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List of common skills
From Guild Wars Wiki
Contents |
Skills that players can learn that are not tied to any profession are called common skills. All of them but Resurrection Signet are PvE only. This list does not include temporary common skills (disguises and forms, mission-specific skills, mini-games, as well as the skills which are commonly available only during the special events).
[edit] Core
[edit] PvX skills
| Icon | Name | Description | |
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Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | 3 |
morale boost |
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[edit] PvE-only skills
[edit] Nightfall
[edit] Lightbringer skills
[edit] Sunspear skills
| Icon | Name | Description | |
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Signet. Resurrect target dead ally [sic] at your location (full Health and 10% Energy for each Sunspear Rank attained). This signet only recharges when you gain a morale boost. | 3 |
morale boost |
[edit] Eye of the North
[edit] Asura title track
| Icon | Name | Description | |
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Skill. (20...30 seconds). Gain a random Asura benefit every time you earn experience from killing an enemy. | 5 |
20 |
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Hex Spell. (9...12 seconds.) You cannot miss target foe. If you kill this foe, you lose 5% Death Penalty. | 5 |
5 |
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Enchantment Spell. (5...11 seconds.) You have a 50% chance to block. Renewal: every time an enemy hits you. | 10 |
1 |
15 |
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Enchantment Spell. (10...16 seconds.) You move 20...33% faster and cast Spells 20% faster. | 5 |
1 |
24 |
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Hex Spell. (6...10 seconds.) Deals 100...140% of the attack damage (maximum 80) back to target foe every time it does damage. | 10 |
1 |
20 |
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Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. | 15 |
2 |
12 |
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Spell. (10...20 seconds.) Disables one Spell. This skill becomes that Spell. You gain 5...10 Energy. | 5 |
1 |
20 |
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Spell. Summon a level 14...20 Ice Imp (40...60 lifespan) that has Ice Spikes. Only 1 Asura Summon can be active a time. | 10 |
3 |
60 |
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Spell. Summon a level 14...20 Mursaat (40...60 lifespan) that has Enervating Charge. Only 1 Asura Summon can be active a time. | 10 |
3 |
60 |
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Spell. Summon a level 14...20 Naga Shaman (40...60 lifespan) that has Stoning. Only 1 Asura Summon can be active a time. | 10 |
3 |
60 |
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Spell. Summon a level 14...20 Ruby Djinn (40...60 lifespan) that has Immolate. Only 1 Asura Summon can be active a time. | 10 |
3 |
60 |
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Spell. Deals 30...40 damage to target and adjacent foes. Inflicts daze condition (3...5 seconds) on these foes if target was not a boss. | 10 |
1 |
10 |
[edit] Deldrimor title track
| Icon | Name | Description | |
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Shout. (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal 25...33% more damage. Affected party members die when it ends, but do not receive a death penalty. | 5 |
60 |
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Shout. (3...5 seconds.) Prevents knock-down; affects party members within earshot. | 5 |
20 |
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Spell. Projectile: deals 40...50 damage to target and adjacent foes. Deals 45...70 more damage and inflicts Cracked Armor condition (14...20 seconds) to Destroyers. | 10 |
1 |
10 |
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Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. | 10 |
2 |
20 |
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Touch Skill. Deals 45...70 damage; causes knock-down. | 7 |
¾ |
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Spell. Removes burning and heals for 50...60 Health. Affects party members. | 10 |
¼ |
15 |
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Stance. (72...90 seconds.) You move and attack 10...15% faster if you are not drunk. You move and attack 25...33% faster if you are drunk. | 5 |
60 |
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Enchantment Spell. (24...30 seconds.) Your stances last 55...100% longer. You cannot be knocked-down if you activated this skill while drunk .[sic] | 5 |
¼ |
30 |
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Touch Skill. Deals 50...70 piercing damage and inflicts Bleeding condition (15...25 seconds). | 4 |
¾ |
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Enchantment Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers. | 5 |
1 |
10 |
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Weapon Spell. (20 seconds.) +15...20 weapon damage and 28...40% chance to cause knock-down with attacks. Cannot self-target. | 10 |
1 |
5 |
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Spell. Deals 55...80 holy damage to foes in the area. Pings hidden objects within the area on the compass. | 5 |
¾ |
20 |
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Touch Skill. Deals 45...70 damage. Inflicts 30...50 damage and Cracked Armor (14...20 seconds) if target foe is knocked down. | 6 |
¾ |
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Spell. Deals 30...40 cold damage each second (5 seconds). Hits foes adjacent to target foe's initial location. | 10 |
1 |
10 |
[edit] Ebon Vanguard title track
| Icon | Name | Description | |
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Ranged Attack. Deals 18...30 damage. Inflicts Bleeding condition (18...30 seconds) if target foe has Cracked Armor. | 5 |
½ |
8 |
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Ward Spell. (14...20 seconds.) Allies in this ward have +24 armor and +24 more armor against Charr. Spirits are unaffected. | 10 |
1 |
20 |
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Ward Spell. (14...20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Spirits are unaffected. | 10 |
1 |
20 |
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Ward Spell. (14...20 seconds.) Spells that allies in this ward cast have a 44...60% chance to recharge 50% faster. Spirits are unaffected. | 10 |
1 |
20 |
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Spell. Heals you and target ally for 70...110. Initial effect: Shadow Step to this ally. Cannot self-target. | 5 |
¼ |
10 |
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Spell. Summon a level 14...20 assassin that has Iron Palm, Fox Fangs, and Nine Tail Strike; it Shadow Steps to this foe. If this foe is a Charr, the assassin lives for 24...30 seconds. If target foe is not a Charr, the Assassin lives for 12...15 seconds. | 10 |
1 |
30 |
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Spell. Deals 54...90 piercing damage and inflicts Bleeding condition (5...25 seconds). 10% chance of +540...900 piercing damage. 25% chance of +540...900 piercing damage if target foe is a Charr. | 10 |
1 |
15 |
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Signet. Inflicts Diseased condition 13...20 seconds if target foe is Bleeding. | 1 |
10 |
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Melee Attack. Inflicts Blindness (5...8 seconds). Counts as a lead attack. | 5 |
5 |
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Signet. (14...20 seconds.) Target and adjacent foes move and attack 23...40% slower. | 1 |
15 |
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Trap. (90 seconds.) Affects nearby foes. Deals 24...50 lightning damage. Inflicts Weakness condition (10...20 seconds). Knocks-down Charr. Easily interrupted. | 10 |
2 |
30 |
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Ebon Vanguard Ritual. Creates a level 4...10 spirit (54...90 second lifespan.) Affects foes within range. 15% chance to miss with ranged attacks. | 5 |
5 |
30 |
[edit] Norn title track
| Icon | Name | Description | |
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Shout. (16...20 seconds.) Your next attack is unblockable and deals +14...20 damage. | 4 |
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Shout. Deals 44...80 damage and inflicts Cracked Armor and Deep Wound conditions (12...20 seconds). No effect unless target foe has less than 50% Health. | 10 |
15 |
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Shout. (16...20 seconds.) You have +24 armor and cannot be knocked-down or Crippled. | 5 |
30 |
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Shout. Your next 5...8 attacks deal +14...20 damage. | 5 |
20 |
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Shout. Inflicts Weakness condition (8...12 seconds). Also affects adjacent foes. | 5 |
12 |
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Shout. Deals 44...80 damage, causes knock-down, and inflicts Crippled condition (8...15 seconds). | 10 |
10 |
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Touch Hex Spell. Deals 44...80 damage. Target foe cannot attack (5...7...8 seconds) if it was knocked-down. | 5 |
¾ |
15 |
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Melee Attack. Deals +6...9 damage for each adjacent foe (maximum 60 damage). Causes knock-down if target foe is non-human. | 5 |
12 |
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Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill. | 5 |
20 |
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Elite Form. You lose all effects and take on the aspect of the Raven (60 seconds). All your attributes are set to 0 and raven attacks replace your skills, and you have 80 armor, 660...700 Health, and a 20...30% block chance. | 10 |
60 |
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Elite Form. You lose all effects and take on the aspect of the bear (60 seconds). All your attributes are set to 0 and bear attacks replace your skills, and you have 100 armor and 750...790...800 Health. | 10 |
60 |
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Elite Form. You lose all effects and take on the aspect of the wolf (60 seconds). All your attributes are set to 0 and wolf attacks replace your skills, and you have 80 armor, 660...700 Health and 2...4 Health regeneration. | 10 |
60 |
[edit] Trivia
Healing Signet was planned to become a common skill in the early days of Guild Wars.
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