you cannot be knocked down. | 5 | ¼ | 30 | ||
| Ear Bite | Skill. Target touched foe begins Bleeding for 10...25 seconds. | 4 | ¾ | |||
| Great Dwarf Armor | Enchantment Spell. For 10...40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers. | 5 | 1 | 10 | ||
| Great Dwarf Weapon | Weapon Spell. For 20 seconds, target other ally's weapon strikes for +10...20 damage and has a 20...40% chance to cause knock down. | 10 | 1 | 5 | ||
| Light of Deldrimor | Spell. All foes in the area are struck for 40...80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. | 5 | ¾ | 20 | ||
| Low Blow | Skill. Strike target foe for 30...70 damage. If target foe is knocked down, that foe suffers from Cracked Armor for 10...20 seconds. | 6 | ¾ | |||
| Snow Storm | Spell. Create a Snow Storm at target foe's location. For 5 seconds, foes adjacent to that location are struck for 20...40 cold damage each second. | 15 | 2 | 10 |
[edit] Ebon Vanguard title track
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Deft Strike | Ranged Attack. If this attack hits, target foe takes 10...30 damage. If that foe has Cracked Armor, it begins Bleeding for 10...30 seconds. | 5 | ½ | 8 | ||
| Ebon Battle Standard of Courage | Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 10...20 seconds, non-Spirit allies in this area gain +24 armor and an additional +24 armor against Charr. | 10 | 1 | 20 | ||
| Ebon Battle Standard of Honor | Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10...20 seconds, non-Spirit allies in this area strike for +5...15 damage and an additional +5...10 vs. Charr. | 10 | 1 | 20 | ||
| Ebon Battle Standard of Wisdom | Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 10...20 seconds, non-Spirit allies in this area have a 30...60% chance to halve skill recharge of spells they cast. | 10 | 1 | 20 | ||
| Ebon Escape | Spell. Shadow Step to target other ally. You and that other ally are healed for 40...90 health. | 5 | ¼ | 10 | ||
| Ebon Vanguard Assassin Support | Spell. Summon a level 10...20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20...30 seconds. If target foe is not a Charr, the Assassin lives for 10...15 seconds. | 10 | 1 | 30 | ||
| Ebon Vanguard Sniper Support | Spell. Target foe and all adjacent foes are stuck for 30...90 piercing damage. If this attack hits a Charr, it also begins Bleeding for 10...20 seconds. | 10 | 1 | 15 | ||
| Signet of Infection | Signet. If target foe is Bleeding, that foe is Diseased for 8...20 seconds. | 1 | 10 | |||
| Sneak Attack | Lead Attack. If this attack hits, target foe is Blinded for 4...8 seconds. This attack counts as a lead attack. | 5 | 5 | |||
| Tryptophan Signet | Signet. For 10...20 seconds, target touched foe and all adjacent foes move and attack 10...40% slower. | 1 | 15 | |||
| Weakness Trap | Trap. When Weakness Trap is triggered, all nearby foes are Weakened for 10...20 seconds and take 5...50 lightning damage. All Charr are knocked down. Weakness Trap ends after 90 seconds. While activating this skill, you are easily interrupted. | 10 | 2 | 30 | ||
| Winds | Ebon Vanguard Ritual. Create a level 1...10 Spirit. All foes within its range have 15% chance to miss with ranged attacks. This spirit dies after 30...90 seconds. | 5 | 5 |
























































